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  1. n72.75

    Resolved Default link text color

    Hello, somehow this seems to have gone away again, and it's back to the lowest of contrasts.
  2. n72.75

    V8 Release Work Thread

    We have merged a small update to improve O2 behavior today. Back when we introduced realistic liquid substance densities that vary with pressure and temperature: I chose some values for an updated liquid oxygen bulk modulus that were quite cold. The result of this was that the O2 could be...
  3. n72.75

    Advanced Question Planetary Orbital Periods?

    This would be worth checking in the code. Some things may not have changed much since circa 2000 in the code. Probably worth a full review and some tests.
  4. n72.75

    General Question Earth sunset atmospheric effect

    Which version of Orbiter are you using. This is just default O2024: There are a few other options for "Earth Visual Config" under D3D9 client settings > advanced 2024 has a pretty significant visual improvement over 2016, but 2016 still looks great. Actually implementing this sort of...
  5. n72.75

    Orbiter 2024 Release

    http://orbit.medphys.ucl.ac.uk/mirrors/orbiter_radio/tex_mirror.html
  6. n72.75

    Project Apollo-NASSP Guide Help

    You have the right one. Look for the nassp channels browser:
  7. n72.75

    Project Apollo-NASSP Guide Help

    I think I copied an outdated link. "Spaceflight Server" is the name. https://discord.gg/Xp3FzVYQ
  8. n72.75

    Project Apollo-NASSP Guide Help

    This is the one you're looking for: https://discord.gg/ceUvBbY3bQ
  9. n72.75

    I'm Back

    Please see the installation guide which should walk you through all required steps: https://www.orbiter-forum.com/threads/nassp-8-installation-guide.36801/
  10. n72.75

    Question Is there an "Apollo" add-on, or do I just look for scenarios?

    Hello, The subforum you are in is for the addon Project Apollo - NASSP. NASSP is an addon for Orbiter. I believe this is the post you are referring to: https://www.orbiter-forum.com/threads/nassp-quick-start-guide-and-extra-info-for-newcomers.42078/ which offers some tips and tricks for new...
  11. n72.75

    Orbiter 2024 Release

    Make sure you're respecting license terms.
  12. n72.75

    Skylab 1973 rebuild

    You can look at our ATMDC emulator-lite if you need inspiration for a simple implementation. https://github.com/orbiternassp/NASSP/blob/Orbiter2016/Orbitersdk%2Fsamples%2FProjectApollo%2Fsrc_skylab%2FATMDC.cpp
  13. n72.75

    Kinematics question: How is that mechanism called and how does it act mathematically?

    Does, look like something that Egide Walschaerts would come up with. As for the math aspect, you just need to pick the coördinate system. The input and output links are constrained to linear motion, so pick one of the pivot points as your origin. The mixing-link can only move in a circle about...
  14. n72.75

    Skylab 1973 rebuild

    It probably won't happen any time soon....but we are working a launchable NASSP Skylab. Having an AMSO et al. version would be cool too. :)
  15. n72.75

    UI rework

    Does the FlightData plugin support user-defined inputs? I can't remember if the old one did.
  16. n72.75

    UI rework

    I like what I'm seeing with the UI rework. I had a couple of thoughts, which I'm sure are mostly already covered. Whatever we use for a UI framework should have no non-free components (linked or compiled). Dependencies should be lightweight and shouldn't break things if the dependency...
  17. n72.75

    Project XR2 Mesh Replacement Project

    I wanted to mention something on the subject of reaching out to Coolhand. I'm a bit hesitant to share this, but here goes. About a year ago, I was able to find an old email address from his website (archived) and emailed him. I got a pretty prompt response, but it wasn't really what I was...
  18. n72.75

    Project Gemini module for Orbiter2024

    That looks awesome!
  19. n72.75

    General Question Turning to night for no reason

    Could you share some details on your hardware and your orbiter.log file. 2006 is quite old at this point, and is 100% DX7, so your hardware needs to support that.
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