Error SSU - missing VAFBtaxiway.msh from VAFB

RubberToe

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So I downloaded Space Shuttle Ultra but it crashes because it requires an addon that contains VAFBtaxiway.msh, now I do have the Vandenberg AFB addon on my Orbiter 2010, but is there a certain addon that contains this certain file? Thanks

Here is the error log:
Finished initialising panels
Finished setting up render state
In clbkPreStep
**** WARNING: Mesh not found: .\Meshes\VandenbergAFB\VAFBtaxiway.msh
 

GLS

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So I downloaded Space Shuttle Ultra but it crashes because it requires an addon that contains VAFBtaxiway.msh, now I do have the Vandenberg AFB addon on my Orbiter 2010, but is there a certain addon that contains this certain file? Thanks

Here is the error log:
Finished initialising panels
Finished setting up render state
In clbkPreStep
**** WARNING: Mesh not found: .\Meshes\VandenbergAFB\VAFBtaxiway.msh

Hi there!
Are you sure you are using the correct VAFB addon (as indicated in the SSU readme file and also the manual) and that you are unzipping it correctly?

Also, I don't know which Orbiter version you are using, but currently SSU is only available for Orbiter 2010. A version for Orbiter 2016 is currently in the works.
 

RubberToe

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Oh no, I wasnt using the correct one! :facepalm:

Thanks man! :tiphat:

---------- Post added at 12:28 AM ---------- Previous post was at 12:07 AM ----------

Well, now I've run into a new problem now.

Finished initialising panels
Finished setting up render state
In clbkPreStep
---------------------------------------------------------------
>>> ERROR: Missing texture: asphalt.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: asphalt.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------

Anyway on how to fix it?
 

DaveS

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Oh no, I wasnt using the correct one! :facepalm:

Thanks man! :tiphat:

---------- Post added at 12:28 AM ---------- Previous post was at 12:07 AM ----------

Well, now I've run into a new problem now.

Finished initialising panels
Finished setting up render state
In clbkPreStep
---------------------------------------------------------------
>>> ERROR: Missing texture: asphalt.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: asphalt.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------

Anyway on how to fix it?
Just follow the instructions in the Vandenberg AFB 2006 add-on.
 

GLS

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Oh no, I wasnt using the correct one! :facepalm:

Thanks man! :tiphat:

---------- Post added at 12:28 AM ---------- Previous post was at 12:07 AM ----------

Well, now I've run into a new problem now.

Finished initialising panels
Finished setting up render state
In clbkPreStep
---------------------------------------------------------------
>>> ERROR: Missing texture: asphalt.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: asphalt.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------

Anyway on how to fix it?

Don't worry about that, it's a minor bug and it won't crash. Happy flying!

Just follow the instructions in the Vandenberg AFB 2006 add-on.

No, that will not work. I think I talked about this more than once in the past. There's a typo or a wrong path somewhere in that addon (I don't remember what the problem is exactly now).
 

Urwumpe

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No, that will not work. I think I talked about this more than once in the past. There's a typo or a wrong path somewhere in that addon (I don't remember what the problem is exactly now).

With 2016, we will need a review of our required bases in general. The new elevation model has a lot of impact on us.
 
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