Problem SSU Crash to Desktop

ovrocm

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Hi,

I’ve just updated and recompiled the SSU files for ORBITER 2016, but contrary of what happened before, when it worked fine, this time I’m having crash to desktop whenever I try to load a launch scenario. The in orbiter scenarios are working perfectly.

I think this is related to problems when trying to load launch pad, SRB and external tank modules.

These are the error messages I get in the log file:

============= ERROR: ============
Could not load vessel module: SSU_LC39
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================

============= ERROR: ============
Could not load vessel module: SSU_LCC
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================

============= ERROR: ============
Could not load vessel module: SSU_MLP
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================

And

============= ERROR: ============
Could not load vessel module: SSU_Tank
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================

============= ERROR: ============
Could not load vessel module: SSU_SRB
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================

============= ERROR: ============
Could not load vessel module: SSU_SRB
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================

Regards
 
Last edited:

GLS

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Hi!
Make sure both the "SSU_LC39.cfg" and the "SSU_LC39.dll" files are the "Config/Vessels" and "Modules" folders respectively.
 

DaveS

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Hi,

I’ve just updated and recompiled the SSU files for ORBITER 2016, but contrary of what happened before, when it worked fine, this time I’m having crash to desktop whenever I try to load a launch scenario. The in orbiter scenarios are working perfectly.

I think this is related to problems when trying to load launch pad, SRB and external tank modules.

These are the error messages I get in the log file:

============= ERROR: ============
Could not load vessel module: SSU_LC39
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================

============= ERROR: ============
Could not load vessel module: SSU_LCC
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================

============= ERROR: ============
Could not load vessel module: SSU_MLP
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================

And

============= ERROR: ============
Could not load vessel module: SSU_Tank
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================

============= ERROR: ============
Could not load vessel module: SSU_SRB
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================

============= ERROR: ============
Could not load vessel module: SSU_SRB
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================

Regards
Are you trying to to load an unofficial scenario (IE perhaps one included with any of Donamy's ISS add-ons) or just one that comes included with the SSU SVN repository? The ones in the trunk should work out of the box.
 

ovrocm

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Hi!
Make sure both the "SSU_LC39.cfg" and the "SSU_LC39.dll" files are the "Config/Vessels" and "Modules" folders respectively.
Hi GLS,

This is what I’ve just found out

Config\vessel\ SSU_LC39.cfg OK
Config\vessel\ SSU_LCC.cfg OK
Config\vessel\ SSU_MLP.cfg OK

Config\vessel\ SSU_Tank.cfg Does not exist
Config\vessel\ SSU_SBR.cfg Does not exist

None of the “dll” files exists anywhere in the ORBITER folder

Thank’s

---------- Post added at 11:49 AM ---------- Previous post was at 11:44 AM ----------

Are you trying to to load an unofficial scenario (IE perhaps one included with any of Donamy's ISS add-ons) or just one that comes included with the SSU SVN repository? The ones in the trunk should work out of the box.
Hi,

I've loaded the SSU on a clean ORBITER instalation. As I mentioned, it was working just fine until I used the SVN to update it (and VC++ to recompile it).

Regards
 
Last edited:

GLS

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Hi GLS,

This is what I’ve just found out

Config\vessel\ SSU_LC39.cfg OK
Config\vessel\ SSU_LCC.cfg OK
Config\vessel\ SSU_MLP.cfg OK

Config\vessel\ SSU_Tank.cfg DOES NOT EXIST
Config\vessel\ SSU_SBR.cfg DOES NOT EXIST

None of the “dll” files exists anywhere in the ORBITER folder
The SSU_Tank is a very old file that has been replaced by SSU_SWT, SSU_LWT and SSU_SLWT, to allow the choosing between the 3 types of ET.
The dll files should be in the "Modules" folder.

Clearly you are not running a "default" scenario... but probably one from ISS AtoZ. I recently posted about the changes needed to get those scenarios working with the unreleased SSU 5.0. It should show up in a search.
 

ovrocm

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The SSU_Tank is a very old file that has been replaced by SSU_SWT, SSU_LWT and SSU_SLWT, to allow the choosing between the 3 types of ET.
The dll files should be in the "Modules" folder.

Clearly you are not running a "default" scenario... but probably one from ISS AtoZ. I recently posted about the changes needed to get those scenarios working with the unreleased SSU 5.0. It should show up in a search.

OK, I’ll start from the beginning. I’ll, clear everything and reinstall everything again.

I’m following exactly the steps described in:

Orbiter-Forum > Orbiter Addons > Addon Support & Bugs > Addon Developer Forums > Space Shuttle Ultra > How to setup an up to date SSU installation for Orbiter 2016


Thanks a lot
 

GLS

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OK, I’ll start from the beginning. I’ll, clear everything and reinstall everything again.

I’m following exactly the steps described in:

Orbiter-Forum > Orbiter Addons > Addon Support & Bugs > Addon Developer Forums > Space Shuttle Ultra > How to setup an up to date SSU installation for Orbiter 2016


Thanks a lot
I don't think that is needed (yet).
If the compilation is working without errors (it should), then the dll files should show up in the Modules folder.
As for the scenario, the ones included with SSU should work without issues.

So:
1) are there errors in the compilation?
2) is no, then does a default scenario (Launch Test, or Atlantis in orbit) work?
 

ovrocm

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I don't think that is needed (yet).
If the compilation is working without errors (it should), then the dll files should show up in the Modules folder.
As for the scenario, the ones included with SSU should work without issues.

So:
1) are there errors in the compilation?
2) is no, then does a default scenario (Launch Test, or Atlantis in orbit) work?
The answer is no for both questions

Only in Orbit scenarios are working fine.

Regards
 

GLS

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The answer is no for both questions

Only in Orbit scenarios are working fine.

Regards
Can you post the log you get when running the Launch Test scenario?
 

ovrocm

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I’ve just repeated the installation processes (from a clean sheet), according to instructions in:

Orbiter-Forum > Orbiter Addons > Addon Support & Bugs > Addon Developer Forums > Space Shuttle Ultra > How to setup an up to date SSU installation for Orbiter 2016.

And I’m having exactly the same problem. Any scenario with the shuttle on the launch pad causes CTD.

For example:

Historic missions STS-1

In orbit.scn – works fine.
STS-1 L-10 minutes.scn – CTD.

The same pattern is true for any mission. I don’t know why it keeps complaining about missing modules files that are outdated and should not be there.

The SSU compiles fine, without any warnings. I’ve followed the instructions step by step (I even made a check list to see if I was missing something). As I said before, I’ve done this once and it worked just fine, this late problem appeared only when a updated the SSU files to the latest ones.

I’m not a programmer expert, I used to be in the old times when the language of choice for engineers was FORTRAN. :lol:

Regards
 

GLS

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I’ve just repeated the installation processes (from a clean sheet), according to instructions in:

Orbiter-Forum > Orbiter Addons > Addon Support & Bugs > Addon Developer Forums > Space Shuttle Ultra > How to setup an up to date SSU installation for Orbiter 2016.

And I’m having exactly the same problem. Any scenario with the shuttle on the launch pad causes CTD.

For example:

Historic missions STS-1

In orbit.scn – works fine.
STS-1 L-10 minutes.scn – CTD.

The same pattern is true for any mission. I don’t know why it keeps complaining about missing modules files that are outdated and should not be there.

The SSU compiles fine, without any warnings. I’ve followed the instructions step by step (I even made a check list to see if I was missing something). As I said before, I’ve done this once and it worked just fine, this late problem appeared only when a updated the SSU files to the latest ones.

I’m not a programmer expert, I used to be in the old times when the language of choice for engineers was FORTRAN. :lol:

Regards
Can you post the Orbiter.log file for the scenarios that go CTD? And also one launch scenario that goes CTD.
 

ovrocm

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As far as CTD is concerned, it only happens with the SSU on the launch pad, all other scenarios, atmospheric flight (glide), and orbit Works fine.


I'm having trouble loading attachments


Sorry...
 
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GLS

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As far as CTD is concerned, it only happens with the SSU on the launch pad, all other scenarios, atmospheric flight (glide), and orbit Works fine.

Here is the log file for the Launch test.scn

View attachment 16361
Wow, it seems that doesn't even load the planets... :uhh:
Please go to the Extra Tab of the Orbiter Launchpad >> Debugging Options >> Logfile Options >> check Verbose output, (you can disable it after this debugging is done) and run a launch scenario.
 

ovrocm

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Hi GLS,

As far as CTD is concerned, it only happens with the SSU on the launch pad, all other scenarios, atmospheric flight (glide), and orbit Works fine.


This is the log (hope this time I got it right):

Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 2.84444e-007 sec
000000.000: Found 1 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module CustomMFD.dll ......... [Build 160828, API 160828]
000000.000: Module D3D9Client.dll ........ [Build 160830, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 121120, API 100830]
000000.000: Module Meshdebug.dll ......... [Build 160828, API 160828]
000000.000: Module LuaMFD.dll ............ [Build 160828, API 160828]
000000.000: Module transx.dll ............ [Build 160216, API 160214]
000000.000: Module LuaConsole.dll ........ [Build 160828, API 160828]
000000.000: Module ScriptMFD.dll ......... [Build 160828, API 160828]
000000.000: Module DX9ExtMFD.dll ......... [Build 150812, API 100830]
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module FlightData.dll ........ [Build 160828, API 160828]
000000.000: Module Framerate.dll ......... [Build 160828, API 160828]
000000.000: Module Rcontrol.dll .......... [Build 160828, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: 
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
000000.000: D3D9: 3D-Adapter = NVIDIA GeForce GTX 1050
000000.000: D3D9: MaxTextureWidth........: 16384
000000.000: D3D9: MaxTextureHeight.......: 16384
000000.000: D3D9: MaxTextureRepeat.......: 8192
000000.000: D3D9: VolTexAddressCaps......: 0x3F
000000.000: D3D9: NumSimultaneousRTs.....: 4
000000.000: D3D9: VertexDeclCaps.........: 0x30F
000000.000: D3D9: XNA Math Support.......: Yes
000000.000: D3D9: Vertex Texture.........: Yes
000000.000: D3D9: Shadow Mapping.........: Yes
000000.000: D3D9: D3DFMT_A16B16G16R16F...: Yes
000000.000: D3D9: D3DFMT_A32B32G32R32F...: Yes
000000.000: D3D9: D3DFMT_D32F_LOCKABLE...: Yes
000000.000: D3D9: D3DFMT_A2R10G10B10.....: Yes
000000.000: D3D9: D3DDTCAPS_DEC3N........: No
000000.000: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000000.000: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000000.000: D3D9: Available Texture Memory = 4056 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Joystick throttle: SLIDER 0
000000.000: Joystick throttle control detected
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
============================ ERROR: ===========================
Could not load vessel module: SSU_LC39
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
============================ ERROR: ===========================
Could not load vessel module: SSU_LCC
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
============================ ERROR: ===========================
Could not load vessel module: SSU_MLP
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
000000.000: Module SpaceShuttleUltra.dll . [Build 190131, API 160828]
000000.000: (SpaceShuttleUltra) [INFO] Loading aerodynamic lookup tables...
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Elevon.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aero.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_BodyFlap.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_GroundEffect.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_GroundEffectBodyFlap.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_HorizontalAero.csv
000000.000: Read 3D table block ending at 242

