Recent content by n72.75

  1. n72.75

    Better Ephemerides, Rotation Models, and a Solution to X64 Builds

    Thank you. I'm a little unsure on how to proceed next, and could use your input. I'm assuming this is what I'm looking for: def UpdateRotation(self, MJD=MJD0): self.MJD = MJD et = (MJD - 51544.5) * 86400 rotate = sp.pxform(self.name, "ECLIPJ2000", et) x, y, z = np.dot(rotate...
  2. n72.75

    Better Ephemerides, Rotation Models, and a Solution to X64 Builds

    What is the best format to represent rotation in, as far as something that would get passed to the new clbkRotation function. I'm very on the fence, Quaternion vs Rotation matrix. I guess I could make overloads for both, but if cspice has a "preferred" or "native" format that we have to do less...
  3. n72.75

    Better Ephemerides, Rotation Models, and a Solution to X64 Builds

    I'm going to add these. I will create a CELBODY3 class, so that I don't break any vtables (not that there are huge amounts of legacy celestial body addons, but still good practice). Scratch that idea, Matt. Going full-in on scope creep.
  4. n72.75

    Advanced Question Computing RA/Dec from LOS vector

    Are we able to make API calls at the substep level?
  5. n72.75

    Project D3D9 to Vulkan

    Project management is the hardest part of most projects. It probably needs a dedicated core group working on it that has more or less, daily communication over discord/irc, with clear idea of what the goal is and who's doing what.
  6. n72.75

    MFD New EARTH MFD

    I'm very confused. Isn't this just google earth. I also don't understand the context here...
  7. n72.75

    Original Orbiter 2016 website down?

    You are probably signing up to make it if you're proposing a lot of changes :)
  8. n72.75

    Better Ephemerides, Rotation Models, and a Solution to X64 Builds

    I think I may do this as a seperate pull request but this is a high priority on my list. The current rotation rate necessitates a lot of compromises if you want long-term accuracy. Having neutation would be really nice too.
  9. n72.75

    Better Ephemerides, Rotation Models, and a Solution to X64 Builds

    Nice! Thank you. I will merge this into my branch and hopefully we can get it merged into Orbiter soon. I think the missing textures that I see you've added were one of the last pieces of that. Thank you.
  10. n72.75

    Updates Artemis II

    That is not possible on a free return trajectory, at least without a huge MCC or weird trajectories that vastly extend mission times a la Aretmis I.
  11. n72.75

    Installation Orbiter 2024 Crash on Launch

    Searching the forums for a problem (and the solution) that someone else had is a great resource. Especially since we have almost 19 years of searchable forum archives now...
  12. n72.75

    Project Soyuz 7K-T Custom

    Do we have much information by way of how this was done IRL? If I understand correctly, you're looking to create something like NASSP's RTCC MFD?
  13. n72.75

    Problem Unable to turn off monitor when not playing

    No, unfortunately. The client connects to Orbiter through pointers and function calls, not over TCP. Would be a cool idea though. Not by any means easy to impliment....
  14. n72.75

    Problem Unable to turn off monitor when not playing

    You could also disable the graphics client.
  15. n72.75

    News Gallery of add-ons in development

    This is correct. Orbiter 2016 introduced this feature, which allows things like docked stages and full CoM and MoI calculations with composite vessels.
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