Discussion NASSP Orbiter 2024 Compatibility Thread

Hi, just getting back into NASSP after a two year hiatus, and I need to update a lot of stuff. For the slower folks (E.g. me), should I continue using Orbiter Beta, or go ahead and install Orbiter 2024 and run NASSP on that? Thanks.
 
Hi, just getting back into NASSP after a two year hiatus, and I need to update a lot of stuff. For the slower folks (E.g. me), should I continue using Orbiter Beta, or go ahead and install Orbiter 2024 and run NASSP on that? Thanks.
NASSP officially only supports Beta right now. Work is underway to support Orbiter 2024, but we don't officially support it yet. When we do, there will be a big announcement post.
 
When you do so, can you please remove or update the shipped oapi_init.lua file? It's old and prevents SDK sample ships to run...
 
When you do so, can you please remove or update the shipped oapi_init.lua file? It's old and prevents SDK sample ships to run...
I've opened a discussion with the other devs about this; we really don't use Lua much and I think we're very much in favor of simply removing our shipped version of the file. Seems like it was already out of date when Orbiter 2016 released and it's really out of date now... if we want to start doing more with Lua it makes much more sense to use the default files included with Orbiter.
 
Another update; we're slowly wrapping up all the major changes we want to get merged into a final (or at least semi-final) build of NASSP 8.0. Once that is completed, our intentions are to move forward with the transition to Orbiter 2024. This will include all of the work done to move to the CMake build system, and it also involves switching our automated build system to using GitHub Actions. This removes our dependency on a separate service to generate and publish builds of NASSP.

As an aside, I am discussing with the other developers of NASSP about removing the word "beta" from future versions of NASSP, starting with those made for Orbiter 2024. Every build we release to GitHub these days is typically already tested and expected to work without issue, so there shouldn't be an expectation that staying up to date is going to give you a less stable experience. On the contrary; we typically recommend that users periodically update their installations to the latest version (as long as they aren't in the middle flying a mission), so calling every single new release a "beta" version is contradictory (IMHO) to how we actually want users to treat updating. It's not really that big of a deal, but it's something that bothers me a little. 😛

But however we decide to tackle things, we're still making progress, slowly but surely. One of the last major things that needs to be done is to re-make all the mission-in-progress save files. The ones currently shipped are many, many years old and don't work very well, because our systems simulation, checklist files, and procedures have gotten out of sync with the way things were when these save files were made. While any new save files made will inevitably start to encounter the same issues over time, by releasing the "final" build of NASSP 8 with brand-new save files means anyone who wants to stick with this version for any reason will have in-progress mission saves that should load properly and be useful for checking out specific segments of any supported mission (and it will also mean that we at least have a much more recent set of saves to use as development continues).

Of course, we personally recommend you all move with us to Orbiter 2024 to experience all the improvements it offers, and all of the continued development we have in store for NASSP 9.0!
 
Hi anyone help I have tried nassp in 2024 but all I get is an empty launch pad no models no cockpits?
 
Hi everyone. After installing it, everything works except for the floodlight in the 3D cockpit. What could be the cause? I've watched various videos, and others have bright lights. But mine feels like a mineshaft at night.
 
Hi everyone. After installing it, everything works except for the floodlight in the 3D cockpit. What could be the cause? I've watched various videos, and others have bright lights. But mine feels like a mineshaft at night.

Have you enabled it in the options? That is my constant self-facepalm moment...
 
Hi everyone. After installing it, everything works except for the floodlight in the 3D cockpit. What could be the cause? I've watched various videos, and others have bright lights. But mine feels like a mineshaft at night.
Sounds like you dont have local light sources enabled. Which branch are you getting NASSP from?
 
Hello,

I've already got NASSP 9.0 up and running, but I wanted to know if there's anything else I need to do. I downloaded Orbiter-x64.zip from:

https://github.com/orbitersim/orbiter/releases/tag/2024

Then I copied the Textures and Textures2 folders from Orbiter 2024, available here on the Orbiter forum, to the Orbiterx64 folder. Then I installed NASSP-V9.0-Orbiter2024-45 from:


Everything seems to be working fine! Is there anything else I need to do? Can we try flying a mission?

Regards
 
Hello,

I've already got NASSP 9.0 up and running, but I wanted to know if there's anything else I need to do. I downloaded Orbiter-x64.zip from:

https://github.com/orbitersim/orbiter/releases/tag/2024

Then I copied the Textures and Textures2 folders from Orbiter 2024, available here on the Orbiter forum, to the Orbiterx64 folder. Then I installed NASSP-V9.0-Orbiter2024-45 from:


Everything seems to be working fine! Is there anything else I need to do? Can we try flying a mission?

Regards
So the repo there is old. We have more up to date versions on my github https://github.com/rcflyinghokie/NASSP/releases

I would encourage reinstalling fresh using the NASSP quick start guide attached to those builds, and our NASSP alpha in my github has all the latest and greatest to enjoy.

Let me know if you have any questions, also feel free to join discord for live help! https://discord.gg/9PnBbt38U2
 
So the repo there is old. We have more up to date versions on my github https://github.com/rcflyinghokie/NASSP/releases

I would encourage reinstalling fresh using the NASSP quick start guide attached to those builds, and our NASSP alpha in my github has all the latest and greatest to enjoy.

Let me know if you have any questions, also feel free to join discord for live help! https://discord.gg/9PnBbt38U2
Hi,

Do I have to install both versions of NASSP 9.0 (NASSP-V9.0-Orbiter2024-255; and NASSP-V9.0-Folgers-J-Mission-Alpha-253) or they are independent,
and I have to choose one of them? The NASSP-V9.0-Folgers-J-Mission-Alpha-253 are improvements in J Missions, right?

Thanks
 
Hi,

Do I have to install both versions of NASSP 9.0 (NASSP-V9.0-Orbiter2024-255; and NASSP-V9.0-Folgers-J-Mission-Alpha-253) or they are independent,
and I have to choose one of them? The NASSP-V9.0-Folgers-J-Mission-Alpha-253 are improvements in J Missions, right?

Thanks
So I am hosting three iterations there:
NASSP-V9.0-Orbiter2024 version is the O24 version of the main NASSP 8 repository.
NASSP-V9.0-Folgers-Alpha is the alpha version of the main repository
NASSP-V9.0-Folgers-J-Mission-Alpha is the J mission branch which has changes that facilitate the J missions (increased consumables/display scaling)

These are three independent branches, you only want to use one of those three for any orbiter install.
 
So I am hosting three iterations there:
NASSP-V9.0-Orbiter2024 version is the O24 version of the main NASSP 8 repository.
NASSP-V9.0-Folgers-Alpha is the alpha version of the main repository
NASSP-V9.0-Folgers-J-Mission-Alpha is the J mission branch which has changes that facilitate the J missions (increased consumables/display scaling)

These are three independent branches, you only want to use one of those three for any orbiter install.
Thanks! I have instaled NASSP-V9.0-Orbiter2024. Can I just update to NASSP-V9.0-Folgers-Alpha by extracting to the Orbiterx64 folder, or is it better to delete the entire Orbiterx64 and reinstall everything?
 
Thanks! I have instaled NASSP-V9.0-Orbiter2024. Can I just update to NASSP-V9.0-Folgers-Alpha by extracting to the Orbiterx64 folder, or is it better to delete the entire Orbiterx64 and reinstall everything?
I think it should be safe to copy the alpha on top and replace all in this case.
 
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