Recent content by Luke Reichelt

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    Vessel Finishing what stevecast Started

    Once you've got all the problems with the Nova-class mesh fixed, perhaps you could take a screenshot of the vessel in the Epsilon Eridani system, possibly alongside the B5 space station itself.
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    Vessel Finishing what stevecast Started

    To be fair, the Hyperion was in a similar state when you began working on it.
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    Vessel Finishing what stevecast Started

    Great job, but I would recommend increasing the Tempest's main, retro, hover, and altitude thrust values to 7.2e12, 3.0e12, 4.0e12, and 20e12, respectively, for the sake of ease of function. This will have the effect of making the altitude thrusters insanely powerful, but it's the only way to...
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    Vessel Finishing what stevecast Started

    By the way, if you decide to take any screenshots within the Z'ha'dum system, I recommend using the Far IR celestial background to emulate the appearance of the system in the series. In the meantime, here are the config files for the Epsilon Eridani system:
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    Vessel Finishing what stevecast Started

    Did you also check out any of my other B5 systems (namely Centauri Prime, Minbar, Z'ha'dum, and Vorlon Prime)?
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    Vessel Finishing what stevecast Started

    You were right, I had forgotten to include the config files for the Epsilon Eridani system! How could I have not noticed that earlier? With that said, I'm planning to create scenarios featuring the Nova-class dreadnought and Hyperion-class heavy cruiser in said system, so I can't fix the issue...
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    Vessel Finishing what stevecast Started

    Very good, but you still need to increase the main, retro, hover, and altitude thrust values a bit (at least by a factor of four or five) for the sake of ease of function, as it's still a bit sluggish and rather slow. It at least needs to be fast enough to allow for easy orbital insertion. While...
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    Vessel Finishing what stevecast Started

    Yes, I did test the spacecraft4 version, as it is compatible with spacecraft3. And while the vessel may not have any retro thrusters visually, it should still be included for the sake of ease of function. Same thing with the hover thrust.
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    Vessel Finishing what stevecast Started

    The vessel works pretty well so far, although as you said it's a bit sluggish. Also, including some hover and reverse thrust would definitely be advisable. In order to make the vessel at least somewhat maneuverable, I recommend increasing the altitude thrust by a factor of 10. Likewise with the...
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    Vessel Finishing what stevecast Started

    I don't think so. That's why we should probably wait until Buck Rogers is finished refining the mesh.
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    Vessel Finishing what stevecast Started

    Remember, I use Orbiter 2010, with which Vessel Builder does not function. Plus, I think it's best to wait until Buck Rogers is finished refining the mesh on his own.
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    Vessel Finishing what stevecast Started

    That's what stevecast said he was having issues with.
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    Vessel Finishing what stevecast Started

    Yes, there is a 3DS file for the Hyperion-class, part of the package for that vessel at the Celestia Motherlode.
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    Vessel Finishing what stevecast Started

    Yeah, stevecast indicated that he had problems getting the Hyperion-class mesh to display properly in Anim8or. Again, I know very little about mesh-making, so I have no idea what to do about that. By the way, if you want to create scenarios featuring these vessels in their natural habitat, you...
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    Vessel Finishing what stevecast Started

    Yes, there already is a White Star available, plus the advanced version and the smaller Blue Star.
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