000000.000: Read 3D table block ending at 484

000000.000: Read 3D table block ending at 726

000000.000: Read 3D table block ending at 968

000000.000: Read 3D table block ending at 1210

000000.000: Read 3D table block ending at 1452

000000.000: Read 3D table block ending at 1694

000000.000: Read 3D table block ending at 1936

000000.000: Read 3D table block ending at 2178

000000.000: Read 3D table block ending at 2420

000000.000: Read 3D table block ending at 2662

000000.000: Read 3D table block ending at 2904

000000.000: Read 3D table block ending at 3178

000000.000: Read 3D table block ending at 3452

000000.000: Read 3D table block ending at 3822

000000.000: Read 3D table block ending at 4192

000000.000: Read 3D table block ending at 4562

000000.000: Read 3D table block ending at 4932

000000.000: Read 3D table block ending at 5334

000000.000: Read 3D table block ending at 5736

000000.000: Read 3D table block ending at 6134

000000.000: Read 3D table block ending at 6536

000000.000: Read 3D table block ending at 6938

000000.000: Read 3D table block ending at 7340

000000.000: Read 3D table block ending at 7742

000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aileron.csv
000000.000: (SpaceShuttleUltra) [INFO] Loading bitmaps...
000000.000: (SpaceShuttleUltra) [INFO] Exiting InitModule...
000000.000: (Mission File Management) Load mission file into shared memory.
000000.000: (AtlantisSubsystem) Create subsystem HeEng_C.
000000.000:  HeSysEng::HeSysEng in || ID:1
000000.000:  HeSysEng::HeSysEng out
000000.000: Added subsystem HeEng_C.
000000.000: (AtlantisSubsystem) Create subsystem HeEng_L.
000000.000:  HeSysEng::HeSysEng in || ID:2
000000.000:  HeSysEng::HeSysEng out
000000.000: Added subsystem HeEng_L.
000000.000: (AtlantisSubsystem) Create subsystem HeEng_R.
000000.000:  HeSysEng::HeSysEng in || ID:3
000000.000:  HeSysEng::HeSysEng out
000000.000: Added subsystem HeEng_R.
000000.000: (AtlantisSubsystem) Create subsystem HePneu.
000000.000: Added subsystem HePneu.
000000.000: (AtlantisSubsystem) Create subsystem MPS.
000000.000: Added subsystem MPS.
000000.000: (AtlantisSubsystem) Create subsystem MPS_C.
000000.000:  SSME::SSME in || name:MPS_C|ID:1|controllertype:2|sw:AD08
000000.000:  SSMEController::SSMEController in
000000.000:  SSMEController::SSMEController out
000000.000:  SSMEController_BLOCK_II::SSMEController_BLOCK_II in || sw:AD08
000000.000:  VehicleInterfaceElectronics::VehicleInterfaceElectronics in
000000.000:  VehicleInterfaceElectronics::VehicleInterfaceElectronics out
000000.000:  VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II in
000000.000:  VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II out
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics in
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics out
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics in
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics out
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000:  InputElectronics::InputElectronics in || ch:0
000000.000:  InputElectronics::InputElectronics out
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:0
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000:  InputElectronics::InputElectronics in || ch:1
000000.000:  InputElectronics::InputElectronics out
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:1
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000:  OutputElectronics::OutputElectronics in || ch:0
000000.000:  OutputElectronics::OutputElectronics out
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:0
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000:  OutputElectronics::OutputElectronics in || ch:1
000000.000:  OutputElectronics::OutputElectronics out
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:1
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000:  DigitalComputerUnit::DigitalComputerUnit in || ch:0|ramsize:65536|sw:AD08
000000.000:  SSMEControllerSW::SSMEControllerSW in
000000.000:  SSMEControllerSW::SSMEControllerSW out
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000:  DigitalComputerUnit::DigitalComputerUnit out
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:0|sw:AD08
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000:  DigitalComputerUnit::DigitalComputerUnit in || ch:1|ramsize:65536|sw:AD08
000000.000:  SSMEControllerSW::SSMEControllerSW in
000000.000:  SSMEControllerSW::SSMEControllerSW out
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000:  DigitalComputerUnit::DigitalComputerUnit out
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:1|sw:AD08
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:0
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:1
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000:  SSMEController_BLOCK_II::SSMEController_BLOCK_II out
000000.000:  SSME::SSME out
000000.000:  SSME_BLOCK_II::SSME_BLOCK_II in || nID:1|controllertype:2|sw:AD08
000000.000:  SSME_BLOCK_II::SSME_BLOCK_II out
000000.000: Added subsystem MPS_C.
000000.000: (AtlantisSubsystem) Create subsystem MPS_L.
000000.000:  SSME::SSME in || name:MPS_L|ID:2|controllertype:2|sw:AD08
000000.000:  SSMEController::SSMEController in
000000.000:  SSMEController::SSMEController out
000000.000:  SSMEController_BLOCK_II::SSMEController_BLOCK_II in || sw:AD08
000000.000:  VehicleInterfaceElectronics::VehicleInterfaceElectronics in
000000.000:  VehicleInterfaceElectronics::VehicleInterfaceElectronics out
000000.000:  VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II in
000000.000:  VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II out
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics in
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics out
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics in
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics out
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000:  InputElectronics::InputElectronics in || ch:0
000000.000:  InputElectronics::InputElectronics out
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:0
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000:  InputElectronics::InputElectronics in || ch:1
000000.000:  InputElectronics::InputElectronics out
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:1
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000:  OutputElectronics::OutputElectronics in || ch:0
000000.000:  OutputElectronics::OutputElectronics out
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:0
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000:  OutputElectronics::OutputElectronics in || ch:1
000000.000:  OutputElectronics::OutputElectronics out
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:1
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000:  DigitalComputerUnit::DigitalComputerUnit in || ch:0|ramsize:65536|sw:AD08
000000.000:  SSMEControllerSW::SSMEControllerSW in
000000.000:  SSMEControllerSW::SSMEControllerSW out
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000:  DigitalComputerUnit::DigitalComputerUnit out
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:0|sw:AD08
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000:  DigitalComputerUnit::DigitalComputerUnit in || ch:1|ramsize:65536|sw:AD08
000000.000:  SSMEControllerSW::SSMEControllerSW in
000000.000:  SSMEControllerSW::SSMEControllerSW out
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000:  DigitalComputerUnit::DigitalComputerUnit out
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:1|sw:AD08
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:0
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:1
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000:  SSMEController_BLOCK_II::SSMEController_BLOCK_II out
000000.000:  SSME::SSME out
000000.000:  SSME_BLOCK_II::SSME_BLOCK_II in || nID:2|controllertype:2|sw:AD08
000000.000:  SSME_BLOCK_II::SSME_BLOCK_II out
000000.000: Added subsystem MPS_L.
000000.000: (AtlantisSubsystem) Create subsystem MPS_R.
000000.000:  SSME::SSME in || name:MPS_R|ID:3|controllertype:2|sw:AD08
000000.000:  SSMEController::SSMEController in
000000.000:  SSMEController::SSMEController out
000000.000:  SSMEController_BLOCK_II::SSMEController_BLOCK_II in || sw:AD08
000000.000:  VehicleInterfaceElectronics::VehicleInterfaceElectronics in
000000.000:  VehicleInterfaceElectronics::VehicleInterfaceElectronics out
000000.000:  VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II in
000000.000:  VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II out
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics in
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics out
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics in
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics out
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000:  InputElectronics::InputElectronics in || ch:0
000000.000:  InputElectronics::InputElectronics out
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:0
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000:  InputElectronics::InputElectronics in || ch:1
000000.000:  InputElectronics::InputElectronics out
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:1
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000:  OutputElectronics::OutputElectronics in || ch:0
000000.000:  OutputElectronics::OutputElectronics out
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:0
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000:  OutputElectronics::OutputElectronics in || ch:1
000000.000:  OutputElectronics::OutputElectronics out
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:1
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000:  DigitalComputerUnit::DigitalComputerUnit in || ch:0|ramsize:65536|sw:AD08
000000.000:  SSMEControllerSW::SSMEControllerSW in
000000.000:  SSMEControllerSW::SSMEControllerSW out
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000:  DigitalComputerUnit::DigitalComputerUnit out
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:0|sw:AD08
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000:  DigitalComputerUnit::DigitalComputerUnit in || ch:1|ramsize:65536|sw:AD08
000000.000:  SSMEControllerSW::SSMEControllerSW in
000000.000:  SSMEControllerSW::SSMEControllerSW out
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000:  DigitalComputerUnit::DigitalComputerUnit out
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:1|sw:AD08
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:0
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:1
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000:  SSMEController_BLOCK_II::SSMEController_BLOCK_II out
000000.000:  SSME::SSME out
000000.000:  SSME_BLOCK_II::SSME_BLOCK_II in || nID:3|controllertype:2|sw:AD08
000000.000:  SSME_BLOCK_II::SSME_BLOCK_II out
000000.000: Added subsystem MPS_R.
000000.000: (AtlantisSubsystem) Create subsystem FMC1.
000000.000: (MCA::MCA)
000000.000: Added subsystem FMC1.
000000.000: (AtlantisSubsystem) Create subsystem FMC2.
000000.000: (MCA::MCA)
000000.000: Added subsystem FMC2.
000000.000: (AtlantisSubsystem) Create subsystem FMC3.
000000.000: (MCA::MCA)
000000.000: Added subsystem FMC3.
000000.000: (AtlantisSubsystem) Create subsystem MMC1.
000000.000: (MCA::MCA)
000000.000: Added subsystem MMC1.
000000.000: (AtlantisSubsystem) Create subsystem MMC2.
000000.000: (MCA::MCA)
000000.000: Added subsystem MMC2.
000000.000: (AtlantisSubsystem) Create subsystem MMC3.
000000.000: (MCA::MCA)
000000.000: Added subsystem MMC3.
000000.000: (AtlantisSubsystem) Create subsystem MMC4.
000000.000: (MCA::MCA)
000000.000: Added subsystem MMC4.
000000.000: (AtlantisSubsystem) Create subsystem AMC1.
000000.000: (MCA::MCA)
000000.000: Added subsystem AMC1.
000000.000: (AtlantisSubsystem) Create subsystem AMC2.
000000.000: (MCA::MCA)
000000.000: Added subsystem AMC2.
000000.000: (AtlantisSubsystem) Create subsystem AMC3.
000000.000: (MCA::MCA)
000000.000: Added subsystem AMC3.
000000.000: (AtlantisSubsystem) Create subsystem FF1.
000000.000: Added subsystem FF1.
000000.000: (AtlantisSubsystem) Create subsystem FF2.
000000.000: Added subsystem FF2.
000000.000: (AtlantisSubsystem) Create subsystem FF3.
000000.000: Added subsystem FF3.
000000.000: (AtlantisSubsystem) Create subsystem FF4.
000000.000: Added subsystem FF4.
000000.000: (AtlantisSubsystem) Create subsystem FA1.
000000.000: Added subsystem FA1.
000000.000: (AtlantisSubsystem) Create subsystem FA2.
000000.000: Added subsystem FA2.
000000.000: (AtlantisSubsystem) Create subsystem FA3.
000000.000: Added subsystem FA3.
000000.000: (AtlantisSubsystem) Create subsystem FA4.
000000.000: Added subsystem FA4.
000000.000: (AtlantisSubsystem) Create subsystem PL1.
000000.000: Added subsystem PL1.
000000.000: (AtlantisSubsystem) Create subsystem PL2.
000000.000: Added subsystem PL2.
000000.000: (AtlantisSubsystem) Create subsystem LF1.
000000.000: Added subsystem LF1.
000000.000: (AtlantisSubsystem) Create subsystem LM1.
000000.000: Added subsystem LM1.
000000.000: (AtlantisSubsystem) Create subsystem LA1.
000000.000: Added subsystem LA1.
000000.000: (AtlantisSubsystem) Create subsystem OF1.
000000.000: Added subsystem OF1.
000000.000: (AtlantisSubsystem) Create subsystem OF2.
000000.000: Added subsystem OF2.
000000.000: (AtlantisSubsystem) Create subsystem OF3.
000000.000: Added subsystem OF3.
000000.000: (AtlantisSubsystem) Create subsystem OF4.
000000.000: Added subsystem OF4.
000000.000: (AtlantisSubsystem) Create subsystem OA1.
000000.000: Added subsystem OA1.
000000.000: (AtlantisSubsystem) Create subsystem OA2.
000000.000: Added subsystem OA2.
000000.000: (AtlantisSubsystem) Create subsystem OA3.
000000.000: Added subsystem OA3.
000000.000: (AtlantisSubsystem) Create subsystem LL1.
000000.000: Added subsystem LL1.
000000.000: (AtlantisSubsystem) Create subsystem LL2.
000000.000: Added subsystem LL2.
000000.000: (AtlantisSubsystem) Create subsystem LR1.
000000.000: Added subsystem LR1.
000000.000: (AtlantisSubsystem) Create subsystem LR2.
000000.000: Added subsystem LR2.
000000.000: (AtlantisSubsystem) Create subsystem EIU1.
000000.000:  EIU::EIU in || name:EIU1|ID:1
000000.000:  EIU::EIU out
000000.000: Added subsystem EIU1.
000000.000: (AtlantisSubsystem) Create subsystem EIU2.
000000.000:  EIU::EIU in || name:EIU2|ID:2
000000.000:  EIU::EIU out
000000.000: Added subsystem EIU2.
000000.000: (AtlantisSubsystem) Create subsystem EIU3.
000000.000:  EIU::EIU in || name:EIU3|ID:3
000000.000:  EIU::EIU out
000000.000: Added subsystem EIU3.
000000.000: (AtlantisSubsystem) Create subsystem MTU.
000000.000: Added subsystem MTU.
000000.000: (AtlantisSubsystem) Create subsystem IDP1.
000000.000: Added subsystem IDP1.
000000.000: (AtlantisSubsystem) Create subsystem IDP2.
000000.000: Added subsystem IDP2.
000000.000: (AtlantisSubsystem) Create subsystem IDP3.
000000.000: Added subsystem IDP3.
000000.000: (AtlantisSubsystem) Create subsystem IDP4.
000000.000: Added subsystem IDP4.
000000.000: (AtlantisSubsystem) Create subsystem IMU1.
000000.000: Added subsystem IMU1.
000000.000: (AtlantisSubsystem) Create subsystem IMU2.
000000.000: Added subsystem IMU2.
000000.000: (AtlantisSubsystem) Create subsystem IMU3.
000000.000: Added subsystem IMU3.
000000.000: (AtlantisSubsystem) Create subsystem GPC1.
000000.000: Added subsystem GPC1.
000000.000: (AtlantisSubsystem) Create subsystem GPC2.
000000.000: Added subsystem GPC2.
000000.000: (AtlantisSubsystem) Create subsystem GPC3.
000000.000: Added subsystem GPC3.
000000.000: (AtlantisSubsystem) Create subsystem GPC4.
000000.000: Added subsystem GPC4.
000000.000: (AtlantisSubsystem) Create subsystem GPC5.
000000.000: Added subsystem GPC5.
000000.000: (AtlantisSubsystem) Create subsystem MMU1.
000000.000: Added subsystem MMU1.
000000.000: (AtlantisSubsystem) Create subsystem MMU2.
000000.000: Added subsystem MMU2.
000000.000: (AtlantisSubsystem) Create subsystem SimpleGPCSystem.
