Recent content by Boxx

  1. Boxx

    Programming Question What IDE do you use?

    is MSVC related to the runtime? I've been facing the problem of not having the runtime recognized, hence the user needs to have VS(2019) installed (which is a pitty for non-dev users). Am I missing some setup at compilation stage?
  2. Boxx

    Sun-Synchronous Orbit Around Mars

    Don't forget to check the box Parameters > Perturbations > Nonspherical gravity sources (because Sun-synchronous orbits are permitted by the fact that Mars, like Earth, is not spherical)
  3. Boxx

    Question Mesh making with Anim8or

    what plugin? where?
  4. Boxx

    OHM OMX with Nex'Orbiter

    Small information, good news: my sponsor (i.e. my employer...) just renewed its support and confidence in Nex'Orbiter experiment. We'll open the website in a few weeks to tell just-a-little-more about the gameplay, that you could also influence with contributions... In the meantime, let's...
  5. Boxx

    Orbiter as a visualization tool of external data

    It would be of course nice to use Orbiter for your work. Nevertheless, you can also use another free visualization tool, that makes use of Celestia as a graphic engine: VTS by the French space agency CNES, that also has a stream feature (to display on the fly...). All data need to be formatted...
  6. Boxx

    Orbiter as a visualization tool of external data

    Hi, I think there is a confusion here: MJD is just a format, TDB is a time system. SPICE uses a reliable conversion between common time systems (TDB, UTC, TT...) whereas UTC is the time system apparently used by Orbiter. I know it sounds weird but Earth time system (UTC = Orbiter) is quiet...
  7. Boxx

    OHM OMX with Nex'Orbiter

    many interesting avises here, thank you, Face I guess I can re-code a server in C++ (not C#) using .NET (5+, because <5 not supported after VS2019) and still compile to Linux tagets, can't I? (unless I use Windows' GUI... but if terminal only it should work in Linux)
  8. Boxx

    OHM OMX with Nex'Orbiter

    What about PostgreSQL linked to C++ server with libpqxx... would also pave the way to mulitple (Linux or Windows) servers in redondance...
  9. Boxx

    OHM OMX with Nex'Orbiter

    Now OMX is super-easy to install: just unzip into a vanilla Orbiter 2016 (to avoid conflicts) and accept all replacements. Reminder: OMX will remain a GPLv2 engine. It supports a persistent universe (i.e. deep space, saving states, continuous propulsion, life support, cooperation). It does not...
  10. Boxx

    What do you do for a living?

    20 years in aerospace industry, then 10+ years as an astrophysicist, pushing nanosatellite era for science... less money but more fun :)
  11. Boxx

    OHM Multiplayer Lite

    And that's fine as it is, IMO. in OMX, I don't use this management anymore, see rather STC_Vessels.cpp in the 1.1.0 release. My approach is to only save what I need to transfer and nothing more. In particular thrusters and fuel when a client needs to TRANSFER its vessel to another client, then...
  12. Boxx

    Vessel Commerical LEO destinations and other space stations

    niiiiiice ! I can see 3 docking ports in the "hotel" and 4 in the "lifehab" (that is, I guess, at the center)... On the pic I can only see 2 free docking ports, correct? Could you start from the wheel station and make, say, 36 available peripheral docking ports (1 every 10 deg.), in addition of...
  13. Boxx

    Project Universal Astronaut and Cargo System (UACS)

    /MT is Multithread /MD is DLL multithread => what's the difference?! I always use /MD(+debug) but maybe I do a mistake...
  14. Boxx

    Project MoonBaseAlpha for 2016

    Nice resource!! I think these 3 pics in particular explain a lot (the 2 first ones look contradictory to me):
  15. Boxx

    Local horizon coordinate system

    \begin{matrix} \overrightarrow z &= \text{thrust vector} \\ \overrightarrow y &= \text{top} \\ \overrightarrow x &= \text{left wing}\\ \end{matrix} for instance, or \begin{matrix} \overrightarrow z &= \text{thrust vector} \\ \overrightarrow y &= \text{bottom} \\ \overrightarrow x &=...
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