# ProjectUpdated SLS for Orbiter 2016 (and 2010)

#### Longjap

##### Active member
Hi guys,

After getting into the wonderful add-on Multistage2015 by Fred18

I decided to update his SLS inside the package. From one thing came the next and suddenly I have now the whole family of planned rockets with newest speculated specs in orbiter.

I've used and updated some meshes (the EUS and ICPS) from other add-ons like the cool SLS beta from gattispilot:

and it will need francisdrake's great Orion MPCV.

I'd like to share it with you guys but this will be my first add-on and am a bit illiterate at making an add-on. If anyone could give me some help in compiling it it would be appreciated. It will use Multistage2015 as a base and to me it seems I just have to gather all the files in corresponding folders and make it into a zip file. If I use unique names for the meshes and textures no other add-ons will be harmed I think. So you need to install Multistage2015, Orion MPCV first and then install my add-on right?

Also if anyone of the previous mentioned projects have problems with me using some of the meshes please let me know. Of course I'll give you full credit for it. Maybe we can combine forces also to make an even better updated SLS.

I will wait till Fred18 has released the final MS2015 for 2016 to OH.
Here are some pics:

Edit:
I will add a test zip with the 1a to check if I'm doing things right and so you can check out and report any bugs or if you think the specs of the rocket are off.

- Multistage2015 for 2016 by Fred18.

- Orion MPCV of Francisdrake. See above.

For the SLS tower.

- SLS beta by gattispilot. The tower works in 2016, just don't try to lower the tower it will result in a tumbling mammoth.

Also needed for night launches is spotlight 2 by BrianJ.

After all this extract my zip into your orbiter install.

10-16-2016 Update:

You need spacecraft4 to make use of the cubesats:
http://francophone.dansteph.com/?pag...nguage=english

- ICECUBE: https://en.wikipedia.org/wiki/Lunar_IceCube
- NEA_SCOUT: https://en.wikipedia.org/wiki/NEA_Scout

After Orion separation with ICPS change vessel back to SLS and press "J" to release the cubesats.

Both have animations and only RCS thrust.

SHIFT 1: ON/OFF ;basically turns on lights at the back.
SHIFT 2: SOLAR_DEPLOY ;First stage of solar panel deployment
SHIFT 3: SOLAR_DEPLOY2;Second stage of solar panel deployment. Please wait till first animation is finished.
SHIFT 4: ANTENNAS; Antenna deployment
SHIFT 5: SEND_DATA; Turn on another light that's flickering like your router.
SHIFT 6: SOLAR_SAIL; Only for NEA scout.

Update 11-3-2016

SLS Beta 0.3

Mostly fine-tuned in the fx and visuals department.

- Added more realistic mach effect.
- Tweaked the exhaust and contrails of the SRB's for better feel of power.
- Animated SSME exhaust flame fx for stage 1!
- Falling ice particles on take off.
- Revamped EUS of gattispilot.

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#### gattispilot

No problem from me.

#### Kyle

##### Armchair Astronaut
This is absolutely fantastic. You should have no problems compiling the addon if you're using MS2015.

#### Longjap

##### Active member
No problem from me.

Thanks gattispilot!

This is absolutely fantastic. You should have no problems compiling the addon if you're using MS2015.

I've added a zip to the post to try out.

#### Kyle

##### Armchair Astronaut

EDIT: Trying things out really quickly the first thing I notice is the Orion MPCV scenarios seem to CTD. Could be related to the MPCV? Also, these meshes are absolutely stunning. I'll post a more thorough test tomorrow.

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Donator
Beta Tester

#### Longjap

##### Active member
EDIT: Trying things out really quickly the first thing I notice is the Orion MPCV scenarios seem to CTD. Could be related to the MPCV? Also, these meshes are absolutely stunning. I'll post a more thorough test tomorrow.

Yeah I've messed some things up in the scenario's and .ini's. Try removing the RAMP line in the SLS multistage vessel and the vessel entry "empty module launchpad" iirc from the scenario file of the Orions. This might do the trick. I'll update the zip tonight when I have some time.

---------- Post added at 03:22 PM ---------- Previous post was at 03:19 PM ----------

Here's an accurate ICPS for your SLS that you can use. All the dimensions are accurate as well as the details:
Awesome! Thanks DaveS. I'll check it out tonight.

#### gattispilot

If I need to redo the beta SLS with the new ICPS. Let me know

#### Kyle

##### Armchair Astronaut
Yeah I've messed some things up in the scenario's and .ini's. Try removing the RAMP line in the SLS multistage vessel and the vessel entry "empty module launchpad" iirc from the scenario file of the Orions. This might do the trick. I'll update the zip tonight when I have some time.

---------- Post added at 03:22 PM ---------- Previous post was at 03:19 PM ----------

Awesome! Thanks DaveS. I'll check it out tonight.

Yup! That did the trick. Just flew the SLS EM-1 scenario, here's what I noticed:

1) SLS is launching from the wrong pad. SLS will use LC39B. SpaceX currently uses LC39A.
2) The mach trails that form around the SRB and ET are angled the wrong way.
3) The fairings appear to jettison on the wrong axis.