000000.000: Added subsystem SimpleGPCSystem.
000000.000: (AtlantisSubsystem) Create subsystem ADPS.
000000.000: Added subsystem ADPS.
000000.000: (AtlantisSubsystem) Create subsystem ETUmbDoors.
000000.000: Added subsystem ETUmbDoors.
000000.000: (AtlantisSubsystem) Create subsystem -YStarTrackerDoorMotor.
000000.000: Added subsystem -YStarTrackerDoorMotor.
000000.000: (AtlantisSubsystem) Create subsystem -ZStarTrackerDoorMotor.
000000.000: Added subsystem -ZStarTrackerDoorMotor.
000000.000: (AtlantisSubsystem) Create subsystem ACBusSystem.
000000.000: Added subsystem ACBusSystem.
000000.000: (AtlantisSubsystem) Create subsystem INVERTER1.
000000.000: Added subsystem INVERTER1.
000000.000: (AtlantisSubsystem) Create subsystem INVERTER2.
000000.000: Added subsystem INVERTER2.
000000.000: (AtlantisSubsystem) Create subsystem INVERTER3.
000000.000: Added subsystem INVERTER3.
000000.000: (AtlantisSubsystem) Create subsystem GCIL.
000000.000: Added subsystem GCIL.
000000.000: (AtlantisSubsystem) Create subsystem ATVC.
000000.000: Added subsystem ATVC.
000000.000: (AtlantisSubsystem) Create subsystem MEC1.
000000.000: Added subsystem MEC1.
000000.000: (AtlantisSubsystem) Create subsystem MEC2.
000000.000: Added subsystem MEC2.
000000.000: (AtlantisSubsystem) Create subsystem RA1.
000000.000: Added subsystem RA1.
000000.000: (AtlantisSubsystem) Create subsystem RA2.
000000.000: Added subsystem RA2.
000000.000: (AtlantisSubsystem) Create subsystem PayloadBay.
000000.000: Added subsystem PayloadBay.
000000.000: (AtlantisSubsystem) Create subsystem OMS_LEFT.
000000.000: Added subsystem OMS_LEFT.
000000.000: (AtlantisSubsystem) Create subsystem OMS_RIGHT.
000000.000: Added subsystem OMS_RIGHT.
000000.000: (AtlantisSubsystem) Create subsystem OMS_TVC_LEFT.
000000.000: Added subsystem OMS_TVC_LEFT.
000000.000: (AtlantisSubsystem) Create subsystem OMS_TVC_RIGHT.
000000.000: Added subsystem OMS_TVC_RIGHT.
000000.000: (ShuttleBusManager::CreateBus) Create bus "DK1"
000000.000: (ShuttleBusManager::CreateBus) Create bus "DK2"
000000.000: (ShuttleBusManager::CreateBus) Create bus "DK3"
000000.000: (ShuttleBusManager::CreateBus) Create bus "DK4"
000000.000: (ShuttleBusManager::CreateBus) Create bus "IC1"
000000.000: (ShuttleBusManager::CreateBus) Create bus "IC2"
000000.000: (ShuttleBusManager::CreateBus) Create bus "IC3"
000000.000: (ShuttleBusManager::CreateBus) Create bus "IC4"
000000.000: (ShuttleBusManager::CreateBus) Create bus "IC5"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC1"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC2"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC3"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC4"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC5"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC6"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC7"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC8"
000000.000: (ShuttleBusManager::CreateBus) Create bus "PL1"
000000.000: (ShuttleBusManager::CreateBus) Create bus "PL2"
000000.000: (ShuttleBusManager::CreateBus) Create bus "LB1"
000000.000: (ShuttleBusManager::CreateBus) Create bus "LB2"
000000.000: (AtlantisSubsystem) Create subsystem APU1.
000000.000: Added subsystem APU1.
000000.000: (AtlantisSubsystem) Create subsystem APU2.
000000.000: Added subsystem APU2.
000000.000: (AtlantisSubsystem) Create subsystem APU3.
000000.000: Added subsystem APU3.
000000.000: (AtlantisSubsystem) Create subsystem WSB1.
000000.000: Added subsystem WSB1.
000000.000: (AtlantisSubsystem) Create subsystem WSB2.
000000.000: Added subsystem WSB2.
000000.000: (AtlantisSubsystem) Create subsystem WSB3.
000000.000: Added subsystem WSB3.
000000.000: (AtlantisSubsystem) Create subsystem LATCH0.
000000.000: Added subsystem LATCH0.
000000.000: (AtlantisSubsystem) Create subsystem LATCH1.
000000.000: Added subsystem LATCH1.
000000.000: (AtlantisSubsystem) Create subsystem LATCH2.
000000.000: Added subsystem LATCH2.
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FF.mdm for FF1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FA.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FA.mdm for FA1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OF1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FF.mdm for FF2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FA.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FA.mdm for FA2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OF2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FF.mdm for FF3
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FA.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FA.mdm for FA3
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OF3
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FF.mdm for FF4
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FA.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FA.mdm for FA4
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OF4
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OA1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OA2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OA3
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration PL.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration PL.mdm for PL1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LL.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LL.mdm for LL1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LR.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LR.mdm for LR1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration PL.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration PL.mdm for PL2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LL.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LL.mdm for LL2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LR.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LR.mdm for LR2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LF1.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LF1.mdm for LF1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LM1.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LM1.mdm for LM1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LA1.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LA1.mdm for LA1
000000.000: (SpaceShuttleUltra) [INFO] Finished MDM configuration
000000.000: (SpaceShuttleUltra) [INFO] Loading mission STS-101
000000.000: (Mission File Management) Load mission file into shared memory.
000000.000: (Mission) Loading mission STS-101 from file Missions\SSU\STS-101.cfg
000000.000: (PanelR13L::PanelR13L) Enter constructor.
000000.000: (PanelR13L::PanelR13L) Leave constructor.
000000.000: (AtlantisSubsystem) Create subsystem PRSD.
000000.000: Added subsystem PRSD.
000000.000: (AtlantisSubsystem) Create subsystem VideoControlUnit.
000000.000: Added subsystem VideoControlUnit.
000000.000: (AtlantisSubsystem) Create subsystem ACA1.
000000.000: Added subsystem ACA1.
000000.000: (AtlantisSubsystem) Create subsystem ACA2.
000000.000: Added subsystem ACA2.
000000.000: (AtlantisSubsystem) Create subsystem ACA3.
000000.000: Added subsystem ACA3.
000000.000: (AtlantisSubsystem) Create subsystem ACA4.
000000.000: Added subsystem ACA4.
000000.000: (AtlantisSubsystem) Create subsystem ACA5.
000000.000: Added subsystem ACA5.
000000.000: (AtlantisSubsystem) Create subsystem RMS.
000000.000: Added subsystem RMS.
000000.000: (AtlantisSubsystem) Create subsystem ODS.
000000.000: ExtAL mesh loaded
000000.000: ODS mesh loaded
000000.000: Added subsystem ODS.
000000.000: (AtlantisSubsystem) Create subsystem DeployedAssembly.
000000.000: Added subsystem DeployedAssembly.
000000.000: (AtlantisSubsystem) Create subsystem ElectronicsAssembly1.
000000.000: Added subsystem ElectronicsAssembly1.
000000.000: (AtlantisSubsystem) Create subsystem ElectronicsAssembly2.
000000.000: Added subsystem ElectronicsAssembly2.
000000.000: (AtlantisSubsystem) Create subsystem DragChute.
000000.000: Added subsystem DragChute.
000000.000: @SUBSYSTEM HeEng_C
000000.000:  HeSysEng::OnParseLine || TankPress:4200.000000 HeMass:34001.268504
000000.000:  HeSysEng::OnParseLine || vlvISOL_A:1.000000 vlvISOL_B:1.000000 vlvInIC:0.000000 vlvOutIC:0.000000
000000.000: @SUBSYSTEM HeEng_L
000000.000:  HeSysEng::OnParseLine || TankPress:4200.000000 HeMass:34001.268504
000000.000:  HeSysEng::OnParseLine || vlvISOL_A:1.000000 vlvISOL_B:1.000000 vlvInIC:0.000000 vlvOutIC:0.000000
000000.000: @SUBSYSTEM HeEng_R
000000.000:  HeSysEng::OnParseLine || TankPress:4200.000000 HeMass:34001.268504
000000.000:  HeSysEng::OnParseLine || vlvISOL_A:1.000000 vlvISOL_B:1.000000 vlvInIC:0.000000 vlvOutIC:0.000000
000000.000: @SUBSYSTEM HePneu
000000.000:  HeSysPneu::OnParseLine || TankPress:4200.000000 HeMass:6398.018377
000000.000:  HeSysPneu::OnParseLine || vlvISOL_A:1.000000 vlvISOL_B:1.000000 vlvLEngXOVR:0.000000
000000.000: @SUBSYSTEM MPS_C
000000.000:  SSME::OnParseLine || SSME_config:2
000000.000:  VehicleInterfaceElectronics::OnParseLine || VehicleInterfaceElectronics_config:0
000000.000:  DigitalComputerUnit::OnParseLine || DCU_chA config:3
000000.000:  DigitalComputerUnit::OnParseLine || DCU_chB config:3
000000.000:  ComputerInterfaceElectronics::OnParseLine || CIE_chA config:1
000000.000:  ComputerInterfaceElectronics::OnParseLine || CIE_chB config:1
000000.000: @SUBSYSTEM MPS_L
000000.000:  SSME::OnParseLine || SSME_config:2
000000.000:  VehicleInterfaceElectronics::OnParseLine || VehicleInterfaceElectronics_config:0
000000.000:  DigitalComputerUnit::OnParseLine || DCU_chA config:3
000000.000:  DigitalComputerUnit::OnParseLine || DCU_chB config:3
000000.000:  ComputerInterfaceElectronics::OnParseLine || CIE_chA config:1
000000.000:  ComputerInterfaceElectronics::OnParseLine || CIE_chB config:1
000000.000: @SUBSYSTEM MPS_R
000000.000:  SSME::OnParseLine || SSME_config:2
000000.000:  VehicleInterfaceElectronics::OnParseLine || VehicleInterfaceElectronics_config:0
000000.000:  DigitalComputerUnit::OnParseLine || DCU_chA config:3
000000.000:  DigitalComputerUnit::OnParseLine || DCU_chB config:3
000000.000:  ComputerInterfaceElectronics::OnParseLine || CIE_chA config:1
000000.000:  ComputerInterfaceElectronics::OnParseLine || CIE_chB config:1
000000.000: @SUBSYSTEM SimpleGPCSystem
000000.000: @SUBSYSTEM ETUmbDoors
000000.000: @SUBSYSTEM PayloadBay
000000.000: @SUBSYSTEM RMS
000000.000: 	Look up panel "F2"... 		(@PANEL F2)
000000.000: 		Parse panel block for panel "F2"...
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "F4"... 		(@PANEL F4)
000000.000: 		Parse panel block for panel "F4"...
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "F6"... 		(@PANEL F6)
000000.000: 		Parse panel block for panel "F6"...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "CDR1"...
000000.000: 		Leave Multiline switch block...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "CDR2"...
000000.000: 		Leave Multiline switch block...
000000.000: 	Look up switch "Cdr Flt Cntlr Pwr"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "F6::Cdr Flt Cntlr Pwr" to state "ON".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "F7"... 		(@PANEL F7)
000000.000: 		Parse panel block for panel "F7"...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "CRT1"...
000000.000: 		Leave Multiline switch block...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "CRT2"...
000000.000: 		Leave Multiline switch block...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "CRT3"...
000000.000: 		Leave Multiline switch block...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "MFD1"...
000000.000: 		Leave Multiline switch block...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "MFD2"...
000000.000: 		Leave Multiline switch block...
000000.000: 	Look up switch "Event Time"...		(32 0.000000 1 0)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "F8"... 		(@PANEL F8)
000000.000: 		Parse panel block for panel "F8"...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "PLT1"...
000000.000: 		Leave Multiline switch block...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "PLT2"...
000000.000: 		Leave Multiline switch block...
000000.000: 	Look up switch "Plt Flt Cntlr Pwr"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "F8::Plt Flt Cntlr Pwr" to state "ON".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "R2"... 		(@PANEL R2)
000000.000: 		Parse panel block for panel "R2"...
000000.000: 	Look up switch "Boiler1 N2 Supply"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler1 N2 Supply" to state "ON".
000000.000: 	Look up switch "Boiler2 N2 Supply"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler2 N2 Supply" to state "ON".
000000.000: 	Look up switch "Boiler3 N2 Supply"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler3 N2 Supply" to state "ON".
000000.000: 	Look up switch "Boiler1 Power"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler1 Power" to state "ON".
000000.000: 	Look up switch "Boiler2 Power"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler2 Power" to state "ON".
000000.000: 	Look up switch "Boiler3 Power"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler3 Power" to state "ON".
000000.000: 	Look up switch "Boiler1 Cntlr/Htr"...		(A)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler1 Cntlr/Htr" to state "A".
000000.000: 	Look up switch "Boiler2 Cntlr/Htr"...		(A)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler2 Cntlr/Htr" to state "A".
000000.000: 	Look up switch "Boiler3 Cntlr/Htr"...		(A)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler3 Cntlr/Htr" to state "A".
000000.000: 	Look up switch "APU1 Operate"...		(START/RUN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU1 Operate" to state "START/RUN".
000000.000: 	Look up switch "APU2 Operate"...		(START/RUN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU2 Operate" to state "START/RUN".
000000.000: 	Look up switch "APU3 Operate"...		(START/RUN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU3 Operate" to state "START/RUN".
000000.000: 	Look up switch "Hyd Main Pump Press 1"...		(NORM)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Hyd Main Pump Press 1" to state "NORM".
000000.000: 	Look up switch "Hyd Main Pump Press 2"...		(NORM)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Hyd Main Pump Press 2" to state "NORM".
000000.000: 	Look up switch "Hyd Main Pump Press 3"...		(NORM)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Hyd Main Pump Press 3" to state "NORM".
000000.000: 	Look up switch "APU1 Cntlr Pwr"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU1 Cntlr Pwr" to state "ON".
000000.000: 	Look up switch "APU2 Cntlr Pwr"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU2 Cntlr Pwr" to state "ON".
000000.000: 	Look up switch "APU3 Cntlr Pwr"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU3 Cntlr Pwr" to state "ON".
000000.000: 	Look up switch "APU1 Fuel Tank Valve"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU1 Fuel Tank Valve" to state "OPEN".
000000.000: 	Look up switch "APU2 Fuel Tank Valve"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU2 Fuel Tank Valve" to state "OPEN".
000000.000: 	Look up switch "APU3 Fuel Tank Valve"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU3 Fuel Tank Valve" to state "OPEN".
000000.000: 	Look up switch "ET Umb Centerline Latch"...		(GND)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::ET Umb Centerline Latch" to state "GND".
000000.000: 	Look up switch "ET Umb Left Door"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::ET Umb Left Door" to state "OFF".
000000.000: 	Look up switch "ET Umb Left Door Latch"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::ET Umb Left Door Latch" to state "OFF".
000000.000: 	Look up switch "ET Umb Right Door"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::ET Umb Right Door" to state "OFF".
