I think attachments might be a good basis for this. An 'astronaut' is basically a vessel that becomes invisible when attached and magically frees up the attachment port....
So some sort of attachment manager might be needed. The scenario editor already handles docking and fuel tanks. Ideally it...
Might be related to missing meshes being loaded by a base. It that base in on the default Sol system, then it will CTD most scenarios.
Unfortunately the log doesn't help much on these cases.
Terrain editing is very much welcome, but the current terrain seams bug is pretty nasty.
I know it's not your fault but it got worse today after updating Nvidia drivers.
I just tried the Alps 2016 scenario and the black seams become visible as soon as the terrain loads....
Just to add something important:
I noticed this when I update to the current or previous D3D9 releases.
But I've just tested it on R4.7 (from 2020) and I have the same problem!
So I'm 100% sure that the problem is not with D3D9....
Sorry for only testing this now, but better late than never!
No change. This started with the current or previous D3D9 release - the versions that added the new metallic shader I think.
The issue is recent and it never happened before.
To reproduce you need to zoom in fully. At that point my Orbiter stops to load the needed tiles (that's normal, slow...
Yes @DaveS, that's exactly what I call vibration :salute:
Happens on all scenarios starting on areas with with level tiles. For example KSC:
It's visible on this scenario: \2016 Edition\ Space Shuttle to ISS.scn
@jarmonik regarding the tearing you can check the scenario:
\2016 Edition\The Alps...
@Urwumpe thanks for the charts and explanation.
I had some climatology classes for my Geography degree, a long time ago.
Back then, one of the main unknowns regarding climate change was the effect on cloud formation and general atmospheric circulation (Jetstream, high/low pressures, etc.).
I...
Same here. Something on D3D9 changed a few months ago and now there's some minor sinking :unsure:.
At about the same time two other bugs started:
tearing on distant surface features
"vibration" of the surface right after loading
In theory you can add a docking port to any vessel.
On multistage2015.cfg you can add this:
I've tested it and for some reason it seemed to prevent me from launching. But docking in flight worked.
So yes, it's possible.
Unfortunately no, nothing ready for sharing.
The problem is that the existing Moon tiles have the wrong illumination angle. That causes many problems and makes image matching difficult.
Trim values don't translate direct to animation steps. You need to handle the BF animation values as asymmetric (0.5 is not the middle).
It's all a matter of using different scaling values.
Taking trim and converting to BF angle I get this:
If TRIM 0 to .5
ANGLE = TRIM * 0,354 - 0,177
If...
That would work but you need a symmetrical animation range.
Animation 0.0 = -22º
Animation 0.5 = 0º
Animation 1.0 = 22º
As long as you prevent the animation state from reaching zero it will look good visually (stop it at -17º)
But you still need to do something with the % indicator and...
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