But everything else looks great!! Visually speaking this looks amazing.

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#### Longjap

##### Active member
Yup! That did the trick. Just flew the SLS EM-1 scenario, here's what I noticed:

1) SLS is launching from the wrong pad. SLS will use LC39B. SpaceX currently uses LC39A.
2) The mach trails that form around the SRB and ET are angled the wrong way.
3) The fairings appear to jettison on the wrong axis.

But everything else looks great!! Visually speaking this looks amazing.

Nice! It seems I didn't have time to update the zip yet yesterday. I have worked on the new ICPS by DaveS a bit though. I'm learning along the way because the .dds provided with the ICPS got a new layout for me and I was wondering what the hell it did. So I got a bit into UV mapping, downloaded blender, and only to add a US flag to the barrel of the ICPS was quite a quest. It's still clunky but it's on there. :lol:

Thanks for your findings. I will move the launchpad to the correct location. I was struggling with the fairings and couldn't find the right axis to jettison. If you can help me find the right way in Multistage2015 would be helpful!

If I need to redo the beta SLS with the new ICPS. Let me know

I've added the orion adapter from your ICPS to the new one. Also small extended rings at the bottom to resemble the renderings and to line up with the tank adapter.

View attachment SLS_ICPS_2.zip

I can now texture spheres. :thumbup:

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Almost.
Blender is cool!

#### gattispilot

Ok. I got my SLStower to attach on Fred18's crawler. The one thing I am working on it an attachment system that will move the crawler up the hill to the Launchpad.

But There is a launch tower there already.

#### boogabooga

##### Bug Crusher
But There is a launch tower there already.

If Orbiter 2016 is like Orbiter 2010, you can create a new solar system with a different earth that has the default towers edited out of the meshes list for the base.

#### gattispilot

OK. It looks like it is. I guess I will see if I can get the crawler up the hill. We can deal with the original tower later

#### Longjap

##### Active member
Ok. I got my SLStower to attach on Fred18's crawler. The one thing I am working on it an attachment system that will move the crawler up the hill to the Launchpad.

But There is a launch tower there already.

Cool! I can make a scenario for the whole rocket to launch position operation. What boogabooga said might be a good idea. I can also make a new sol system to tweak canaveral base with correct launch tower and remove the shuttle ones. In your case another one with no launch tower so you can move it by crawler into position. You can check the canaveral.cfg in config>earth>base.

These are the lines of the launchpads:
Code:
MESH ; Pad 39B
FILE KLC39B
POS -4759.2 0 3001
ROT 0
OWNMATERIAL
END
MESH ; Pad 39B ground textures
FILE KLC39Bground
POS -4759.2 0 3001
ROT 0
OWNMATERIAL
END
FILE KLC39B
POS -2659 0 4635
ROT 0
OWNMATERIAL
END
MESH ; Pad 39A ground textures
FILE KLC39Bground
POS -2659 0 4635
ROT 0
OWNMATERIAL
END

You can remove them if you wish. Make sure you have a backup though.

What are the procedures IRL? I'm curious. Isn't the tower already there when the rocket is moved from the hangar? So the launchpad with rocket is moved? If so, we need to have a tower mesh with no launchpad cause it is brought there by the crawler including the rocket. But I'm not sure about how it works.

Almost done with the updated mesh of the core stage and boosters after doing some work this weekend. Ran into some problems with the shading though. I find it hard to calculate the normals in the correct position.
I've bisected the main cylinder and it freaks out the normals. Whatever I do to recalculate them it's not doing as I wish. Pretty tedious. Is there a way to angle the normals of faces manually in blender?

A little update:

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#### gattispilot

I am not sure. I was wondering that. Once I get the tower to work on the crawler. You will be able to move the crawler and tower to the launchpad. I guess then the crawler leaves the tower up there?

#### Urwumpe

##### Not funny anymore
Donator
I am not sure. I was wondering that. Once I get the tower to work on the crawler. You will be able to move the crawler and tower to the launchpad. I guess then the crawler leaves the tower up there?

Yes. To play captain obvious there: The crawler has no hole for the rocket engine exhaust. Yet.

#### DaveS

Donator
Beta Tester
I am not sure. I was wondering that. Once I get the tower to work on the crawler. You will be able to move the crawler and tower to the launchpad. I guess then the crawler leaves the tower up there?
That is correct. The Crawler is just a transporter. It sets down the ML on the six Mount Mechanisms at the pad and then moves out from beneath the ML back to the old Apollo/Saturn Mobile Service Structure (MSS) park site where the Crawlerway splits to 39A and 39B: https://www.google.se/maps/@28.5951618,-80.6201359,206m/data=!3m1!1e3

#### gattispilot

Thanks. Ok. So If I get the crawler and tower to work. The once it gets on the top of the pad. The tower will display the legs and the crawler will move away. So 2 sets of Touchdown point 1 on ground 2 on top of pad

Donator
Beta Tester

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