000000.000: 	Look up switch "ET Umb Right Door Latch"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::ET Umb Right Door Latch" to state "OFF".
000000.000: 	Look up switch "MPS Pwr Left AC2"...		([1])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS Pwr Left AC2" to state "[1]".
000000.000: 	Look up switch "MPS Pwr Ctr AC1"...		([1])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS Pwr Ctr AC1" to state "[1]".
000000.000: 	Look up switch "MPS Pwr Right AC3"...		([1])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS Pwr Right AC3" to state "[1]".
000000.000: 	Look up switch "MPS Pwr Left AC3"...		([1])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS Pwr Left AC3" to state "[1]".
000000.000: 	Look up switch "MPS Pwr Ctr AC2"...		([1])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS Pwr Ctr AC2" to state "[1]".
000000.000: 	Look up switch "MPS Pwr Right AC1"...		([1])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS Pwr Right AC1" to state "[1]".
000000.000: 	Look up switch "MPS He Isol A Left"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS He Isol A Left" to state "OPEN".
000000.000: 	Look up switch "MPS He Isol A Ctr"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS He Isol A Ctr" to state "OPEN".
000000.000: 	Look up switch "MPS He Isol A Right"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS He Isol A Right" to state "OPEN".
000000.000: 	Look up switch "MPS He Isol B Left"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS He Isol B Left" to state "OPEN".
000000.000: 	Look up switch "MPS He Isol B Ctr"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS He Isol B Ctr" to state "OPEN".
000000.000: 	Look up switch "MPS He Isol B Right"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS He Isol B Right" to state "OPEN".
000000.000: 	Look up switch "MPS PRPLT Dump Sequence"...		(GPC)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS PRPLT Dump Sequence" to state "GPC".
000000.000: 	Look up switch "MPS PRPLT Backup LH2 vlv"...		(GPC)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS PRPLT Backup LH2 vlv" to state "GPC".
000000.000: 	Look up switch "Pneu L Eng He XOVR"...		(GPC)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Pneu L Eng He XOVR" to state "GPC".
000000.000: 	Look up switch "Pneu He Isol"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Pneu He Isol" to state "OPEN".
000000.000: 	Look up switch "He Interconnect Left"...		(GPC)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::He Interconnect Left" to state "GPC".
000000.000: 	Look up switch "He Interconnect Ctr"...		(GPC)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::He Interconnect Ctr" to state "GPC".
000000.000: 	Look up switch "He Interconnect Right"...		(GPC)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::He Interconnect Right" to state "GPC".
000000.000: 	Look up switch "LH2 Ullage Press"...		(AUTO)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::LH2 Ullage Press" to state "AUTO".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "O6"... 		(@PANEL O6)
000000.000: 		Parse panel block for panel "O6"...
000000.000: 	Look up switch "L GLRSHLD FLOOD"...		(VAR)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::L GLRSHLD FLOOD" to state "VAR".
000000.000: 	Look up switch "S TRK DR CNTL SYS1 Cover"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::S TRK DR CNTL SYS1 Cover" to state "[0]".
000000.000: 	Look up switch "S TRK DR CNTL SYS2 Cover"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::S TRK DR CNTL SYS2 Cover" to state "[0]".
000000.000: 	Look up switch "S TRK DR CNTL SYS1"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::S TRK DR CNTL SYS1" to state "OFF".
000000.000: 	Look up switch "S TRK DR CNTL SYS2"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::S TRK DR CNTL SYS2" to state "OFF".
000000.000: 	Look up switch "GPC_POWER_1_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_POWER_1_COVER" to state "[0]".
000000.000: 	Look up switch "GPC_POWER_2_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_POWER_2_COVER" to state "[0]".
000000.000: 	Look up switch "GPC_POWER_3_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_POWER_3_COVER" to state "[0]".
000000.000: 	Look up switch "GPC_POWER_4_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_POWER_4_COVER" to state "[0]".
000000.000: 	Look up switch "GPC_POWER_5_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_POWER_5_COVER" to state "[0]".
000000.000: 	Look up switch "GPC POWER 1"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC POWER 1" to state "ON".
000000.000: 	Look up switch "GPC POWER 2"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC POWER 2" to state "ON".
000000.000: 	Look up switch "GPC POWER 3"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC POWER 3" to state "ON".
000000.000: 	Look up switch "GPC POWER 4"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC POWER 4" to state "ON".
000000.000: 	Look up switch "GPC POWER 5"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC POWER 5" to state "ON".
000000.000: 	Look up switch "GPC_OUTPUT_1_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_OUTPUT_1_COVER" to state "[0]".
000000.000: 	Look up switch "GPC_OUTPUT_2_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_OUTPUT_2_COVER" to state "[0]".
000000.000: 	Look up switch "GPC_OUTPUT_3_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_OUTPUT_3_COVER" to state "[0]".
000000.000: 	Look up switch "GPC_OUTPUT_4_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_OUTPUT_4_COVER" to state "[0]".
000000.000: 	Look up switch "GPC_OUTPUT_5_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_OUTPUT_5_COVER" to state "[0]".
000000.000: 	Look up switch "GPC OUTPUT 1"...		(NORMAL)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC OUTPUT 1" to state "NORMAL".
000000.000: 	Look up switch "GPC OUTPUT 2"...		(NORMAL)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC OUTPUT 2" to state "NORMAL".
000000.000: 	Look up switch "GPC OUTPUT 3"...		(NORMAL)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC OUTPUT 3" to state "NORMAL".
000000.000: 	Look up switch "GPC OUTPUT 4"...		(NORMAL)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC OUTPUT 4" to state "NORMAL".
000000.000: 	Look up switch "GPC OUTPUT 5"...		(BACKUP)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC OUTPUT 5" to state "BACKUP".
000000.000: 	Look up switch "IPL SOURCE"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::IPL SOURCE" to state "OFF".
000000.000: 	Look up switch "GPC MODE 1"...		(RUN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC MODE 1" to state "RUN".
000000.000: 	Look up switch "GPC MODE 2"...		(RUN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC MODE 2" to state "RUN".
000000.000: 	Look up switch "GPC MODE 3"...		(RUN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC MODE 3" to state "RUN".
000000.000: 	Look up switch "GPC MODE 4"...		(RUN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC MODE 4" to state "RUN".
000000.000: 	Look up switch "GPC MODE 5"...		(RUN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC MODE 5" to state "RUN".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "R11"... 		(@PANEL R11)
000000.000: 		Parse panel block for panel "R11"...
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "R13L"... 		(@PANEL R13L)
000000.000: 		Parse panel block for panel "R13L"...
000000.000: 	Look up switch "PL Bay Door SYS 1"...		(DISABLE)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::PL Bay Door SYS 1" to state "DISABLE".
000000.000: 	Look up switch "PL Bay Door SYS 2"...		(DISABLE)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::PL Bay Door SYS 2" to state "DISABLE".
000000.000: 	Look up switch "PL Bay Mech PWR SYS 1"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::PL Bay Mech PWR SYS 1" to state "OFF".
000000.000: 	Look up switch "PL Bay Mech PWR SYS 2"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::PL Bay Mech PWR SYS 2" to state "OFF".
000000.000: 	Look up switch "PL Bay Door"...		(STOP)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::PL Bay Door" to state "STOP".
000000.000: 	Look up switch "Latch Control SYS A"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::Latch Control SYS A" to state "OFF".
000000.000: 	Look up switch "Latch Control SYS B"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::Latch Control SYS B" to state "OFF".
000000.000: 	Look up switch "Radiator Control SYS A"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::Radiator Control SYS A" to state "OFF".
000000.000: 	Look up switch "Radiator Control SYS B"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::Radiator Control SYS B" to state "OFF".
000000.000: 	Look up switch "KU Antenna Direct Stow"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::KU Antenna Direct Stow" to state "OFF".
000000.000: 	Look up switch "KU Antenna"...		(GND)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::KU Antenna" to state "GND".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "A6U"... 		(@PANEL A6U)
000000.000: 		Parse panel block for panel "A6U"...
000000.000: 	Look up switch "SENSE"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A6U::SENSE" to state "[0]".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "AftMDU"... 		(@PANEL AftMDU)
000000.000: 		Parse panel block for panel "AftMDU"...
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "A7A3/A8A3"... 		(@PANEL A7A3/A8A3)
000000.000: 		Parse panel block for panel "A7A3/A8A3"...
000000.000: 	Look up switch "SYSTEM POWER MNA"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::SYSTEM POWER MNA" to state "[0]".
000000.000: 	Look up switch "SYSTEM POWER MNB"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::SYSTEM POWER MNB" to state "[0]".
000000.000: 	Look up switch "PYRO POWER MNA"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::PYRO POWER MNA" to state "[0]".
000000.000: 	Look up switch "PYRO POWER MNC"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::PYRO POWER MNC" to state "[0]".
000000.000: 	Look up switch "SYS1 VENT ISOL"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::SYS1 VENT ISOL" to state "[0]".
000000.000: 	Look up switch "SYS1 VENT"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::SYS1 VENT" to state "[0]".
000000.000: 	Look up switch "SYS2 VENT ISOL"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::SYS2 VENT ISOL" to state "[0]".
000000.000: 	Look up switch "SYS2 VENT"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::SYS2 VENT" to state "[0]".
000000.000: 	Look up switch "PSU POWER MNA"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::PSU POWER MNA" to state "[0]".
000000.000: 	Look up switch "PSU POWER MNB"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::PSU POWER MNB" to state "[0]".
000000.000: 	Look up switch "LIGHTS AIRLOCK 1-4"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::LIGHTS AIRLOCK 1-4" to state "[0]".
000000.000: 	Look up switch "LIGHTS AIRLOCK 2-3"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::LIGHTS AIRLOCK 2-3" to state "[0]".
000000.000: 	Look up switch "LIGHTS DOCKING TRUSS FWD"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::LIGHTS DOCKING TRUSS FWD" to state "[0]".
000000.000: 	Look up switch "LIGHTS DOCKING TRUSS AFT"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::LIGHTS DOCKING TRUSS AFT" to state "[0]".
000000.000: 	Look up switch "ARLK/TNL FAN A"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::ARLK/TNL FAN A" to state "[0]".
000000.000: 	Look up switch "ARLK/TNL FAN B"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::ARLK/TNL FAN B" to state "[0]".
000000.000: 	Look up switch "LIGHTS C/L VESTIBULE PORT"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::LIGHTS C/L VESTIBULE PORT" to state "[0]".
000000.000: 	Look up switch "LIGHTS C/L VESTIBULE STBD"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::LIGHTS C/L VESTIBULE STBD" to state "[0]".
000000.000: 	Look up switch "CNTL PNL PWR A"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::CNTL PNL PWR A" to state "OFF".
000000.000: 	Look up switch "CNTL PNL PWR B"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::CNTL PNL PWR B" to state "OFF".
000000.000: 	Look up switch "CNTL PNL PWR C"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::CNTL PNL PWR C" to state "OFF".
000000.000: 	Look up switch "HTRS/DCU PWR H1"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::HTRS/DCU PWR H1" to state "OFF".
000000.000: 	Look up switch "HTRS/DCU PWR H2/DCU"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::HTRS/DCU PWR H2/DCU" to state "OFF".
000000.000: 	Look up switch "HTRS/DCU PWR H3/DCU"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::HTRS/DCU PWR H3/DCU" to state "OFF".
000000.000: 	Look up switch "APDS PWR A"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::APDS PWR A" to state "OFF".
000000.000: 	Look up switch "APDS PWR B"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::APDS PWR B" to state "OFF".
000000.000: 	Look up switch "APDS PWR C"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::APDS PWR C" to state "OFF".
000000.000: 	Look up switch "PYROS Ap"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::PYROS Ap" to state "OFF".
000000.000: 	Look up switch "PYROS Bp"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::PYROS Bp" to state "OFF".
000000.000: 	Look up switch "PYROS Cp"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::PYROS Cp" to state "OFF".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "C3"... 		(@PANEL C3)
000000.000: 		Parse panel block for panel "C3"...
000000.000: 	Look up switch "LOMS Arm"...		(ARM/PRESS)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::LOMS Arm" to state "ARM/PRESS".
000000.000: 	Look up switch "ROMS Arm"...		(ARM/PRESS)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::ROMS Arm" to state "ARM/PRESS".
000000.000: 	Look up switch "BFC CRT Display"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::BFC CRT Display" to state "ON".
000000.000: 	Look up switch "BFC CRT Select"...		(2+3)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::BFC CRT Select" to state "2+3".
000000.000: 	Look up switch "LADP Stow Enable"...		(INHIBIT)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::LADP Stow Enable" to state "INHIBIT".
000000.000: 	Look up switch "RADP Stow Enable"...		(INHIBIT)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::RADP Stow Enable" to state "INHIBIT".
000000.000: 	Look up switch "LADP Deploy"...		(STOW)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::LADP Deploy" to state "STOW".
000000.000: 	Look up switch "RADP Deploy"...		(STOW)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::RADP Deploy" to state "STOW".
000000.000: 	Look up switch "MAIN ENGINE LIMIT SHUT DN"...		(AUTO)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::MAIN ENGINE LIMIT SHUT DN" to state "AUTO".
000000.000: 	Look up switch "SSME Left S/D PB Cover"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::SSME Left S/D PB Cover" to state "[0]".
000000.000: 	Look up switch "SSME Ctr S/D PB Cover"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::SSME Ctr S/D PB Cover" to state "[0]".
000000.000: 	Look up switch "SSME Right S/D PB Cover"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::SSME Right S/D PB Cover" to state "[0]".
000000.000: 	Look up switch "SRB Separation"...		(AUTO)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::SRB Separation" to state "AUTO".
000000.000: 	Look up switch "SRB Separation PB Cover"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::SRB Separation PB Cover" to state "[0]".
000000.000: 	Look up switch "ET Separation"...		(AUTO)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::ET Separation" to state "AUTO".
000000.000: 	Look up switch "ET Separation PB Cover"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::ET Separation PB Cover" to state "[0]".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "O17"... 		(@PANEL O17)
