Recent content by Fast_toche

  1. Fast_toche

    Programming Question Touchdown and eva

    si (crew1_on_board == 1) { double rt = oapiGetSize(GetSurfaceRef()); double moon_circ = rt * 2.0 * PI; double each_deg = moon_circ / 360.0; STATUT DU VAISSE2 vs2; memset(&vs2, 0, sizeof(vs2)); vs2.version = 2; ObtenirStatutEx(&vs2); vs2.status = 1; // atterri...
  2. Fast_toche

    What music are you listening to?

  3. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    Yes, but with a dedicated DLL. Mars has just been terraformed ( year 2085). He put on some sunscreen ;)
  4. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    A small test on Mars.
  5. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    Sorry, I've fixed it. The E key is playing the replay again...
  6. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    Press E to play the recording and O to loop it.It's provided in a text file within the zip file. I added a thrust of 5000N and less to cut off the cutting force to test hill climbing.800N for walking should be sufficient. Press E to play the recording and O to loop it. It's provided in a text...
  7. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    Great, do some tests and also replays and replay loops to see, and tell me.
  8. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    I also corrected this one for "Orbiter 2010".
  9. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    I had a compilation problem, try this one, sorry... I no longer experience crashes when I delete or exit the simulator.
  10. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    Sure, if you want to try it. Just so you know, I still get a crash when I stop the simulation... The same one as in Orbiter 2010, except that one only happened when a vessel was destroyed. Everything is in the zip file. I fixed the replay because it wasn't working.
  11. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    I created a DLL that works with Orbiter 2016/2024.
  12. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    Yes, if it's possible in Orbiter 2010, it's surely possible in 2016 or 2024. dgatsoulis, who found this brilliant trick, used the "spacecraft dll" for his demonstrations specifically in Orbiter 2016. I simply adapted his technique with a dedicated DLL. I also want to point out that I'm just a...
  13. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    You're right, I have a problem somewhere... I'll try to fix it. "Uniquement quand je delete le mesh!!"
  14. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    This doesn't work with Orbiter 2016! Only with Orbiter 2010. B key: walk, run, other. S key: stop. P key: record trajectory. O key: loop recording. C key: delete recording. Right key: turn right. Left key: turn left. Just a short test video:
  15. Fast_toche

    Tutorial Frame by frame animations in Orbiter

    Essayez de vérifier ceci.
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