Project Starchaser and AV88 mesh for free

Loru

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So with my limited free time I decided to give away my Starchaser shuttle for anyone to pick and hopefully make it work in orbiter.

Following package contains max, 3ds, obj files containing geometry, dds maps for texture map and bumpmap, layered PSD files to work on and obj material library.

There is no exterior and rudimentary payload bay.

Beerware license applies.

Have fun with it!!

sc-otest1.jpg

details01.jpg


http://loru.bluespiderhosting.net/orbiter/starchaser.zip

AV mesh and resources following posts.
 
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K_Jameson

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A smaller brother for Eridanus...
It's... tempting...
 

PhantomCruiser

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Do you still have your Orca in SC3 around? I'd like to take it for a spin.
 

Loru

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Do you still have your Orca in SC3 around? I'd like to take it for a spin.

not sure if in sc3 but I have compiled dll version with partially implemented VC. remind me on sunday when I get home.
 

fausto

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This spaceplane is good i'm sure Loru will return working on it in the future!
 

Loru

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This spaceplane is good i'm sure Loru will return working on it in the future!

I doubt it. That's why I released mesh for free and will post sc3 config and everything I got for it in this thread. Currently I need to focus on another project that will take me 1+ year (~100 meshes + textures + music + design work) and cannot be distracted by other projects.

When I return to making Orbiter add-ons, I can design other small shuttle then.
 

Loru

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Do you still have your Orca in SC3 around? I'd like to take it for a spin.

No sc3 unfortunatelly but I have WIP dll version of AV88 VTOL.: http://loru.bluespiderhosting.net/orbiter/av88WIP.zip
c++ resources (written by Woo482, engines tweaked by me).: loru.bluespiderhosting.net/orbiter/AV88SDK.zip

I have found sc3 file for it however it's for older mesh. Still can be usefull to grab animations:
Code:
[CONFIG]
MESHNAME="AV-88\av-88-VC"
SIZE=9.
CAMERA=(0,0.75,3.100)
EMPTY_MASS=3000
FUEL_MASS=1200
MAIN_THRUST=31000
RETRO_THRUST=0
HOVER_THRUST=55000
ATTITUDE_THRUST=2000
ISP=68000
TRIM=0.05
PMI=(3.63,7.35,2.86)
CW_Z_POS=0.09
CW_Z_NEG=0.09
CW_X=2.
CW_Y=1.4
CROSS_SECTION=(16.0,40.9,8.9)
COG=0
PITCH_MOMENT_SCALE=0.00005
BANK_MOMENT_SCALE=0.00005
ROT_DRAG=(0.20,0.20,0.08)
WING_EFFECTIVENESS=1.0
LAND_PT1=(0,-1.17,3.6)
LAND_PT2=(-1,-1.17,-0.25)
LAND_PT3=(1,-1.17,-0.25)

[VC]
MESHNAME="AV-88\av-88-VC"

[AERODYNAMICS]
VAIRFOIL_ATTACK=(0,0,0)
VAIRFOIL_CHORD=3
VAIRFOIL_AREA=35
VAIRFOIL_ASPECT=2.1
HAIRFOIL_ATTACK=(0,0,-6.17)
HAIRFOIL_CHORD=5
HAIRFOIL_AREA=6
HAIRFOIL_ASPECT=1.5
AILERON_AREA=1.1
AILERON_LIFT=1.5
; lift/drag attack point of left aileron (right aileron deduced by x -> -x
AILERON_ATTACK=(2.0,1.00,-5.17)
AILERON_RIGHT_ANIM=3
AILERON_LEFT_ANIM=2
ELEVATOR_AREA=1.1
ELEVATOR_LIFT=1.5
ELEVATOR_ATTACK=(0, 1.00,-5.17)
ELEVATOR_ANIM=4
RUDDER_AREA=1.1
RUDDER_LIFT=1.5
RUDDER_ATTACK=(0, 1.00,-5.17)
RUDDER_ANIM=6
SPEEDBRAKE_DRAG=4
SPEEDBRAKE_ATTACK=(0,0,-8);
SPEEDBRAKE_ANIM=10

[DOCK_0]
POS=(0,-0.49,9.84)
DIR=(0,0,1)
ROT=(0,1,0)