000000.000: 		Parse panel block for panel "O17"...
000000.000: 	Look up switch "EIU L-C"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O17::EIU L-C" to state "ON".
000000.000: 	Look up switch "EIU C-R"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O17::EIU C-R" to state "ON".
000000.000: 	Look up switch "EIU R-L"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O17::EIU R-L" to state "ON".
000000.000: 	Look up switch "MEC 1 Power"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O17::MEC 1 Power" to state "ON".
000000.000: 	Look up switch "MEC 2 Power"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O17::MEC 2 Power" to state "ON".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "A1U"... 		(@PANEL A1U)
000000.000: 		Parse panel block for panel "A1U"...
000000.000: 	Look up switch "SLEW RATE"...		(SLOW)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A1U::SLEW RATE" to state "SLOW".
000000.000: 	Look up switch "CONTROL"...		(PANEL)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A1U::CONTROL" to state "PANEL".
000000.000: 	Look up switch "STEERING MODE"...		(MAN SLEW)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 	Look up switch "POWER"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A1U::POWER" to state "OFF".
000000.000: 	Look up switch "MODE"...		(RDR PASSIVE)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A1U::MODE" to state "RDR PASSIVE".
000000.000: 	Look up switch "RADAR OUTPUT"...		(LOW)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A1U::RADAR OUTPUT" to state "LOW".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: @SUBSYSTEM MTU
000000.000: @SUBSYSTEM IDP1
000000.000: @SUBSYSTEM IDP2
000000.000: @SUBSYSTEM IDP3
000000.000: @SUBSYSTEM IDP4
000000.000: @SUBSYSTEM ADPS
000000.000: @SUBSYSTEM APU1
000000.000: @SUBSYSTEM APU2
000000.000: @SUBSYSTEM APU3
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::CreateVariableDragElement
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: (SpaceShuttleUltra) [INFO] OFFSET REENTRY MESH SET
000000.000: (SpaceShuttleUltra) [INFO] REENTRY MESH ADDED
000000.000: ODS mesh added
000000.000: ExtAL mesh added
000000.000: BasicPanel[F2]:	Define VC Animations. 12 components
000000.000: PUSH BUTTON INDICATOR[F2::Master Alarm]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_PITCH_AUTO]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_PITCH_CSS]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_RY_AUTO]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_RY_CSS]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_SPDBKTHROT]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_BODYFLAP]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::Drag Chute ARM]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::Drag Chute DPY]:	Define VC Animations()
BasicVCComponent[F2::BFC]:	Define VC Animations
000000.000: BasicPanel[F3]:	Define VC Animations. 10 components
000000.000: PUSH BUTTON INDICATOR[F3::Drag Chute ARM]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F3::Drag Chute DPY]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F3::Drag Chute JETT]:	Define VC Animations()
000000.000: STANDARD SWITCH[F3::HUD Power CDR]:	Define VC Animations()
000000.000: STANDARD SWITCH[F3::HUD Power PLT]:	Define VC Animations()
BasicVCComponent[F3::NWS Fail]:	Define VC Animations
BasicVCComponent[F3::Anti Skid Fail]:	Define VC Animations
000000.000: BasicPanel[F4]:	Define VC Animations. 10 components
000000.000: PUSH BUTTON INDICATOR[F4::Master Alarm]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_PITCH_AUTO]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_PITCH_CSS]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_RY_AUTO]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_RY_CSS]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_SPDBKTHROT]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_BODYFLAP]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::Drag Chute JETT]:	Define VC Animations()
BasicVCComponent[F4::BFC]:	Define VC Animations
000000.000: BasicPanel[F6]:	Define VC Animations. 21 components
000000.000: Lockable Lever[F6::Cdr Flt Cntlr Pwr]:	Define VC Animations()
000000.000: STANDARD SWITCH[F6::ADI Attitude]:	Define VC Animations()
000000.000: STANDARD SWITCH[F6::ADI Error]:	Define VC Animations()
000000.000: STANDARD SWITCH[F6::ADI Rate]:	Define VC Animations()
BasicVCComponent[F6::Landing Gear Nose]:	Define VC Animations
BasicVCComponent[F6::Landing Gear Left]:	Define VC Animations
BasicVCComponent[F6::Landing Gear Right]:	Define VC Animations
000000.000: PUSH BUTTON INDICATOR[F6::Landing Gear ARM]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F6::Landing Gear DN]:	Define VC Animations()
BasicVCComponent[F6::RCS COMMAND ROLL]:	Define VC Animations
BasicVCComponent[F6::RCS COMMAND PITCH]:	Define VC Animations
BasicVCComponent[F6::RCS COMMAND YAW]:	Define VC Animations
BasicVCComponent[F6::RANGE SAFE ARM]:	Define VC Animations
000000.000: PUSH BUTTON INDICATOR[F6::ABORT]:	Define VC Animations()
000000.000: STANDARD SWITCH[F6::HUD Mode]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[F6::HUD Brightness]:	Define VC Animations()
000000.000: STANDARD SWITCH[F6::HUD Bright]:	Define VC Animations()
000000.000: BasicPanel[F7]:	Define VC Animations. 48 components
BasicVCComponent[F7::Event Time]:	Define VC Animations
BasicVCComponent[F7::CW O2 PRESS]:	Define VC Animations
BasicVCComponent[F7::CW H2 PRESS]:	Define VC Animations
BasicVCComponent[F7::CW FUEL CELL REAC]:	Define VC Animations
BasicVCComponent[F7::CW FUEL CELL STACK TEMP]:	Define VC Animations
BasicVCComponent[F7::CW FUEL CELL PUMP]:	Define VC Animations
BasicVCComponent[F7::CW CABIN ATM]:	Define VC Animations
BasicVCComponent[F7::CW O2 HEATER TEMP]:	Define VC Animations
BasicVCComponent[F7::CW MAIN BUS UNDERVOLT]:	Define VC Animations
BasicVCComponent[F7::CW AC VOLTAGE]:	Define VC Animations
BasicVCComponent[F7::CW AC OVERLOAD]:	Define VC Animations
BasicVCComponent[F7::CW FREON LOOP]:	Define VC Animations
BasicVCComponent[F7::CW AV BAY/CABIN AIR]:	Define VC Animations
BasicVCComponent[F7::CW IMU]:	Define VC Animations
BasicVCComponent[F7::CW FWD RCS]:	Define VC Animations
BasicVCComponent[F7::CW RCS JET]:	Define VC Animations
BasicVCComponent[F7::CW H2O LOOP]:	Define VC Animations
BasicVCComponent[F7::CW RGA/ACCEL]:	Define VC Animations
BasicVCComponent[F7::CW AIR DATA]:	Define VC Animations
BasicVCComponent[F7::CW LEFT RCS]:	Define VC Animations
BasicVCComponent[F7::CW RIGHT RCS]:	Define VC Animations
BasicVCComponent[F7::CW LEFT RHC]:	Define VC Animations
BasicVCComponent[F7::CW RIGHT/AFT RHC]:	Define VC Animations
BasicVCComponent[F7::CW LEFT OMS]:	Define VC Animations
BasicVCComponent[F7::CW RIGHT OMS]:	Define VC Animations
BasicVCComponent[F7::CW PAYLOAD WARNING]:	Define VC Animations
BasicVCComponent[F7::CW GPC]:	Define VC Animations
BasicVCComponent[F7::CW FCS SATURATION]:	Define VC Animations
BasicVCComponent[F7::CW OMS KIT]:	Define VC Animations
BasicVCComponent[F7::CW OMS TVC]:	Define VC Animations
BasicVCComponent[F7::CW PAYLOAD CAUTION]:	Define VC Animations
BasicVCComponent[F7::CW PRIMARY C/W]:	Define VC Animations
BasicVCComponent[F7::CW FCS CHANNEL]:	Define VC Animations
BasicVCComponent[F7::CW MPS]:	Define VC Animations
BasicVCComponent[F7::CW BACKUP C/W ALARM]:	Define VC Animations
BasicVCComponent[F7::CW APU TEMP]:	Define VC Animations
BasicVCComponent[F7::CW APU OVERSPEED]:	Define VC Animations
BasicVCComponent[F7::CW APU UNDERSPEED]:	Define VC Animations
BasicVCComponent[F7::CW HYD PRESS]:	Define VC Animations
BasicVCComponent[F7::MAIN ENGINE STATUS CTR]:	Define VC Animations
BasicVCComponent[F7::MAIN ENGINE STATUS LEFT]:	Define VC Animations
BasicVCComponent[F7::MAIN ENGINE STATUS RIGHT]:	Define VC Animations
BasicVCComponent[F7::SM ALERT]:	Define VC Animations
000000.000: BasicPanel[F8]:	Define VC Animations. 16 components
000000.000: Lockable Lever[F8::Plt Flt Cntlr Pwr]:	Define VC Animations()
000000.000: STANDARD SWITCH[F8::ADI Attitude]:	Define VC Animations()
000000.000: STANDARD SWITCH[F8::ADI Error]:	Define VC Animations()
000000.000: STANDARD SWITCH[F8::ADI Rate]:	Define VC Animations()
BasicVCComponent[F8::Landing Gear Nose]:	Define VC Animations
BasicVCComponent[F8::Landing Gear Left]:	Define VC Animations
BasicVCComponent[F8::Landing Gear Right]:	Define VC Animations
000000.000: PUSH BUTTON INDICATOR[F8::Landing Gear ARM]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F8::Landing Gear DN]:	Define VC Animations()
000000.000: STANDARD SWITCH[F8::HUD Mode]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[F8::HUD Brightness]:	Define VC Animations()
000000.000: STANDARD SWITCH[F8::HUD Bright]:	Define VC Animations()
000000.000: BasicPanel[F9]:	Define VC Animations. 0 components
000000.000: BasicPanel[L1]:	Define VC Animations. 16 components
000000.000: PUSH BUTTON INDICATOR[L1::Fire Suppression Av Bay 1 Disch Agent]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[L1::Fire Suppression Av Bay 2 Disch Agent]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[L1::Fire Suppression Av Bay 3 Disch Agent]:	Define VC Animations()
BasicVCComponent[L1::Smoke Detection A Cabin]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection A L Flt Deck]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection A Av Bay 1]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection A Av Bay 2]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection A Av Bay 3]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection B Payload]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection B R Flt Deck]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection B Av Bay 1]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection B Av Bay 2]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection B Av Bay 3]:	Define VC Animations
000000.000: BasicPanel[L2]:	Define VC Animations. 0 components
000000.000: BasicPanel[L4]:	Define VC Animations. 0 components
000000.000: BasicPanel[C2]:	Define VC Animations. 13 components
BasicVCComponent[C2::LH Keyboard]:	Define VC Animations
BasicVCComponent[C2::RH Keyboard]:	Define VC Animations
000000.000: STANDARD SWITCH[C2::IDP/CRT 1 Power]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::IDP/CRT 2 Power]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::IDP/CRT 3 Power]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::IDP/CRT 1 Maj Func]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::IDP/CRT 2 Maj Func]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::IDP/CRT 3 Maj Func]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::Left CRT Sel]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::Right CRT Sel]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::Event Timer Mode]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::Event Timer Control]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::Event Timer Timer]:	Define VC Animations()
000000.000: BasicPanel[C3]:	Define VC Animations. 45 components
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI1]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI2]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI3]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI4]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI5]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI6]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI7]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI8]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI9]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI10]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI11]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI12]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI13]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI14]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI15]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI16]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI17]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI18]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI19]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI20]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI21]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI22]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI23]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI24]:	Define VC Animations()
000000.000: Lockable Lever[C3::LOMS Arm]:	Define VC Animations()
000000.000: Lockable Lever[C3::ROMS Arm]:	Define VC Animations()
000000.000: STANDARD SWITCH[C3::BFC CRT Display]:	Define VC Animations()
000000.000: STANDARD SWITCH[C3::BFC CRT Select]:	Define VC Animations()
000000.000: STANDARD SWITCH[C3::LADP Stow Enable]:	Define VC Animations()
000000.000: STANDARD SWITCH[C3::RADP Stow Enable]:	Define VC Animations()
000000.000: Lockable Lever[C3::LADP Deploy]:	Define VC Animations()
000000.000: Lockable Lever[C3::RADP Deploy]:	Define VC Animations()
000000.000: STANDARD SWITCH[C3::MAIN ENGINE LIMIT SHUT DN]:	Define VC Animations()
000000.000: PUSH BUTTON[C3::SSME Left S/D PB]:	Define VC Animations()
000000.000: PUSH BUTTON[C3::SSME Ctr S/D PB]:	Define VC Animations()
000000.000: PUSH BUTTON[C3::SSME Right S/D PB]:	Define VC Animations()
000000.000: STANDARD SWITCH[C3::SRB Separation]:	Define VC Animations()
000000.000: PUSH BUTTON[C3::SRB Separation PB]:	Define VC Animations()
000000.000: Lockable Lever[C3::ET Separation]:	Define VC Animations()
000000.000: PUSH BUTTON[C3::ET Separation PB]:	Define VC Animations()
000000.000: BasicPanel[R2]:	Define VC Animations. 54 components
000000.000: STANDARD SWITCH[R2::Boiler1 N2 Supply]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler2 N2 Supply]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler3 N2 Supply]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler1 Power]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler2 Power]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler3 Power]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler1 Cntlr/Htr]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler2 Cntlr/Htr]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler3 Cntlr/Htr]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU1 Operate]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU2 Operate]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU3 Operate]:	Define VC Animations()
000000.000: Lockable Lever[R2::Hyd Main Pump Press 1]:	Define VC Animations()
000000.000: Lockable Lever[R2::Hyd Main Pump Press 2]:	Define VC Animations()
000000.000: Lockable Lever[R2::Hyd Main Pump Press 3]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU1 Cntlr Pwr]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU2 Cntlr Pwr]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU3 Cntlr Pwr]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU1 Fuel Tank Valve]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU2 Fuel Tank Valve]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU3 Fuel Tank Valve]:	Define VC Animations()
BasicVCComponent[R2::APU1 Ready to Start]:	Define VC Animations
BasicVCComponent[R2::APU2 Ready to Start]:	Define VC Animations
BasicVCComponent[R2::APU3 Ready to Start]:	Define VC Animations
000000.000: STANDARD SWITCH[R2::ET Umb Centerline Latch]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::ET Umb Left Door]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::ET Umb Left Door Latch]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::ET Umb Right Door]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::ET Umb Right Door Latch]:	Define VC Animations()
BasicVCComponent[R2::ET Umb Left Door Tb]:	Define VC Animations
BasicVCComponent[R2::ET Umb Right Door Tb]:	Define VC Animations
BasicVCComponent[R2::ET Umb Door CL Latch Tb]:	Define VC Animations
