Idea Shuttle Fleet recompile for Orbiter 2016

Very well,
the three satellites now work:
The rotation of the three satellites works well
and the dropping of the first two is without problem.
But as soon as the third satellite drops, it stops spinning.

 
GOOD WORK "gattispilot"





Thank you for remaking the historic missions of the Shuttle.
 
Last edited:
Hello "gattispilot"
So here I again have problems displaying the command window "SPIN TABLES" scenario STS51-G
This problem exists only and randomly when I run the scenario with D3D9 version R3.7. I even sometimes have a CTD when I click on one of the button to start the rotation of one of the satellites.

Below the .log file of my last CTD

Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 6.41634e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
BaseDir    : C:\ORBITER 2016\ORBITER 2016 THD\
ConfigDir  : C:\ORBITER 2016\ORBITER 2016 THD\Config\
MeshDir    : C:\ORBITER 2016\ORBITER 2016 THD\Meshes\
TextureDir : C:\ORBITER 2016\ORBITER 2016 THD\Textures\
HightexDir : C:\ORBITER 2016\ORBITER 2016 THD\Textures2\
ScenarioDir: C:\ORBITER 2016\ORBITER 2016 THD\Scenarios\
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 190225, API 160828]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\CamShake.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\InterMFD56.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
000000.000: Module LunarTransferMFD.dll .. [Build 160829, API 160815]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\Map3DMFD.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\ReFuelMFD.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
000000.000: Module ScriptMFD.dll ......... [Build 160828, API 160828]
000000.000: Module Multistage2015_MFD.dll  [Build 170626, API 160828]
000000.000: Module InterMFD57.dll ........ [Build 161216, API 160910]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module Meshdebug.dll ......... [Build 160828, API 160828]
000000.000: Module LuaMFD.dll ............ [Build 160828, API 160828]
000000.000: Module transx.dll ............ [Build 160216, API 160214]
000000.000: Module CustomMFD.dll ......... [Build 160828, API 160828]
000000.000: Module AttitudeMFD.dll ....... [Build ******, API 060425]
000000.000: Module HUDdataMFD.dll ........ [Build ******, API 060425]
000000.000: Module LuaConsole.dll ........ [Build 160828, API 160828]
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\DX9ExtMFD.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
000000.000: Module FlightData.dll ........ [Build 160828, API 160828]
000000.000: Module Framerate.dll ......... [Build 160828, API 160828]
000000.000: Module Rcontrol.dll .......... [Build 160828, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module XRSound.dll ........... [Build 180309, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 180310, API 160828]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\BaseSyncMFD.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
000000.000: Module DscovrMFD.dll ......... [Build 150205, API 100830]
000000.000: 
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
            D3D9: 3D-Adapter.............. : NVIDIA GeForce GT 240M 
            D3D9: MaxTextureWidth......... : 8192
            D3D9: MaxTextureHeight........ : 8192
            D3D9: MaxTextureRepeat........ : 8192
            D3D9: VolTexAddressCaps....... : 0x3F
            D3D9: NumSimultaneousRTs...... : 4
            D3D9: VertexDeclCaps.......... : 0x30F
            D3D9: MiscCaps................ : 0x2FCEF2
            D3D9: XNA Math Support........ : Yes
            D3D9: Vertex Texture.......... : Yes
            D3D9: Shadow Mapping.......... : Yes
            D3D9: D3DFMT_A16B16G16R16F.... : Yes
            D3D9: D3DFMT_A32B32G32R32F.... : Yes
            D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
            D3D9: D3DFMT_A2R10G10B10...... : Yes
            D3D9: D3DFMT_L8............... : Yes
            D3D9: D3DDTCAPS_DEC3N......... : No
            D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
            D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
            D3D9: Runs under WINE......... : No
            D3D9: Available Texture Memory : 3003 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
============================ ERROR: ===========================
Parse error from base definition file for Cape Canaveral: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::ParseError | .\Baseobj.cpp | 184]
===============================================================
============================ ERROR: ===========================
Parse error from base definition file for Cape Canaveral: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::ParseError | .\Baseobj.cpp | 184]
===============================================================
000000.000: BaseObject: Parse error 2
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module SPACESHUTTLE2016D.dll . [Build 190510, API 160828]
============================ ERROR: ===========================
Mesh not found: .\Meshes\2016SPACESHUTTLE\Discovery\DiscoveryORG2016f.msh
[MeshManager::LoadMesh | .\Mesh.cpp | 1238]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent(2016SPACESHUTTLE\Discovery\DiscoveryORG2016f) hMesh is NULL
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::CreateVariableDragElement
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module spacecraft3.dll ....... [Build ******, API 050206]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
============================ ERROR: ===========================
Could not load vessel module: pylon\pylon3
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
============================ ERROR: ===========================
Could not load vessel module: pylon\pylon3
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
000000.000: XRSound 1.10 (Build Date: Mar  9 2018) initialized using sound driver DirectSound8; irrKlang version = 1.6.0.  XRSound UpdateInterval = 0.050 (20.0 updates per second)
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: GetVesselSoundID3(1509E5F8)
000000.000: returned 1
000000.000: SoundOption3(1,16,0)
000000.000: SoundOption3(1,1,0)
000000.000: GetVesselSoundID3(1512BEF0)
000000.000: returned 2
000000.000: SoundOption3(2,16,0)
000000.000: SoundOption3(2,1,0)
000000.000: GetVesselSoundID3(1514C078)
000000.000: returned 3
000000.000: SoundOption3(3,16,0)
000000.000: SoundOption3(3,1,0)
000000.000: GetVesselSoundID3(15180158)
000000.000: returned 4
000000.000: SoundOption3(4,16,0)
000000.000: SoundOption3(4,1,0)
000000.000: GetVesselSoundID3(151AD848)
000000.000: returned 5
000000.000: SoundOption3(5,16,0)
000000.000: SoundOption3(5,1,0)
000000.000: GetVesselSoundID3(151BE428)
000000.000: returned 6
000000.000: SoundOption3(6,16,0)
000000.000: SoundOption3(6,1,0)
000000.000: GetVesselSoundID3(151BC618)
000000.000: returned 7
000000.000: SoundOption3(7,16,0)
000000.000: SoundOption3(7,1,0)
000000.000: Finished initialising panels
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================

