Recent content by Krishnan

  1. Krishnan

    Project Lunar SpacePort Base

    Could you show a photo? I do now realize that aircraft land on runways, not directly at the gate, and it is kinda unsafe to land directly.
  2. Krishnan

    Project Lunar SpacePort Base

    Yes! but with the block object in Orbiter and with custom textures. Also, maybe signs for different hangars, gates, fuel towers, lat/long, and a sign that shows the name of the spaceport.
  3. Krishnan

    Project Lunar SpacePort Base

    Yeah, I plan on just making the entire base just sit on top of a rectangle. Is it possible to add a "dirt" Runway using a slightly higher elevation than the around ground using this method? I might such dirt runway for the moon base, just for laughs or experimentation.
  4. Krishnan

    You do not have sufficient privileges to install orbiter

    Use the zip version... That's how I got Orbiter on my school computer, as well as other applications.
  5. Krishnan

    Project Lunar SpacePort Base

    So for Wideawake, I would just create a big enough platform for the base? Would it be possible?
  6. Krishnan

    Project Lunar SpacePort Base

    I think the Solar Plant can wait until the building is complete. I am just wondering how I can make custom signs for different gates/pads/buildings/etc. How would I make those textures? I can use Paint.net, but is there a specific method I have to use? Also, the textures don't come up on...
  7. Krishnan

    Project Lunar SpacePort Base

    I have been busy with school, so I wasn't able to work on it currently. I plan on adding a separate cargo terminal for the big XR5 cargo freighters , and some custom signs. Do you know how to make these custom signs? How would I make the custom textures?
  8. Krishnan

    Project Lunar SpacePort Base

    Could this mean Wideawake could work again in Orbiter 2016?
  9. Krishnan

    Project Lunar SpacePort Base

    Is this from the Orbiter manual? Or is it from D3D9 Manual? I am so uneducated in developmental things, what does D3D9 do anyways? Doesn't it make the use of modern graphics? Kinda surprised that you are making the change via D3D9 instead of Orbiter.
  10. Krishnan

    Project Lunar SpacePort Base

    I tried again with the new ellipse size and now it looks great. Thanks! What does the line of code put into the flt file do? Does it create an elliptical, flat platform for the base to sit on top of?
  11. Krishnan

    Project Lunar SpacePort Base

    So I tried putting that file in, but it still looks like this. Did I mess something up? I made the file called flat.flt, created new folder called flat in Moon textures and put it there, and used d3d9 client.
  12. Krishnan

    New Release Extended Map MFD

    I remember seeing this addon while browsing through all the mfd addons on OrbitHangar! Another fine addition to my flight computer. I think it is great! Thanks for the answer.
  13. Krishnan

    Project Lunar SpacePort Base

    I am using D3D9 client always and Orbiter_ng.exe. It seems somewhat flat enough, but what does the file/line of code do? Will it affect the texture of the moon on that coordinate?
  14. Krishnan

    Project Lunar SpacePort Base

    Ah Thank you! I am actually using Orbiter Base Maker 2.0. Do you know what exact buildings to add this line of code to? Because I have a lot of different buildings :) Since I am using default moon surface and default buildings (no custom meshes), no need for undershadows and wraptosurface code...
  15. Krishnan

    Orbiter in 20 years

    Well that aged somewhat badly. :(
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