barrygolden
Well-known member
Yes about the small hatch looks like it's desighed for a small payload airlock like the one now on the ISS I think its called the Bishupe
Thanks. So it looks like the front is divided into 10 sections. I remake it to 40 sides then each 4 sides will be a line/panelI might be able to help with that.
Not sure if I understand? You also have to cut for the airlock and the 2 science airlocks. Will need to have cut area to connect to the inner part, maybe?A much easier way is to make the windows a separate transparent part, that eliminates the need for cutting.
Yes. it thee another way?You can do the cutting, but then you have to do a lot work to fix the creases.
I use Anim8tor. for the windows I picked the panels that the windows go into. THen I cut the mesh where the windows go. Then removed the mesh part and then extrude the opening.Operand A (here: the shell) - operand B (a box) = Shell with a hole cut.
- What modelling program do you use?
- Do you cut the windows using a boolean operation? That is:
In my experience, cutting an opening always triggers some creasing of the faces which are cut.
In my modelling program (Gmax) it helps to convert the new Boolean object to an editable mesh, then turn on manual smoothing and select a proper smoothing level. But a slight creasing will remain.
Re: How the heck do I round an edge?
« Reply #1 on: March 19, 2008, 12:24:31 pm »
A thing you can do is higher up the smooth angle of your object. Just double click on the object and you will see 'smooth angle 45'. Try out increasing the smooth angle for the right smoothing of your edges.