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  1. OvalDreamX

    Project Shuttle-A Mk.IX

    Wow thats a LOT of commitment to a project. The mesh will be a separate mod released in the upcoming weeks when I finish it. But I was thinking if separating the project into phases and adding more. Phase 1 will be the current one, external mesh Phase 2 will be a VC And maybe ill add a long...
  2. OvalDreamX

    Project Shuttle-A Mk.IX

    Yeah im not the code guy. I actually wanted to add some functionality to the shuttle a, but after seeing some tutorials and seeing the amazing work @Max-Q did with the Dark Energy, I dont think im up to the task haha. Homewer, if someone wants to help on that front... (and Ik, english.exe has...
  3. OvalDreamX

    Project Shuttle-A Mk.IX

    Yeah that used look was just for textung uv unwrap with complex pbr materials ingame. Final release will have materials close to what the original had in terms of wear and tear
  4. OvalDreamX

    Project Skybolt Client Development

    I can bake some maps. Both for the hangars and a preliminary shuttle-a mkix texturing. I can dm you the models +textures if u want. I export the textures from substance painter as pbr roughness/metallic
  5. OvalDreamX

    Project Skybolt Client Development

    Maybe you can submit issues to OrbiterSkybolt's github page, Matt is quite active there
  6. OvalDreamX

    Project Skybolt Client Development

    Like the d3d9 graphics guide in orbitersdk/docs? That would come in handy. Also, will it have the same map support as d3d9 or are you planning to add other maps like metalness down the line? Now im gonna try those normal maps in supersonics71's mod in all their Skybolt glory ;-)
  7. OvalDreamX

    Project Shuttle-A Mk.IX

    And, if you were wondering, heres how it looks with 4k textures, practically the same unless you zoom in REAL close
  8. OvalDreamX

    Project Shuttle-A Mk.IX

    Update. Finished unwraping and doing a preliminary uv pack. Texel density looks ok-ish, maybe ill try to adjust it better. So I tried to have some fun with the uvgrid texture (here you can also see the overall texel density And after that, tried to see how it would look with a formal material...
  9. OvalDreamX

    Project Shuttle-A Mk.IX

    It worked \o/ Not only that but it also fixed the Hangars I had modelled earlier
  10. OvalDreamX

    Project Shuttle-A Mk.IX

    Tnxs for sharing that! And if I understood correctly, itll help me getting the coordinates for animations and such too
  11. OvalDreamX

    Project Shuttle-A Mk.IX

    Thats very helpful! Ill try that tonight to see if it solves the problem
  12. OvalDreamX

    Project Shuttle-A Mk.IX

    I got one bad and one good. The bad one is that I dont seem able to fix the weird shading both in the rcs pods and nozzles. Its like they have shadow in exactly the opposite side of where they should be. They look alright in substance painter and blender, so it seems to be a problem of the...
  13. OvalDreamX

    Project Skybolt Client Development

    Thats nice! Looking forward to trying some pbr textures in Skybolt
  14. OvalDreamX

    Project Shuttle-A Mk.IX

    Some quick tests to see how the mesh behaves ingame Heres with d3d9: And here's with Skybolt (1.0.2): So overall not as disastrous as the first time I imported the Dragonfly, but still some weirdness with the engine nozzles and rcs pods. Maybe it has something to do with how .msh handles...
  15. OvalDreamX

    Project Shuttle-A Mk.IX

    FInished the modelling phase Now some cleanup (deleting internal faces, fixing the normal nighmare in the cabin and that weirdness with the hover nozzles), Uv unwrap and packing (oh no!) and after that finally I'll move on to the fun part, texturing :cool: If you look on the back of the...
  16. OvalDreamX

    Project Skybolt Client Development

    Will the clouds be available for other planets too? And change colouring and coverage possible? Imagine these in Titan or Venus (or Cato neiodia or Bespin) Screencap from supersonic71's video And any eta on support for spec, rough and normal map support or is it still too early?
  17. OvalDreamX

    Project Shuttle-A Mk.IX

    I havent seen season 3 yet. Guess Ill have to check it out and draw some inspiration from that haha
  18. OvalDreamX

    Project Shuttle-A Mk.IX

    My parent were kinda your neighbours then ;-)
  19. OvalDreamX

    Project Shuttle-A Mk.IX

    Haha tnxs! Lets hope I can finish it Mmm like a shuttle a XL? I was thinking this as a ring diver, used in the rings of saturn between bases and stations (hence the armored look). Scaling it up would cut it, the cockpit at least would have to be remodeled. But I plan on releasing the .blend...
  20. OvalDreamX

    Project Shuttle-A Mk.IX

    I hadnt thought about that. Maybe I can add something like that in the back corner of one of the cheeks? like both for cargo and aiding with landing. Like a secondary bridge or the cargo console the shuttle had
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