It's something I'd fly for solar system exploration, perhaps with a more "current tech" skin.
Suggestion - add shuttle craft for planetary landings. Perhaps have a small cargo dock at the back for that.
The model itself Comes with the 2 Big Ports on top, gonna try to get the Doors AnimatedThe Ocean class has a large two deck shuttle bay in its astern.
And using it for colony building makes absolutely sense in its context...
The model itself Comes with the 2 Big Ports on top, gonna try to get the Doors Animated
you mean like Attachment spots? hmm maybe i could fix that.Could you put some fictive "lashing" points around the inner surface of the three huge bulk storage bays? Could look nicer instead of some flat texture there and give a better orientation when moving cargo into the places.
Maybe I can resume doing a generic DLL for such Starfleet Museum vessels. I am now placed on 50% reduced working hours for at least the next two months because of Corona and finally have a new notebook to play Orbiter again.
i was reading what freds vessel builder was, i dont quite understand it yet but i will try it!Yes a .dll would be great, but Fred's Vessel Builder would also work for this kind of ship.
It allows for multiple cameras, lights, some logic, etc.
And is fully Orbiter 2016 compatible.
im trying to implement it but i dont know how to get it working :facepalm:Please do. It's like Spacecraft4 (same type of parameters), but you define things from inside orbiter, using a dialog.
It's not prefect, and the autosave system is problematic (at least for me).
If orbiter crashes your vessel reverts to an older backup, but the scenario definitions might not match anymore. When that happens you are stuck, because orbiter CTDs at launch due to the mismatch.
But since it still uses text files to store configs, so you can hack things manually if needed
For simple vessels such as these, there should be no problems tough.
It's perfect to add blinky lights, spotlights, etc.
And you can have logic - let's say trigger an animation when you apply thrust or when you dock.