TMac3000
Evil Republican
- Joined
- Nov 16, 2008
- Messages
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- Location
- Flying an air liner to the moon
Bet you guys thought this was vaporware by now
Check here for the latest on my QuickBasic helicopter simulation.
The attachment posted is not a beta, or even really an alpha. It's just a small preview of what the sim will look like. There are no weapons yet, but there is a sonar system. The green line indicates the true bearing and intensity of a detected signal. There's a submarine decoy out there somewhere. See if you can find it
The flight model has a "rails" feeling because I don't have a joystick, but I tried to make it at least somewhat realistic. There is rotor torque, ground effect, autorotation and retreating blade stall.
The graphics consist of see-through wire-frame meshes, because I'm not very advanced at 3D graphics yet. There is also a funny sort of "fish-eye" effect I haven't figured out how to eliminate yet.
Controls as follows:
w/s: Collective up/down
a/d: Rudder left/Rudder Right
i/j/k/l: Cyclic
bracket keys: select waypoint
-/=: TACAN freq up/down
Backspace: select TACAN band X or Y
;/': TACAN bearing up/down
As you can see, I still have a looooooooooooong way to go, but I fell it looks pretty sweet for a thirty-year-old programming language.
The program SHOULD work on Windows XP, but I make no promises about Vista or Win7.
Please discuss. I live for feedback
Check here for the latest on my QuickBasic helicopter simulation.
The attachment posted is not a beta, or even really an alpha. It's just a small preview of what the sim will look like. There are no weapons yet, but there is a sonar system. The green line indicates the true bearing and intensity of a detected signal. There's a submarine decoy out there somewhere. See if you can find it
The flight model has a "rails" feeling because I don't have a joystick, but I tried to make it at least somewhat realistic. There is rotor torque, ground effect, autorotation and retreating blade stall.
The graphics consist of see-through wire-frame meshes, because I'm not very advanced at 3D graphics yet. There is also a funny sort of "fish-eye" effect I haven't figured out how to eliminate yet.
Controls as follows:
w/s: Collective up/down
a/d: Rudder left/Rudder Right
i/j/k/l: Cyclic
bracket keys: select waypoint
-/=: TACAN freq up/down
Backspace: select TACAN band X or Y
;/': TACAN bearing up/down
As you can see, I still have a looooooooooooong way to go, but I fell it looks pretty sweet for a thirty-year-old programming language.
The program SHOULD work on Windows XP, but I make no promises about Vista or Win7.
Please discuss. I live for feedback