Good catch, the engines were indeed only running while I was holding num+ and would shut off the second I let go
I tried the new dll and unfortunately while the engines do stay running this time (on the icps at least) the issue is still present. I also just wanted to mention that I'm still...
Ah, for some reason it was happening right at load-in because the instance was starting out with the main engines firing, for some reason. It's fine after closing the instance and running the scenario a second time (without closing the launchpad)
The vehicle now starts sitting on the pad just...
Using orbiter 2024, SLS falls through the launch pad and breaks up on scenario load in. Missing dependency? Setting issue? The 3 included spacecraft otherwise work fine as far as I can tell
I'm not sure if this counts as a 5000 RDNA card, but I have a 5700xt and have never had any too major issues running d3d9 orbiter. I do have an issue that causes water/wave textures to appear on modded scenery tiles, though I have no confirmation that the issue is due to the graphics card. Also...
I did some messing around, and found that this issue only occurs when the "Surf" folder in Earth is in it. I'll see if I can mess with some of the undershadowing options on the base configs.
Hi, Thanks for your response
I tried doing exactly what you said, and the result I got was that doing so made waves appear on a lot of tiles that they did not appear on previously. Also made buildings appear?
Hello, I hope you're all doing well.
I asked about this on another thread and got some help, but decided to create a separate thread. This is an issue that has been occurring with Orbiter 2016 w/ the D3D9 Client & Earth high resolution textures. There appear to be ocean wave textures that...
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