Night landings can now have the Xenon Lights illuminating the initial part of the runway! It looks great in MOGE, no so much in D3D9... :shrug: maybe a lights setting?
Anyway, I changed the Xenons so that if the PAN_TILT parameter is specified it points in that direction, instead of the default "search for the vehicle in the pad" mode.
I'll now finish the Crawler, which requires some vc rework to change all the texture painting going on in there with UV editing. And it's pretty much it from my end for SSU 5.0.
Anyway, I changed the Xenons so that if the PAN_TILT parameter is specified it points in that direction, instead of the default "search for the vehicle in the pad" mode.
I'll now finish the Crawler, which requires some vc rework to change all the texture painting going on in there with UV editing. And it's pretty much it from my end for SSU 5.0.