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  1. 4throck

    OHM Hermes Shuttle WIP [Deleted]

    4throck updated Hermes Shuttle WIP with a new update entry: Istres surface tile and base Read the rest of this update entry...
  2. 4throck

    Why do spaceships not burn during atmospheric entry like in Star Trek and Star Wars?

    Real spacecraft do burn. Usually, they use thermal shielding because of that. The shield burns, protecting the actual spacecraft behind it. Just look at Crew Dragon after landing. Crew Dragon reenters with the bottom facing the atmosphere, and that part is shielded. Looks completly black on the...
  3. 4throck

    New Release Project Mercury X for Orbiter 2016

    @asbjos your addon is still interesting, especially for these test missions using boilerplates. Boilerplates didn't have a cockpit - at most, they had a window and a camera or other instruments. And the maneuverable Mercury is unique and can work along BigMac's Mercury for a hypothetical capsule...
  4. 4throck

    Project Auch/Gers (LFDH) Airport

    I'm impressed with how big the DG really is. Great work!
  5. 4throck

    Project VesselBuilder for Orbiter

    No, there's no autopilot.
  6. 4throck

    Project Auch/Gers (LFDH) Airport

    That water looks nice! A similar approach (using mask tiles) could be used on a future version of the D3D9 client to auto-generate random trees/rocks in certain areas...
  7. 4throck

    Project Auch/Gers (LFDH) Airport

    You can add a few persons or cars to give scale. No need for any real details, some free low poly models will do. Also, add a fence - an alpha textured rectangle will do. Your model will look alive and complete with these simple extras! :salute:
  8. 4throck

    OHM Hermes Shuttle WIP [Deleted]

    I based the model on two detailed matching orthographic views and photos of physical mockups. Details lined up nicely between these sources, so it seemed like a "stable" design configuration. My goal was more artistic than following any specific configuration. I had a similar situation with...
  9. 4throck

    Project SpaceX SuperHeavy

    So now pad 39A has two pads :cool:
  10. 4throck

    News Roscosmos News

    Nice footage. And very useful to calibrate visual parameters about how Earth looks from different altitudes.
  11. 4throck

    Project Auch/Gers (LFDH) Airport

    Looks nice. Shows that the DG is a really large vessel ;)
  12. 4throck

    Project Auch/Gers (LFDH) Airport

    Looks really nice! Just needs a few hangars, fences, control tower, etc (y) Some basic 3D models should be enough to make it come alive!
  13. 4throck

    Project Auch/Gers (LFDH) Airport

    Never tried them! From Orbiter's SDK manual: 4.2 The Mask layer The Mask layer contains the planet water mask (for rendering specular reflection of water surfaces) and the night light texture, if applicable, in a combined 512x512 pixel DXT1 texture file (1-bit transparency). The RGB channels of...
  14. 4throck

    Project Auch/Gers (LFDH) Airport

    Yes, that's the trick! I tried to explain it, but sometimes it's difficult to put into words! Now try this: Take your big level 14 "plate" and resize it 4X (add some fake detail just for testing). Import it on TT just as before and export. Do you get the higher resolution levels ? On my...
  15. 4throck

    Orbiter Screenshot Thread

    @jarmonik A new version would be great, but could you make R4.7 accessible somewhere? Or simply give me permission to upload it to OH as a legacy developer resource - on this case no extra work for you, and of course full credit will be given! I think it would be good to preserve all the tools...
  16. 4throck

    Project Auch/Gers (LFDH) Airport

    Terrain Tool does that. You can control edge blending, and it generates all the needed levels, both down and up! :salute: No, you should REALLY use it, because it does blending and level splitting / merging! (y) There's a trick there, I'll explain: 1) On Terrain Tool first export the area you...
  17. 4throck

    Updates SLS Updates

    For extra perspective, look up the story about commercial TV and the 373, 441 and 576-line standards in the US around 1936-1940. The conflict between industry and regulators for approval of a single standard stalled regular broadcasts in America. It was entirely possible to build a multistandard...
  18. 4throck

    OHM Alien Vessel

    @GB you can add pictures to the addon description just like you do with any other post. You can edit the description at any time, no need to reupload ;) Addons use the same text editor as posts (because the system is fully integrated with the forum software (y) )
  19. 4throck

    Orbiter Screenshot Thread

    @N_Molson Terrain Toolkit works with an old D3D9 version (R4.7)... The real problem with Orbiter is that sort of wasted effort - if D3D9 supported whatever was needed by TerrainTool, why was it removed? And why isn't D3D9 R4.7 ( D3D9ClientR4.7-forOrbiter2016(r1335).zip ) available as a legacy...
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