BasicVCComponent[R2::ET Umb Left Door Latch Tb]:	Define VC Animations
BasicVCComponent[R2::ET Umb Right Door Latch Tb]:	Define VC Animations
000000.000: STANDARD SWITCH[R2::MPS Pwr Left AC2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS Pwr Ctr AC1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS Pwr Right AC3]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS Pwr Left AC3]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS Pwr Ctr AC2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS Pwr Right AC1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol A Left]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol A Ctr]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol A Right]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol B Left]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol B Ctr]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol B Right]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS PRPLT Dump Sequence]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS PRPLT Backup LH2 vlv]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Pneu L Eng He XOVR]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Pneu He Isol]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::He Interconnect Left]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::He Interconnect Ctr]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::He Interconnect Right]:	Define VC Animations()
000000.000: Lockable Lever[R2::LH2 Ullage Press]:	Define VC Animations()
000000.000: BasicPanel[R1]:	Define VC Animations. 88 components
000000.000: STANDARD SWITCH[R1::Control Bus Pwr MN A Pwr]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Control Bus Pwr MN B Pwr]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Control Bus Pwr MN C Pwr]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source MN B/C]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source MN C/A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source MN A/B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source FC 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source FC 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source FC 3]:	Define VC Animations()
000000.000: Lockable Lever[R1::FC/Main Bus A]:	Define VC Animations()
000000.000: Lockable Lever[R1::FC/Main Bus B]:	Define VC Animations()
000000.000: Lockable Lever[R1::FC/Main Bus C]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::MN Bus Tie A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::MN Bus Tie B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::MN Bus Tie C]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv Pwr 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv Pwr 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv Pwr 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv/AC Bus 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv/AC Bus 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv/AC Bus 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::AC Bus Snsr 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::AC Bus Snsr 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::AC Bus Snsr 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Cabin]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Pri MN B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Pri FC 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Pri MN C]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Aux]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Aft MN B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Aft MN C]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Fuel Cell Reac 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Fuel Cell Reac 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Fuel Cell Reac 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 Manifold Vlv Tank 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 Manifold Vlv Tank 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 Manifold Vlv Tank 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 Manifold Vlv Tank 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK1 Heaters A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK1 Heaters B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK1 Heaters]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK2 Heaters A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK2 Heaters B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK2 Heaters]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK3 Heaters A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK3 Heaters B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK3 Heaters]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK1 Heaters A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK1 Heaters B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK2 Heaters A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK2 Heaters B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK3 Heaters A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK3 Heaters B]:	Define VC Animations()
000000.000: Lockable Lever[R1::Fuel Cell 1]:	Define VC Animations()
000000.000: Lockable Lever[R1::Fuel Cell 2]:	Define VC Animations()
000000.000: Lockable Lever[R1::Fuel Cell 3]:	Define VC Animations()
BasicVCComponent[R1::FC Main Bus A TB]:	Define VC Animations
BasicVCComponent[R1::FC Main Bus B TB]:	Define VC Animations
BasicVCComponent[R1::FC Main Bus C TB]:	Define VC Animations
BasicVCComponent[R1::MN Bus Tie A TB]:	Define VC Animations
BasicVCComponent[R1::MN Bus Tie B TB]:	Define VC Animations
BasicVCComponent[R1::MN Bus Tie C TB]:	Define VC Animations
BasicVCComponent[R1::Inv Pwr 1 TB]:	Define VC Animations
BasicVCComponent[R1::Inv Pwr 2 TB]:	Define VC Animations
BasicVCComponent[R1::Inv Pwr 3 TB]:	Define VC Animations
BasicVCComponent[R1::Inv AC Bus 1 TB]:	Define VC Animations
BasicVCComponent[R1::Inv AC Bus 2 TB]:	Define VC Animations
BasicVCComponent[R1::Inv AC Bus 3 TB]:	Define VC Animations
BasicVCComponent[R1::Payload Pri MN B TB]:	Define VC Animations
BasicVCComponent[R1::Payload Pri FC 3 TB]:	Define VC Animations
BasicVCComponent[R1::Payload Pri MN C TB]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell 1 Reac O2]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell 2 Reac O2]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell 3 Reac O2]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell 1 Reac H2]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell 2 Reac H2]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell 3 Reac H2]:	Define VC Animations
BasicVCComponent[R1::O2 Manifold Vlv Tank 1 TB]:	Define VC Animations
BasicVCComponent[R1::O2 Manifold Vlv Tank 2 TB]:	Define VC Animations
BasicVCComponent[R1::H2 Manifold Vlv Tank 1 TB]:	Define VC Animations
BasicVCComponent[R1::H2 Manifold Vlv Tank 2 TB]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell Ready For Load 1]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell Ready For Load 2]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell Ready For Load 3]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell Coolant Pump dP 1]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell Coolant Pump dP 2]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell Coolant Pump dP 3]:	Define VC Animations
000000.000: BasicPanel[R4]:	Define VC Animations. 0 components
000000.000: BasicPanel[O1]:	Define VC Animations. 25 components
BasicVCComponent[O1::GPC 1 1]:	Define VC Animations
BasicVCComponent[O1::GPC 1 2]:	Define VC Animations
BasicVCComponent[O1::GPC 1 3]:	Define VC Animations
BasicVCComponent[O1::GPC 1 4]:	Define VC Animations
BasicVCComponent[O1::GPC 1 5]:	Define VC Animations
BasicVCComponent[O1::GPC 2 1]:	Define VC Animations
BasicVCComponent[O1::GPC 2 2]:	Define VC Animations
BasicVCComponent[O1::GPC 2 3]:	Define VC Animations
BasicVCComponent[O1::GPC 2 4]:	Define VC Animations
BasicVCComponent[O1::GPC 2 5]:	Define VC Animations
BasicVCComponent[O1::GPC 3 1]:	Define VC Animations
BasicVCComponent[O1::GPC 3 2]:	Define VC Animations
BasicVCComponent[O1::GPC 3 3]:	Define VC Animations
BasicVCComponent[O1::GPC 3 4]:	Define VC Animations
BasicVCComponent[O1::GPC 3 5]:	Define VC Animations
BasicVCComponent[O1::GPC 4 1]:	Define VC Animations
BasicVCComponent[O1::GPC 4 2]:	Define VC Animations
BasicVCComponent[O1::GPC 4 3]:	Define VC Animations
BasicVCComponent[O1::GPC 4 4]:	Define VC Animations
BasicVCComponent[O1::GPC 4 5]:	Define VC Animations
BasicVCComponent[O1::GPC 5 1]:	Define VC Animations
BasicVCComponent[O1::GPC 5 2]:	Define VC Animations
BasicVCComponent[O1::GPC 5 3]:	Define VC Animations
BasicVCComponent[O1::GPC 5 4]:	Define VC Animations
BasicVCComponent[O1::GPC 5 5]:	Define VC Animations
000000.000: BasicPanel[O2]:	Define VC Animations. 9 components
000000.000: Standard Curved Mech Meter[O2::Cryo O2 Htr Assy Temp Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O2::Cryo O2 Press Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O2::Cryo O2 Qty Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O2::Cryo H2 Press Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O2::Cryo H2 Qty Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O2::Fuel Cell Stack Temp Meter]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[O2::Cryo O2 Htr Assy Temp]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[O2::Cryo Press Qty]:	Define VC Animations()
000000.000: STANDARD SWITCH[O2::Fuel Cell Stack Temp]:	Define VC Animations()
000000.000: BasicPanel[O3]:	Define VC Animations. 11 components
000000.000: BASIC ROTARY SWITCH[O3::RCS/OMS/PRESS]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[O3::RCS/OMS PRPLT QTY]:	Define VC Animations()
000000.000: STANDARD SWITCH[O3::Mission Timer]:	Define VC Animations()
BasicVCComponent[O3::RCS/OMS PRPLT QTY]:	Define VC Animations
BasicVCComponent[O3::Mission Time]:	Define VC Animations
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Left Oxid Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Left Fuel Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Fwd/Kit Oxid Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Fwd/Kit Fuel Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Right Oxid Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Right Fuel Meter]:	Define VC Animations()
000000.000: BasicPanel[O5]:	Define VC Animations. 0 components
000000.000: BasicPanel[O6]:	Define VC Animations. 51 components
BasicVCComponent[O6::STAR TRACKER -Y DOOR POSITION (tb)]:	Define VC Animations
BasicVCComponent[O6::STAR TRACKER -Z DOOR POSITION (tb)]:	Define VC Animations
000000.000: STANDARD SWITCH[O6::S TRK DR CNTL SYS1]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::S TRK DR CNTL SYS2]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::Annunciator Lamp Test]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::Annunciator Bus Select ACA 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::Annunciator Bus Select ACA 2/3]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC POWER 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC POWER 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC POWER 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC POWER 4]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC POWER 5]:	Define VC Animations()
BasicVCComponent[O6::GPC Output 1 (tb)]:	Define VC Animations
BasicVCComponent[O6::GPC Output 2 (tb)]:	Define VC Animations
BasicVCComponent[O6::GPC Output 3 (tb)]:	Define VC Animations
BasicVCComponent[O6::GPC Output 4 (tb)]:	Define VC Animations
BasicVCComponent[O6::GPC Output 5 (tb)]:	Define VC Animations
000000.000: STANDARD SWITCH[O6::GPC OUTPUT 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC OUTPUT 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC OUTPUT 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC OUTPUT 4]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC OUTPUT 5]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::IPL SOURCE]:	Define VC Animations()
BasicVCComponent[O6::GPC MODE 1 (tb)]:	Define VC Animations
BasicVCComponent[O6::GPC MODE 2 (tb)]:	Define VC Animations
BasicVCComponent[O6::GPC MODE 3 (tb)]:	Define VC Animations
BasicVCComponent[O6::GPC MODE 4 (tb)]:	Define VC Animations
BasicVCComponent[O6::GPC MODE 5 (tb)]:	Define VC Animations
000000.000: Lockable Lever[O6::GPC MODE 1]:	Define VC Animations()
000000.000: Lockable Lever[O6::GPC MODE 2]:	Define VC Animations()
000000.000: Lockable Lever[O6::GPC MODE 3]:	Define VC Animations()
000000.000: Lockable Lever[O6::GPC MODE 4]:	Define VC Animations()
000000.000: Lockable Lever[O6::GPC MODE 5]:	Define VC Animations()
000000.000: BasicPanel[O7]:	Define VC Animations. 0 components
000000.000: BasicPanel[O8]:	Define VC Animations. 3 components
000000.000: STANDARD SWITCH[O8::Radar Altimeter 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[O8::Radar Altimeter 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[O8::Annunciator Lamp Test]:	Define VC Animations()
000000.000: BasicPanel[O9]:	Define VC Animations. 0 components
000000.000: BasicPanel[O13]:	Define VC Animations. 0 components
000000.000: BasicPanel[O14]:	Define VC Animations. 1 components
000000.000: STANDARD SWITCH[O14::L OMS ENG VLV]:	Define VC Animations()
000000.000: BasicPanel[O15]:	Define VC Animations. 0 components
000000.000: BasicPanel[O16]:	Define VC Animations. 1 components
000000.000: STANDARD SWITCH[O16::R OMS ENG VLV]:	Define VC Animations()
000000.000: BasicPanel[O17]:	Define VC Animations. 5 components
000000.000: STANDARD SWITCH[O17::EIU L-C]:	Define VC Animations()
000000.000: STANDARD SWITCH[O17::EIU C-R]:	Define VC Animations()
000000.000: STANDARD SWITCH[O17::EIU R-L]:	Define VC Animations()
000000.000: STANDARD SWITCH[O17::MEC 1 Power]:	Define VC Animations()
000000.000: STANDARD SWITCH[O17::MEC 2 Power]:	Define VC Animations()
000000.000: BasicPanel[L9]:	Define VC Animations. 0 components
000000.000: PanelA6U: DefineVC called
000000.000: Panel A7/A8:	Define VC
000000.000: BasicPanel[A1U]:	Define VC Animations. 12 components
000000.000: STANDARD SWITCH[A1U::SLEW AZIMUTH]:	Define VC Animations()
000000.000: STANDARD SWITCH[A1U::SLEW EL]:	Define VC Animations()
000000.000: STANDARD SWITCH[A1U::SLEW RATE]:	Define VC Animations()
000000.000: STANDARD SWITCH[A1U::CONTROL]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[A1U::STEERING MODE]:	Define VC Animations()
000000.000: STANDARD SWITCH[A1U::SEARCH]:	Define VC Animations()
000000.000: STANDARD SWITCH[A1U::POWER]:	Define VC Animations()
000000.000: STANDARD SWITCH[A1U::MODE]:	Define VC Animations()
000000.000: STANDARD SWITCH[A1U::RADAR OUTPUT]:	Define VC Animations()
BasicVCComponent[A1U::Scan Warn TB]:	Define VC Animations
BasicVCComponent[A1U::Track TB]:	Define VC Animations
BasicVCComponent[A1U::Search TB]:	Define VC Animations
000000.000: BasicPanel[A1L]:	Define VC Animations. 0 components
000000.000: BasicPanel[A1R]:	Define VC Animations. 0 components
000000.000: BasicPanel[AftMDU]:	Define VC Animations. 1 components
000000.000: BasicPanel[A2]:	Define VC Animations. 4 components
000000.000: STANDARD SWITCH[A2::DIGI DIS SELECT]:	Define VC Animations()
000000.000: STANDARD SWITCH[A2::X-PNTR SCALE]:	Define VC Animations()
BasicVCComponent[A2::Range/Elevation / Range Rate/Azimuth]:	Define VC Animations
BasicVCComponent[A2::KEY]:	Define VC Animations
000000.000: BasicPanel[A3]:	Define VC Animations. 0 components
000000.000: BasicPanel[A4]:	Define VC Animations. 3 components
000000.000: STANDARD SWITCH[A4::Mission Timer]:	Define VC Animations()
BasicVCComponent[A4::Mission Time]:	Define VC Animations
BasicVCComponent[A4::Event Time]:	Define VC Animations
000000.000: BasicPanel[A6U]:	Define VC Animations. 52 components
000000.000: STANDARD SWITCH[A6U::SENSE]:	Define VC Animations()
