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I have finally got a Terrain ToolKit project into a condition that a beta can be released. Right now it can only import/export surface textures. Not nightlights or elevation.
To Export Data:
Place a vessel to export location on a surface, focus the camera into it so that you can see planets surface. Then use mouse to drag a yellow ractange around the area you want to export and click export button...
To Import Data:
Drag a yellow rectangle around the area where you want to import terrain and click "Import Image" button.
You can drag the colored balls around the surface with mouse to properly align the surface. If the yellow "Clip rectangle" is too small then you can click "ReSelect Clip Region" and make a bigger one.
If there is a known pixel location (x, y) and surface location (lng, lat) a Pin can be created by feeding the data into a Pin properties.
Use Transparency effect (Checkbox) to see both terrains at the same time to overlay them properly.
After the surface alignment and color adjustments are made, before the Bake, the clip rectangle should be re-adjusted to be within the surface area, The edge alpha fade feature only works at the clip boundries.
When selecting a clip rectangle, it's better to use as low level as possible this will reduse amount of unnessecary data.
"Log Level" value in a properties tells you what level the surface is good for, if the level is 16.7 as an example, you can choose the "Max Bake Level" to be either 16 or 17
Press "Bake" to create the tiles. They will be written in /TerrainToolBox/ folder in Orbiter Root.
Maximum import/export size depends on hardware and it's typically 8k or 16k pixels in width and height.
D3D9Client 4.1 rev. 1264 is required. Few days ago released 1263 won't work.
To Export Data:
Place a vessel to export location on a surface, focus the camera into it so that you can see planets surface. Then use mouse to drag a yellow ractange around the area you want to export and click export button...
To Import Data:
Drag a yellow rectangle around the area where you want to import terrain and click "Import Image" button.
You can drag the colored balls around the surface with mouse to properly align the surface. If the yellow "Clip rectangle" is too small then you can click "ReSelect Clip Region" and make a bigger one.
If there is a known pixel location (x, y) and surface location (lng, lat) a Pin can be created by feeding the data into a Pin properties.
Use Transparency effect (Checkbox) to see both terrains at the same time to overlay them properly.
After the surface alignment and color adjustments are made, before the Bake, the clip rectangle should be re-adjusted to be within the surface area, The edge alpha fade feature only works at the clip boundries.
When selecting a clip rectangle, it's better to use as low level as possible this will reduse amount of unnessecary data.
"Log Level" value in a properties tells you what level the surface is good for, if the level is 16.7 as an example, you can choose the "Max Bake Level" to be either 16 or 17
Press "Bake" to create the tiles. They will be written in /TerrainToolBox/ folder in Orbiter Root.
Maximum import/export size depends on hardware and it's typically 8k or 16k pixels in width and height.
D3D9Client 4.1 rev. 1264 is required. Few days ago released 1263 won't work.
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