General Question What program do you use to design/make spacecraft?

MartyMan

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Hi.

I am currently using sketchup to design my spacecraft, than export to 3ds and so forth. I am having lots of difficulty extracting the textures to make it into that bmp than dds. (When extracting to 3ds they don't come with it as jpgs).

So I was wondering what programs most people use to design their ships, and how the get their textures.

Can you say the advantages and disadvantages of your program please?

marty
 

PhantomCruiser

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I'm still in the noob stage, and have been using anim8tor. When I get some time I'll try wings3d.
Pros; well, it's free. The newest version can UV map. Lots of tutorials around.
Cons; Have to remember to re-orient for Orbiter, and it didn't seem 'intuitive' to me...
 

Urwumpe

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  1. Pen and Paper for initial concept. (cheap)
  2. Eclipse/Java for doing optimizations and more complex calculations during the initial design process, for example finding the optimal stage ratios for a rocket.(free)
  3. Anim8or for making the meshes. Texturing with UVMapper. (free)
  4. Modules with Microsoft VisualStudio 2008 Professional. (Usually expensive, but cheap if you are student)
 
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Arthur Dent

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I use AC3D to model the meshes and texture wrapping (cheap)
paint.net for texture creation (free)
And a texteditor (nodepad++) for coding (multistage.dll & spacecraft.dll vessels) (free)
 

Hielor

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Wings3D for modelling.
Pros:
-Free.
-Very intuitive and easily discoverable UI (everything is under contextual right-click menus)
-Allows texture mapping
-[ame="http://www.orbithangar.com/searchid.php?ID=3901"]Plugin[/ame] for direct export to .msh format, fully supports the .msh format (although you'll have to manually convert the textures to dxt, but that's simple)
-Supports numeric input for accurate placing of objects (just hit the tab key when doing something)
-Uses a "winged edge" modelling paradigm which prevents you from making models with problems (ie, floating/unattached edges or vertices)
-Is consistently being worked on and improved

Cons:
-X-axis is reversed from Orbiter (although the plugin compensates for this)
-UV Mapper isn't the best
 

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Zop

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I´m also still at the noob stage ;)

Initial idea and design : my fantasy mostly,some inputs from sci-fi,real world.
First sketch: Pen and paper
Model : Gmax (pro=free,easy to learn,logical to use,powerful functions for texturing,con=sometimes prone to crash,no updates anymore,no .dds compatibility) with the 3dstomsh plugin
Textures: Gimp (free,powerful,available .dds plugin)
Spacecraft3 until artlavs OrbiterShipYard is complete,with numerous examples,especially from Greg Burch (thanks!!!)
 

MartyMan

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I´m also still at the noob stage ;)

Initial idea and design : my fantasy mostly,some inputs from sci-fi,real world.
First sketch: Pen and paper
Model : Gmax (pro=free,easy to learn,logical to use,powerful functions for texturing,con=sometimes prone to crash,no updates anymore,no .dds compatibility) with the 3dstomsh plugin
Textures: Gimp (free,powerful,available .dds plugin)
Spacecraft3 until artlavs OrbiterShipYard is complete,with numerous examples,especially from Greg Burch (thanks!!!)

What is OrbiterShipYard?
 
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