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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
I'm glad to see the D3D9 client was preinstalled in Orbiter 2024, but there's a nitpick I wanted to point out. In the original client you had to install separately, the "post processing" tab includes the options "Light glow", "LensFlare", and "None". But here, the "LensFlare" option is not...
The scenario you attached still isn't working.
However, I forgot to mention that I have the Falcon Heavy addon and I swapped the SLC-40 pad from the Falcon 9R V1.2 addon with the pad from the Falcon Heavy addon. It works great with the Falcon Heavy SLC-40 pad.
To reiterate, I think something...
I duplicated a TestSat config file (i.e. 6300_sat) in the vanilla Falcon 9 v1.2 addon pack, renamed it to Zuma (which is in the "Payloads" folder I created), and changed the mass to just over 1,100 kilograms.
However, a different scenario of Falcon 9 launching Inmarsat-5 F4 from LC-39A works perfectly.
To be clear, all launch scenarios from 39A work while SLC-40 scenarios just close before the actual game begins.
I did a fresh install of Orbiter 2016, and I'm attempting to run a scenario of Falcon 9 launching from SLC-40 with Zuma. It appears to be loading well, but then the program closes automatically with no error message. What is the problem?
BrianJ, I have a suggestion to add on to the Starlink mod.
I've been simulating Starlink v2 Mini launches by having each Starlink weigh 800 kg (typical Starlink v2 Mini individual mass) despite them being in their v1.5 config.
A Starlink v2 Mini satellite is essentially twice the size of a...
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