When I do not use D3D9 never have problems !!!

Anyone else have ever had this problem ??
 
Last edited:
Does pylon work with dx9?
 
Does pylon work with dx9?



it doesn't work very well in 2016


Code:
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
this is from the sc3 craft and normal. But I was able to open the window but NOT spin the sat's?


Not sure where is from:
============================ ERROR: =========================== Mesh not found: .\Meshes\2016SPACESHUTTLE\Discovery\DiscoveryORG2016f.msh [MeshManager::LoadMesh | .\Mesh.cpp | 1238] ===============================================================
 
Does pylon work with dx9?

Hello "Don"
scenario STS-51G has been adapted by "gattispilot" above.

In my case when I run for the first time the Orbiter2016 scenario with D3D9 version R3.7 everything works fine.
I have the "SPIN TABLE" which is functional and I can launch the rotation and the dropping of the satellites. Everything works well.

But when I restart the scenario, sometimes the order of the 'SPIN TABLE' commands do not all work, but it is random all times sometimes one in three ...
and sometimes when I click on the button I have a CTD.

 
Last edited:
try this:
https://drive.google.com/open?id=1-TQQQlN6lhwDLziGBblHqVO0ZEIrgppJ
dRq6Z7D.jpg
 
Hello "gattispilot"
thank you for your last fix.

I have tested it several times (10) in a row and apparently the problem is solved.
The buttons in the control window are displayed properly and function correctly.





Thank you again for your patience and your wonderful work.

---------- Post added at 09:07 AM ---------- Previous post was at 08:33 AM ----------

Now I have a problem with the lifting angles of the satellites.
During the first "click" the satellite is raised to 29 degrees.





But during the second "click" it stops at 30 degrees.
The release can still be done despite the fact that the button does not display "RELEASE".

 
Thanks. which scn?
1DMbGJ1.jpg

:tiphat: "gattispilot"

I just got home ...
AND I AM DESOLE BUT
Now everything is working properly !! :thumbup: :thumbup:

It was with the scenarios STS-51E and STS-93.

But now after restarting my computer and everything is working properly, STS-41D, STS-51G, STS-51E ... everything is fine.

I do not know why these problems appear randomly and only by launching the scenarios with D3D9 R3.7 !! :shrug:
 
Thanks. Any thing else?

Adapter STS-31 with the beautiful ADDON of "brianj"
[ame="https://www.orbithangar.com/searchid.php?ID=7233"]HST(EX) for Orbiter2016[/ame]

in order to have HST tidy in the hold of DISCOVERY and the PAD 39 in HD ?

---------- Post added at 08:31 PM ---------- Previous post was at 08:09 PM ----------

I noticed that in your .zip -shuttlehdpads2 - It lacks in the files "guidance" line --- reverse --- which allows the shuttle to turn around to drop ET to the Earth.

For example for STS-66:

 
So try this for the HST_ex. On all these updates I try to put into different folders so SF or payloads remains the same.
https://drive.google.com/open?id=18L5Rtl_tSpUEfTxjkD1115Wcvlf2FffO

So on the guidance. First I am not a shuttle guy. so the guidance files may need to be looked at.

So should the basic shuttle guidance just be the orbit,main engine start,inverse in all and then jettison(MECO)?
oGGlTOO.jpg


I didn't see the reverse command.

---------- Post added at 05:31 AM ---------- Previous post was at 04:49 AM ----------

So from the press kit. I did notice the MECo aka Jettison time is way wrong.

But what should the guidance file look like?
dSxB05M.jpg

UPGYubj.jpg
 
Last edited:
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