Question Time length of simulation step?

jedidia

shoemaker without legs
Addon Developer
Joined
Mar 19, 2008
Messages
10,225
Reaction score
1,383
Points
203
Location
between the planets
Wouldn't be much fun if it was one second long... :shifty:

By default, the length of a sim step is dynamically bound to the framerate, which keeps the simulation real-time (and also means the simulation is more accurate the more fps you have).

For debugging purposes, you can configure a fixed timestep between frames somewhere in the launcher options, but this really is just for debugging. Since I don't think there's a fixed framerate option, this will usually result in diverging passage of time between the simulation and the experiencing user.
 

N_Molson

Addon Developer
Addon Developer
Donator
Joined
Mar 5, 2010
Messages
8,852
Reaction score
2,573
Points
203
Location
Toulouse
Wouldn't be much fun if it was one second long...

Let's say it was acceptable in the early 80's :)
 
Top