Yeah, I plan on just making the entire base just sit on top of a rectangle. Is it possible to add a "dirt" Runway using a slightly higher elevation than the around ground using this method? I might such dirt runway for the moon base, just for laughs or experimentation.
I think the Solar Plant can wait until the building is complete.
I am just wondering how I can make custom signs for different gates/pads/buildings/etc.
How would I make those textures? I can use Paint.net, but is there a specific method I have to use?
Also, the textures don't come up on...
I have been busy with school, so I wasn't able to work on it currently.
I plan on adding a separate cargo terminal for the big XR5 cargo freighters , and some custom signs.
Do you know how to make these custom signs? How would I make the custom textures?
Is this from the Orbiter manual? Or is it from D3D9 Manual?
I am so uneducated in developmental things, what does D3D9 do anyways? Doesn't it make the use of modern graphics? Kinda surprised that you are making the change via D3D9 instead of Orbiter.
So I tried putting that file in, but it still looks like this. Did I mess something up? I made the file called flat.flt, created new folder called flat in Moon textures and put it there, and used d3d9 client.
Ah Thank you! I am actually using Orbiter Base Maker 2.0. Do you know what exact buildings to add this line of code to? Because I have a lot of different buildings :)
Since I am using default moon surface and default buildings (no custom meshes), no need for undershadows and wraptosurface code...