[EX_MAIN_0]
OFF=(-1.05,0.75,-1.8)
DIR=(0,0,-1)
LENGTH=4
WIDTH=0.6

[EX_MAIN_1]
OFF=(1.05,0.75,-1.8)
DIR=(0,0,-1)
LENGTH=4
WIDTH=0.6

[LANDING_GEAR]
WHEEL=0.02
BELLY=0.4
BRAKE=320000
SEQ=0

[ANIM_SEQ_0]
; landing gear
KEY=G
DURATION=6.7

[ANIM_SEQ_1]
; cargo bay
KEY=K
DURATION=12

[ANIM_SEQ_2]
; left aileron
INIT_POS=0.5

[ANIM_SEQ_3]
; right aileron
INIT_POS=0.5

[ANIM_SEQ_4]
; elevator
INIT_POS=0.5

[ANIM_SEQ_5]
; speed brake
KEY=4
DURATION=5
INIT_POS=0

[ANIM_SEQ_6]
; rudder
INIT_POS=0.5


[ANIM_COMP_0]
;front flap1
SEQ=0
GROUPS=10
RANGE=(0.0,0.3)
ROT_PNT=(-0.14,-0.69,0)
ROT_AXIS=(0,0,1)
ANGLE=-90.

[ANIM_COMP_1]
;front flap2
SEQ=0
GROUPS=24
RANGE=(0.0,0.3)
ROT_PNT=(0.14,-0.69,0)
ROT_AXIS=(0,0,1)
ANGLE=90.

[ANIM_COMP_2]
;rear flap1
SEQ=0
GROUPS=0
RANGE=(0.0,0.3)
ROT_PNT=(-1.09,-0.51,0)
ROT_AXIS=(0,0,1)
ANGLE=-80.

[ANIM_COMP_3]
;front flap2
SEQ=0
GROUPS=23
RANGE=(0.0,0.3)
ROT_PNT=(1.09,-0.51,0)
ROT_AXIS=(0,0,1)
ANGLE=80.

[ANIM_COMP_4]
;front gear
SEQ=0
GROUPS=3,4
RANGE=(0.3,0.95)
ROT_PNT=(0,-0.55,3.6)
ROT_AXIS=(1,0,0)
ANGLE=-100.

[ANIM_COMP_5]
;rear gear
SEQ=0
GROUPS=1,2
RANGE=(0.3,0.95)
ROT_PNT=(0,-0.42,-0.45)
ROT_AXIS=(1,0,0)
ANGLE=90.

[ANIM_COMP_6]
SEQ=0 
GROUPS=1,2
RANGE=(0.6,0.95)
TYPE=TRANSLATE 
SHIFT=(0,0.0,0.2)

[ANIM_COMP_7]
;rear cargo door
SEQ=1
GROUPS=5,21
RANGE=(0.05,0.95)
ROT_PNT=(0,-0.65,-0.85)
ROT_AXIS=(1,0,0)
ANGLE=-70.

[ANIM_COMP_8]
;left aileron
SEQ=2
GROUPS=17
ROT_PNT=(0,1.0,-6.17)
ROT_AXIS=(-1,0,0)
ANGLE=30.


[ANIM_COMP_9]
;right aileron
SEQ=3
GROUPS=18
ROT_PNT=(0,1.0,-6.17)
ROT_AXIS=(1,0,0)
ANGLE=30.

[ANIM_COMP_10]
;elevator
SEQ=4
GROUPS=17,18
ROT_PNT=(0,1.0,-6.17)
ROT_AXIS=(1,0,0)
ANGLE=30.

[ANIM_COMP_11]
;left-rudder
SEQ=6
GROUPS=11
ROT_PNT=(-1.695, 2.262, -6.24)
ROT_AXIS=(-0.174, 0.985, 0.)
ANGLE=30.

[ANIM_COMP_12]
;right-rudder
SEQ=6
GROUPS=22
ROT_PNT=(1.695, 2.262, -6.24)
ROT_AXIS=(0.174, 0.985, 0.)
ANGLE=30.

I highly recomend using "altitude hold" AP for helicopter-like operations. Thing features atmospheric breathing engines (pressure based) so don't expect it to work on Moon or Mars.

G for gear.
K for cargo bay door

TBH I don't remember what's working here. I think there is some flight augmentation system you can turn on that limits your pitch and roll if engaged but I don't remember how to activate it.

Unfortunatelly I cannot find sc3 file for Starchaser. There were few revisions of the mesh (posted is latest one) so you'd need to grab coordinates yourself.
 
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