Some news from my Cessna :
Thanks to Max-Q :
the flight characteristics of the aircraft are greatly improved : this is exactly what I was looking for !!!!
:hailprobe:
so again a big thank you to Max-Q
The add-on is not finished yet (still a lot to do) but there will be an English version !!!! ;)
Hi :cheers:
I may be a little late to this discussion... :unsure:
I totally agree with 4throck (and also with the others) :
Orbiter Hangar needs a complete and global reworking and above all a better advanced research function
For the forum, I think it's very good. (y)
so yes for OH...
Hi
Just for info, you can still find Vinka modules here:
http://web.archive.org/web/20131206133940/http://users.swing.be/vinka/
The spacecraft4 module is also (thanks 4throck for the compliment!) ;) here :
http://francophone.dansteph.com/?page=addon&id=202&language=english
Aircraft.dl is too...
very nice aircraft.... :love:
But it was very hard for me to make this Cessna 172 so... I think it will be for another time...
when I finish this add-on, I will get back to rockets!!! :cool:
Hi
My French Guyana airports + Cessna add-on is still in development... :giggle:
I am currently doing the scenarios.
Most of these scenarios will be "serious"
but... some will be a little less.... :ROFLMAO:
Here is a preview of one of them.
(Sorry for the slow video... my computer is like...
Hi to everybody
A little video of a hard landing with my Cessna at Sinnamary (near Kourou, French Guyana) , with the help of the MFD-HSI.
The approach speed is a little high: 109 m/s (390 km/h !) :oops: instead of the 40 m/s (144 km/h...) recommended by the manufacturer jacquesmomo... 😎
I did...
Hi ! :cheers:
I need your opinion. I explain to you :
I added lights to indicate to the pilot if the altitude is sufficient to parachute the crates.
In fact, the crate(s) must reach a certain speed for the parachute to open.
(one more times thanks to VesselBuilder) !!
So you have to be above...
Hello :cheers:
as far as I remember, no, only one mesh for one stage....(or one stage = 1 mesh).
extract from the doc:
Meshname=abc (Name of the mesh) (Mandatory)
on the other hand you can put several "stages" at the same coordinates ..... 😉
Thank you already for your quick answers.:cheers::hailprobe:
@ jedidia : Yes, I know it's only the first 3 points that are useful for "touching" .
I know the triangle is a little big, :cool: but I did many tests and trials, and this value is suitable because the plane had to be able to turn...
Bonjour
@ Fred
Hi !!!
I also found another small bug but not very serious. ;)
I'll explain that to you later. it's just a problem of copying the "EVENTS" section from config_0 to config_1 if we modify this section....
I need some help... but I don't know if anyone has the solution.. :unsure...
Hello :cheers:
So some details :
You can absolutely connect a generalVehicle with a vesselbuilder and it works. But..... :unsure:
we cannot disconnect them, otherwise orbiter crashes :
here is an example : it is a Pirogue with 2 meshes:
one for the wheels => general vehicle
the other with...