Not bad, some pretty good stuff you've got there.
Texture work on Orion2011 has ground to a halt as I'm currently juggling work related projects, and code for a 2d panel.
IIRC to get really good ISP you need a -huge- Orion. The Jupiter mission configuration that this addon is based on is trounced in that department by VASMIR (assuming VASMIR can overcome it's hurdles). It can obtain dV ~75km/s *, vs VASMIR's (probable) 100-300km/s
Orion is great in combining...
The pulse devices are actually tiny in comparison. I've heard figures from 0.1 kt to 15 kt. The yield of the 20meter General Atomics Orion (this one) was censored in the declassified report, however with 800 to reach orbit that means it probably spews 80-12000 KTs worth of nukes to launch. With...
Great ideas guys, but...FAIL!
"Starfish (1.4mt @ 400km alt) disabled, or caused degradation to, up to one-third of all low-earth orbit satellites at the time. Starfish's resulting electromagnetic pulse (or EMP) reached the Earth's surface where it disrupted radio stations, communication...
Let me know if there's a way for a dll ship to detect omp (without linking to a dll) and I'll have it automatically disable destruction (which doesnt delete vessels but might annoy people XD)
I used the base edit plugin to rotate the runway 10 degrees, loaded orbiter to see the effect, then rotated another 5, looked, rotated more, etc. I moved the runway and landing pad to where they should be using the pad as a measurement reference :P
Feel free to add this to the Houston release...
Semi-completed West Houston Airport:
http://orbiterfixes.googlecode.com/files/CSA_TexasWestHoustonAP.cfg
Issues: Surface tiles. VASI lights and ILS should probably be removed, as the real airport has neither.
AP info: http://www.airnav.com/airport/KIWS
Sat pic...
Already noticed that and fixed.
Because I'm a C++ noob and that was the quickest and simplest way to implement it. :P The camera system needs alot of cleanup and refinement, thus beta releases etc.
o.o
Wait now, what? I didn't think a simple short array loop would have such a significant...
Beta2:
* Made camera stop spamming syslog, added silly zooming sound.
http://orbiterfixes.googlecode.com/files/orion-2011-2.1beta2.1.zip
[
...lol, I got annoyed at the syslog spam, and updated the beta before I even saw your message XD. No more spam, but let me know if...
You should see
(name of menu) [U] (next menu) -- [Ins/Del] Camera
at the very top/left of the screen...if you don't there's a bug.
Hitting Delete will take you to camera #1...whenever a camera is in use, there's a line showing the camera key commands, right below the standard fuel/thrust/rcs...
2.1 Beta 1 has been uploaded to http://orbiterfixes.googlecode.com/files/orion-2011-2.1beta1.zip
This might fix crashing bugs? I've optimized the hud and will be looking into buffering the entire thing and blitting it at a later time. In the meantime:
Telescopes! (Please test!)
Odd, that.