asdad
Member
Guys , when I save scenario STS-1 in SSU then load again i got weird texture can you fix it guys ?
More information is needed:Guys , when I save scenario STS-1 in SSU then load again i got weird texture can you fix it guys ?
(ok, now I can see the image)
GLS, I just recompiled SSU but the problem is same
I just checked on my end and everything is fine in the default DX7 graphics engine. No issues whatsoever.
Now that you mention it, I've seen this before with incorrectly calculated DIR and ROT vectors for docking ports and attachment points. This causes the object with the incorrect vectors to look exactly like in that screenshot. So this explains why neither GLS or I are seeing this, we don't have the object that is causing this. So I'd label this "user error".This happened to me on the past, but not with SSU.
If I recall correctly, it was a scenario issue, an attachment issue or a missing texture.
I dont remember very well, but it was one of those three things.
Wrong docking port orientation on custom payload. Yes, that was it!Now that you mention it, I've seen this before with incorrectly calculated DIR and ROT vectors for docking ports and attachment points. This causes the object with the incorrect vectors to look exactly like in that screenshot. So this explains why neither GLS or I are seeing this, we don't have the object that is causing this. So I'd label this "user error".
Guys , I have question about Panel R2.cpp it says: pAPUOperate->ConnectPort(2, pBundle, 0); // temporary; THIS IS NOT CORRECT what does mean ?
ok, so you mean the APUs are not fully simulated like APU Auto Shutdown right ?
Yes, and when the panel was coded that simplification was made.
Also the cables had been assumed inaccurate since we lacked the technical documentation back then that we have now. Today we can even tell that it is not to spec.
I assume you didn't switch to XRSound due to its library being static. If so, what about using Dynamic XRSound instead of Orbiter Sound?