Sword7's latest activity

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    Sword7 replied to the thread Linux playground.
    OK, I got it and will look into zip file package. Yes, Martin did that. That is same code (sigma equations) from VSOP87 package. I...
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    Sword7 replied to the thread Linux playground.
    I found VesselBuilder on GitHub but can't find GeneralVehicle. VB is written in C++ but uses a lot of Windows function calls. It needs...
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    Sword7 reacted to Gondos's post in the thread Linux playground with Like Like.
    Hum, I see no reason for it to be related to integrated graphics. Are you sure the make install completed successfully? I think this is...
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    Sword7 reacted to dbeachy1's post in the thread XR Vessels Open-Source Development with Like Like.
    Yes, unfortunately. :confused: Despite repeated attempts, I could not reach Coolhand to obtain permission to release his XR2 mesh and...
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    Sword7 reacted to Gondos's post in the thread Linux playground with Like Like.
    Done with the scenario editor for now, everything has been pushed to github : Switching back to NASSP, there are still some gross bugs...
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    Sword7 replied to the thread Linux playground.
    Hmm. That spaghetti debugging is new to me. Which debugger uses that?
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    Sword7 reacted to Gondos's post in the thread Linux playground with Like Like.
    Who doesn't like spaghetti 😅 Got a prototype working for a graphical controller bindings interface and the result can be, hum...
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    Sword7 replied to the thread Linux playground.
    OK, hold on. I tried it on Linux but it did not work. I did try shared module as test program on MinGW and it only worked on MinGW...
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    Sword7 reacted to Gondos's post in the thread Linux playground with Like Like.
    Dusted an old joystick and had some thoughts about how I could integrate it inside Orbiter without hard-coding the mappings and decided...
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    Sword7 replied to the thread Linux playground.
    static void __attribute__ ((constructor)) setup(void) { static bool need_init = true; if(!need_init) { return; }...
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