Ok, that is the first step.
Now please go ahead with step 2 and give full credit to the author. Otherwise I would kindly ask you to delete your addon and refrain from re-submitting in the future.
Thanks
This might be a pattern as I just discovered my FDF Checklist that I made for SSU have just been "released" by Johan and advertised as his work for the SSV.
Link below
https://www.orbiter-forum.com/threads/ssv-checklists.41887/
This is very unfortunate.
These checklists are a Copy/Paste of the FDF Checklist I made for the SSU (not SSV). The whole checklist structure, titles, pads, graphs even the customized different font colors (blu and red) match with my Checklists. These checkists meant dozens of hours of hard work...
Well, accomplishing such a gigantic endeavour with such little manpower ( AFAIK SSV is a one man show) probably requires some "external help" hence drugs are not ruled out I guess :LOL:
Hi Paolo, I appreciate the use of the SSU Checklists was somehow useful to you. As far as SSV I have not "explored" the new Orbiter yet but from what I understood it is a kind of a SSU on steroids (more things have been already implemented and I guess GLS have many more to come) but I think the...
Ok, thanks guys. I'll try to update the DX9 client (the current one I have is indeed pretty old)
I can confirm the issue is gone with a more recent D9X install. thanks
Thanks GLS for your hard work and the release of SSV. :hailprobe:
I downloaded and installed SSV as per your instructions but for some reason all CRTs show black screens.
Any idea why that happens?
Thanks
Excellent work GLS (y)
and believe me I know exactly how painful and frustrating it is to draw hi-res single tiles photorealistic textures for the Orbiter (you may remember my SSU HI-RES textures project)
Very nice addon! Qudos to MaxQ (y)
From a purely graphic point of view this is what I noticed at a first glance:
it is not on par with ISS AtoZ but yes it loads faster and it is far less demanding on the hardware (FPS loss is negligable compared to ISS AtoZ) so I guess it is a very good...
Hi GLS, glad to hear this project is progressing and really looking forward to the future release. Currently I am not able to work on the textures due to lack of time but if things change in the future I'll be more than happy to help.
It was supposed to be yesterday but I read MS postponed it to next week. If you run the sim the patch is there but the related checkbox cannot be ticked yet.
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