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  1. 4throck

    Orbiter in 20 years

    It's not marketing, it's what you can do with the software. KSP allows you to do the same things that made Orbiter 2010 popular (transfer crew and cargo, use multiple different spaceships) with the innovations of 2016 (nice visuals, terrain). ;) And they've added a few things that Orbiter...
  2. 4throck

    Orbiter in 20 years

    Why ignore Reentry? It's unbeatable for immersion. Once spent 45 minutes flipping switches on a Gemini capsule prior to launch. Full 3D cockpit with nice modern graphics. Nothing beats Reentry in that regard...
  3. 4throck

    Discussion "Orbiter Council" to guide open-source development

    There's a need to update Orbiter 2010 with 2016 style terrain and visuals ;) It's a joke but it might actually be that ! But I repeat that we are all guessing here. It would be better to do a poll and to see what people really want. It might turn out that like the OpenRA example, all we need...
  4. 4throck

    Discussion "Orbiter Council" to guide open-source development

    Compatibility might be a discussion for later on, but here goes: I'm assuming(*) that most users would consider 2010 as the baseline version. As far as I can tell, 2010 to 2016 compatibility is currently limited by a single issue: text output to the HUD, causing a CTD. Other problems (like...
  5. 4throck

    Discussion "Orbiter Council" to guide open-source development

    I hope something comes out of this (y) But think some thought should be given towards the actual needs of Orbiter users and addon developers (in the broadest terms, nor necessarily coders). There's been a disconnect between some of the features being developed and what is actually used. Also...
  6. 4throck

    News Roscosmos News

    I suggest only focusing on spaceflight itself and technical aspects. Crews, dates, planned activities, hardware being built or tested, etc. Discussing other questions here won't solve them, and might get our Russian members in trouble, or force them to answer back in a certain way. It won't...
  7. 4throck

    Updates SLS Updates

    Very nice to see (y) At the moment there are two huge rockets (SLS + Starship) undergoing pad tests. That's great!
  8. 4throck

    Question Orbiter 2010 or Orbiter 2016?

    I use 2016 because of terrain and better visuals, but quickly get frustrated because there's so little to do (no cargo or crew, limited addons). Going back to 2010 immediately causes rejection because of flat planets and worse visuals... So overall I only use 2016, but much less than before, as...
  9. 4throck

    Orbiter Screenshot Thread

    That's some old-school HF-Fax transmission you got there!
  10. 4throck

    OHM Light Weight Lunar Lander

    Looks great! Always loved the open cockpit concept. A cargo variation would be nice, to land some equipment and habitats before the crew arrives ;)
  11. 4throck

    Question SurfaceTiles / Base Maker for Orbiter 190914 or similar?

    Google Translate works very well. It's integrated into Chrome, but it works standalone. Here's a link for jacquesmomo tutorial: https://orbiter-dansteph-com.translate.goog/forum/index.php?topic=14669.0&_x_tr_sch=http&_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en-EN&_x_tr_pto=wapp
  12. 4throck

    Project French Guyana Airports and Cessna 172

    If you add trees, it will look like MS Flight Sim!
  13. 4throck

    Question SurfaceTiles / Base Maker for Orbiter 190914 or similar?

    Terrain Tool Box allows you to edit tiles: https://www.orbiter-forum.com/threads/terrain-toolkit.37665/#post-561724 It runs from inside Orbiter, and allows you to select the surface you want to export/import as PNG. So it's a simple save, edit, load job (y) Of course, in true Orbiter 2016...
  14. 4throck

    Orbiter Beta Lunar surface textures installation

    Orbiter uses the same coordinate system as on the link I provided. In scenarios the order is inverted (Lon Lat x Lat Lon) but the numbers are the same. You can also get coordinates from the LROC interactive map...
  15. 4throck

    Orbiter Beta Lunar surface textures installation

    These are the more precise (+-30cm for Apollo 11 LM) lunar coordinates I'm aware of: http://lroc.sese.asu.edu/posts/938 I think you can compute Little West crater location from there. Don't know if something similar was done for Apollo 11, but for Apollo 17 lots of locations are determined...
  16. 4throck

    Project Soviet Venera and Mars Collaborative (Orbiter2016)

    Thank for opening the thread! I'll contribute when possible, right now I don't have much time ;)
  17. 4throck

    Idea Venera-D

    For repository, Orbiter Hangar has a developer resource category.: https://www.orbithangar.com/showCategory.php?id=df2d18b6-07be-413c-a422-c6d952db556f I think that's a good starting place to share larger files like meshes and textures. Config files can be posted on the forum, as they are...
  18. 4throck

    Idea Venera-D

    Thanks for the VB version! (we need to setup a thread to share and further develop these WIP addons)
  19. 4throck

    Idea Venera-D

    This is SC3 based, so shouldn't be too hard to add: https://orbithangar.com/showAddon.php?id=2fb582eb-012a-45e1-9e09-0143e1c48509 Feel free to do an updated version ;-)
  20. 4throck

    Raytraced VC textures with panel lights

    Just my 2 cents, but if you are going to mess with code, then it's best to simply calculate shadows + light sources on the VC (as already happens with exterior meshes) . Baking looks good of course, but it's outdated and limited to specific light conditions. Even older 3D cards can do decently...
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