New era in Orbiter Multi-Player for a persistent universe.
Warnings:
For convenience, OMX is provided here within a full functional kit for our gamedev experiment "Nex'Orbiter". Please read OMX_README.md file for credits, installation and bug report. To download the engine OMX only, which is under GPLv2 as a fork and continuation of OMP, go to the git repository indicated by the "External download URL". Use a vanilla install of Orbiter 2016.
Features:
Warnings:
- These OMX v.1.x.x versions are part of a series of Alpha versions. If you are not an advanced Orbiter user, you may feel discouraged. Please, come back later for Beta versions.
- Advanced users shall make sure to use a vanilla Orbiter 2016 install, as some default files are permanently replaced.
Features:
- From OMX v1.1.0:
- MFD STC shows if a vessel is locally controlled and if it is grounded (landed)
- Shorter GINFO sent (extended only in "transfer")
- Landed status reviewed and extended (inspired by ParkingBrake)
- More stability in vessel transfers, keeping thrust or parking status
- (fix) vessel status on non-spherical surfaces managed locally and shared remotely
- (fix) remote vessel suspended and/or jittering above surface
- (fix) while transfering, prevented the ghost from tumbling like crazy
- (for devs) Review of the Critical Sections calls, with Logging at level 5
- Note: user account management is implemented but not deployed yet.
Special Thanks for this version: @jacquesmomo, @asbjos
- From OMX v1.0.0:
- New Space Traffic Control MFD added (with poor GUI, ok)
- Offer/Take vessel was made functional, for alpha debug
- scenarii at Rochambeau airport and in deep Space (Mars, Phobos)
Special Thanks for this version: @Face
- before OMX v1.x, Face & fellows developed OMP until v.0.8.2. with an initial multi-user layer.
- Software License
- GPLv2
- Supported Orbiter Version
-
- 2016