000000.000: Lockable Lever[A6U::Aft Flt Cntlr Pwr]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Retention Logic Power Sys 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Retention Logic Power Sys 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Ret Latch 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Ret Latch 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Ret Latch 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Ret Latch 4]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Ret Latch 5]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[A6U::Payload Select]:	Define VC Animations()
BasicVCComponent[A6U::Payload Ret Latch1 Tkbk]:	Define VC Animations
BasicVCComponent[A6U::Payload Ret Latch2 Tkbk]:	Define VC Animations
BasicVCComponent[A6U::Payload Ret Latch3 Tkbk]:	Define VC Animations
BasicVCComponent[A6U::Payload Ret Latch4 Tkbk]:	Define VC Animations
BasicVCComponent[A6U::Payload Ret Latch5 Tkbk]:	Define VC Animations
BasicVCComponent[A6U::Payload Latch1 RTL]:	Define VC Animations
BasicVCComponent[A6U::Payload Latch2 RTL]:	Define VC Animations
BasicVCComponent[A6U::Payload Latch3 RTL]:	Define VC Animations
BasicVCComponent[A6U::Payload Latch4 RTL]:	Define VC Animations
BasicVCComponent[A6U::Payload Latch5 RTL]:	Define VC Animations
000000.000: STANDARD SWITCH[A6U::ADI Attitude]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::ADI Error]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::ADI Rate]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Annunciator Bus Select]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Annunciator Lamp Test]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Event Timer Mode]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Event Timer Control]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Event Timer Timer]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI1]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI2]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI3]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI4]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI5]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI6]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI7]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI8]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI9]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI10]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI11]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI12]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI13]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI14]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI15]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI16]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI17]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI18]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI19]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI20]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI21]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI22]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI23]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI24]:	Define VC Animations()
000000.000: BasicPanel[A7U]:	Define VC Animations. 50 components
BasicVCComponent[A7U::Camera Power A Tb]:	Define VC Animations
BasicVCComponent[A7U::Camera Power B Tb]:	Define VC Animations
BasicVCComponent[A7U::Camera Power C Tb]:	Define VC Animations
BasicVCComponent[A7U::Camera Power D Tb]:	Define VC Animations
BasicVCComponent[A7U::Camera Power RMS Tb]:	Define VC Animations
000000.000: PUSH BUTTON INDICATOR[A7U::Master Alarm]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input A]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input B]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input C]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input D]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input RMS]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input Flt Deck]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input Mid Deck]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input PL 1]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input PL 2]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input PL 3]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input MUX 1]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input MUX 2]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input Test]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output Mon 1]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output Mon 2]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output Down Link]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output DTV]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output MUX 1L]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output MUX 1R]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output MUX 2L]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output MUX 2R]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Menu ALC]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Menu Man Gain]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Menu Color Bal/LT Level]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Mode 1]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Mode 2]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Mode 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::Camera Power A]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::Camera Power B]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::Camera Power C]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::Camera Power D]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::Camera Power RMS]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PAN]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::TILT]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::CAMERA_RATE]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD FWD STBD]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD FWD PORT]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD MID STBD]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD MID PORT]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD AFT STBD]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD AFT PORT]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FWD BHD]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD DOCKING]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::RMS SPOTLIGHT PORT]:	Define VC Animations()
000000.000: BasicPanel[A8]:	Define VC Animations. 59 components
000000.000: STANDARD SWITCH[A8::Port RMS Latches]:	Define VC Animations()
000000.000: STANDARD SWITCH[A8::Stbd MPM Latches]:	Define VC Animations()
000000.000: STANDARD SWITCH[A8::Port MPM Deploy]:	Define VC Animations()
000000.000: STANDARD SWITCH[A8::Stbd MPM Deploy]:	Define VC Animations()
000000.000: STANDARD SWITCH[A8::EE Mode]:	Define VC Animations()
000000.000: STANDARD SWITCH[A8::EE Man Contr]:	Define VC Animations()
000000.000: Lockable Lever[A8::Shoulder Brace Release]:	Define VC Animations()
000000.000: STANDARD SWITCH[A8::RMS SELECT]:	Define VC Animations()
000000.000: STANDARD SWITCH[A8::Single/Direct Drive]:	Define VC Animations()
BasicVCComponent[A8::Port MRL Talkback]:	Define VC Animations
BasicVCComponent[A8::Stbd MRL Talkback]:	Define VC Animations
BasicVCComponent[A8::Port MPM Talkback]:	Define VC Animations
BasicVCComponent[A8::Stbd MPM Talkback]:	Define VC Animations
BasicVCComponent[A8::Port MRL RTL FWD]:	Define VC Animations
BasicVCComponent[A8::Port MRL RTL MID]:	Define VC Animations
BasicVCComponent[A8::Port MRL RTL AFT]:	Define VC Animations
BasicVCComponent[A8::Stbd MRL RTL FWD]:	Define VC Animations
BasicVCComponent[A8::Stbd MRL RTL MID]:	Define VC Animations
BasicVCComponent[A8::Stbd MRL RTL AFT]:	Define VC Animations
BasicVCComponent[A8::EE Capture]:	Define VC Animations
BasicVCComponent[A8::EE Extend]:	Define VC Animations
BasicVCComponent[A8::EE Close]:	Define VC Animations
BasicVCComponent[A8::EE Open]:	Define VC Animations
BasicVCComponent[A8::EE Rigid]:	Define VC Animations
BasicVCComponent[A8::EE Derigid]:	Define VC Animations
BasicVCComponent[A8::Shoulder Brace]:	Define VC Animations
BasicVCComponent[A8::Software Stop]:	Define VC Animations
000000.000: BASIC ROTARY SWITCH[A8::Parameter]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[A8::Joint]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[A8::RMS Mode]:	Define VC Animations()
BasicVCComponent[A8::TEST]:	Define VC Animations
BasicVCComponent[A8::DIRECT]:	Define VC Animations
BasicVCComponent[A8::SINGLE]:	Define VC Animations
BasicVCComponent[A8::PL]:	Define VC Animations
BasicVCComponent[A8::ORB_LD]:	Define VC Animations
BasicVCComponent[A8::END_EFF]:	Define VC Animations
BasicVCComponent[A8::ORB_UNL]:	Define VC Animations
BasicVCComponent[A8::AUTO_4]:	Define VC Animations
BasicVCComponent[A8::AUTO_3]:	Define VC Animations
BasicVCComponent[A8::AUTO_2]:	Define VC Animations
BasicVCComponent[A8::AUTO_1]:	Define VC Animations
BasicVCComponent[A8::OPR_CMD]:	Define VC Animations
BasicVCComponent[A8::MCIU]:	Define VC Animations
BasicVCComponent[A8::ABE]:	Define VC Animations
BasicVCComponent[A8::GPC_DATA]:	Define VC Animations
BasicVCComponent[A8::SINGULAR]:	Define VC Animations
BasicVCComponent[A8::CONTR_ERR]:	Define VC Animations
BasicVCComponent[A8::STBD_TEMP]:	Define VC Animations
BasicVCComponent[A8::DERIZIDIZE]:	Define VC Animations
BasicVCComponent[A8::RELEASE]:	Define VC Animations
BasicVCComponent[A8::CHECK_CRT]:	Define VC Animations
BasicVCComponent[A8::REACH_LIM]:	Define VC Animations
BasicVCComponent[A8::PORT_TEMP]:	Define VC Animations
BasicVCComponent[A8::READY]:	Define VC Animations
BasicVCComponent[A8::IN_PROG]:	Define VC Animations
000000.000: PUSH BUTTON INDICATOR[A8::MASTER ALARM]:	Define VC Animations()
BasicVCComponent[A8::RMS]:	Define VC Animations
000000.000: BasicPanel[A7A3/A8A3]:	Define VC Animations. 73 components
BasicVCComponent[A7A3/A8A3::ADS]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::BDS]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::CDS]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::POWER ON(light)]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::APDS CIRCUIT PROTECT OFF(light)]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::RING ALIGNED]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::RING INITIAL POSITION]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::FIXERS OFF]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::HOOKS 1 OPEN]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::HOOKS 2 OPEN]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::LATCHES CLOSED]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::UNDOCK COMPLET]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::INITIAL CONTACT]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::CAPTURE CAPTURE]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::RING FORWARD]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::READY TO HOOK]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::INTERF SEALED]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::HOOKS 1 CLOSED]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::HOOKS 2 CLOSED]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::LATCHES OPEN]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::RING FINAL POSITION]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::Ap]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::Bp]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::Cp]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::Pyro Protect Circuit Off]:	Define VC Animations
000000.000: STANDARD SWITCH[A7A3/A8A3::CNTL PNL PWR A]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::CNTL PNL PWR B]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::CNTL PNL PWR C]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::HTRS/DCU PWR H1]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::HTRS/DCU PWR H2/DCU]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::HTRS/DCU PWR H3/DCU]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::APDS PWR A]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::APDS PWR B]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::APDS PWR C]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::PYROS Ap]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::PYROS Bp]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::PYROS Cp]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::LAMP TEST]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::POWER ON]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::POWER OFF]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::RING OUT]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::RING IN]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::APDS CIRC PROT OFF]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::CLOSE HOOKS]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::CLOSE LATCHES]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::FIXER OFF]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Pyro Circ Prot Off]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Pyro Circ Prot On]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Act Hooks Firing]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Pas Hooks Firing]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Open Hooks]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Open Latches]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Undocking]:	Define VC Animations()
000000.000: BasicPanel[R10]:	Define VC Animations. 0 components
000000.000: BasicPanel[R11]:	Define VC Animations. 4 components
BasicVCComponent[R11::Aft Keyboard]:	Define VC Animations
000000.000: STANDARD SWITCH[R11::IDP/CRT 4 Power]:	Define VC Animations()
000000.000: STANDARD SWITCH[R11::IDP/CRT 4 Maj Func]:	Define VC Animations()
000000.000: BasicPanel[R13U]:	Define VC Animations. 0 components
000000.000: BasicPanel[R13L]:	Define VC Animations. 21 components
000000.000: STANDARD SWITCH[R13L::PL Bay Door SYS 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::PL Bay Door SYS 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::PL Bay Mech PWR SYS 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::PL Bay Mech PWR SYS 2]:	Define VC Animations()
000000.000: Lockable Lever[R13L::PL Bay Door]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::Latch Control SYS A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::Latch Control SYS B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::Radiator Control SYS A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::Radiator Control SYS B]:	Define VC Animations()
000000.000: Lockable Lever[R13L::KU Antenna Direct Stow]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::KU Antenna]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::MMU GN2 SPLY ISOL VLV A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::MMU GN2 SPLY ISOL VLV B]:	Define VC Animations()
BasicVCComponent[R13L::PL Bay Door]:	Define VC Animations
BasicVCComponent[R13L::Latch STBD]:	Define VC Animations
BasicVCComponent[R13L::Latch PORT]:	Define VC Animations
BasicVCComponent[R13L::Radiator STBD]:	Define VC Animations
BasicVCComponent[R13L::Radiator PORT]:	Define VC Animations
BasicVCComponent[R13L::Ku Antenna]:	Define VC Animations
BasicVCComponent[R13L::MMU GN2 SPLY ISOL VLV A]:	Define VC Animations
BasicVCComponent[R13L::MMU GN2 SPLY ISOL VLV B]:	Define VC Animations
000000.000: (SpaceShuttleUltra) [INFO] Attachment count: 23
============================ ERROR: ===========================
Could not load vessel module: SSU_Tank
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
============================ ERROR: ===========================
Could not load vessel module: SSU_SRB
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
============================ ERROR: ===========================
Could not load vessel module: SSU_SRB
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
Regards
 

GLS

Addon Developer
Addon Developer
Joined
Mar 22, 2008
Messages
3,958
Reaction score
74
Points
73
Hi GLS,

As far as CTD is concerned, it only happens with the SSU on the launch pad, all other scenarios, atmospheric flight (glide), and orbit Works fine.


This is the log (hope this time I got it right):

Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 2.84444e-007 sec
000000.000: Found 1 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module CustomMFD.dll ......... [Build 160828, API 160828]
000000.000: Module D3D9Client.dll ........ [Build 160830, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 121120, API 100830]
000000.000: Module Meshdebug.dll ......... [Build 160828, API 160828]
000000.000: Module LuaMFD.dll ............ [Build 160828, API 160828]
000000.000: Module transx.dll ............ [Build 160216, API 160214]
000000.000: Module LuaConsole.dll ........ [Build 160828, API 160828]
000000.000: Module ScriptMFD.dll ......... [Build 160828, API 160828]
000000.000: Module DX9ExtMFD.dll ......... [Build 150812, API 100830]
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module FlightData.dll ........ [Build 160828, API 160828]
000000.000: Module Framerate.dll ......... [Build 160828, API 160828]
000000.000: Module Rcontrol.dll .......... [Build 160828, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: 
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
000000.000: D3D9: 3D-Adapter = NVIDIA GeForce GTX 1050
000000.000: D3D9: MaxTextureWidth........: 16384
000000.000: D3D9: MaxTextureHeight.......: 16384
000000.000: D3D9: MaxTextureRepeat.......: 8192
000000.000: D3D9: VolTexAddressCaps......: 0x3F
000000.000: D3D9: NumSimultaneousRTs.....: 4
000000.000: D3D9: VertexDeclCaps.........: 0x30F
000000.000: D3D9: XNA Math Support.......: Yes
000000.000: D3D9: Vertex Texture.........: Yes
000000.000: D3D9: Shadow Mapping.........: Yes
000000.000: D3D9: D3DFMT_A16B16G16R16F...: Yes
000000.000: D3D9: D3DFMT_A32B32G32R32F...: Yes
000000.000: D3D9: D3DFMT_D32F_LOCKABLE...: Yes
000000.000: D3D9: D3DFMT_A2R10G10B10.....: Yes
000000.000: D3D9: D3DDTCAPS_DEC3N........: No
000000.000: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000000.000: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000000.000: D3D9: Available Texture Memory = 4056 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Joystick throttle: SLIDER 0
000000.000: Joystick throttle control detected
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
============================ ERROR: ===========================
Could not load vessel module: SSU_LC39
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
============================ ERROR: ===========================
Could not load vessel module: SSU_LCC
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
============================ ERROR: ===========================
Could not load vessel module: SSU_MLP
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
000000.000: Module SpaceShuttleUltra.dll . [Build 190131, API 160828]
000000.000: (SpaceShuttleUltra) [INFO] Loading aerodynamic lookup tables...
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Elevon.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aero.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_BodyFlap.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_GroundEffect.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_GroundEffectBodyFlap.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_HorizontalAero.csv
000000.000: Read 3D table block ending at 242

000000.000: Read 3D table block ending at 484

000000.000: Read 3D table block ending at 726

000000.000: Read 3D table block ending at 968

000000.000: Read 3D table block ending at 1210

000000.000: Read 3D table block ending at 1452

000000.000: Read 3D table block ending at 1694

000000.000: Read 3D table block ending at 1936

000000.000: Read 3D table block ending at 2178

000000.000: Read 3D table block ending at 2420

000000.000: Read 3D table block ending at 2662

000000.000: Read 3D table block ending at 2904

000000.000: Read 3D table block ending at 3178

000000.000: Read 3D table block ending at 3452

000000.000: Read 3D table block ending at 3822

000000.000: Read 3D table block ending at 4192

000000.000: Read 3D table block ending at 4562

000000.000: Read 3D table block ending at 4932

000000.000: Read 3D table block ending at 5334

000000.000: Read 3D table block ending at 5736

000000.000: Read 3D table block ending at 6134

000000.000: Read 3D table block ending at 6536

000000.000: Read 3D table block ending at 6938

000000.000: Read 3D table block ending at 7340

000000.000: Read 3D table block ending at 7742

000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aileron.csv
000000.000: (SpaceShuttleUltra) [INFO] Loading bitmaps...
000000.000: (SpaceShuttleUltra) [INFO] Exiting InitModule...
000000.000: (Mission File Management) Load mission file into shared memory.
000000.000: (AtlantisSubsystem) Create subsystem HeEng_C.
000000.000:  HeSysEng::HeSysEng in || ID:1
000000.000:  HeSysEng::HeSysEng out
000000.000: Added subsystem HeEng_C.
000000.000: (AtlantisSubsystem) Create subsystem HeEng_L.
000000.000:  HeSysEng::HeSysEng in || ID:2
000000.000:  HeSysEng::HeSysEng out
000000.000: Added subsystem HeEng_L.
000000.000: (AtlantisSubsystem) Create subsystem HeEng_R.
000000.000:  HeSysEng::HeSysEng in || ID:3
000000.000:  HeSysEng::HeSysEng out
000000.000: Added subsystem HeEng_R.
000000.000: (AtlantisSubsystem) Create subsystem HePneu.
000000.000: Added subsystem HePneu.
000000.000: (AtlantisSubsystem) Create subsystem MPS.
000000.000: Added subsystem MPS.
000000.000: (AtlantisSubsystem) Create subsystem MPS_C.
000000.000:  SSME::SSME in || name:MPS_C|ID:1|controllertype:2|sw:AD08
000000.000:  SSMEController::SSMEController in
000000.000:  SSMEController::SSMEController out
000000.000:  SSMEController_BLOCK_II::SSMEController_BLOCK_II in || sw:AD08
000000.000:  VehicleInterfaceElectronics::VehicleInterfaceElectronics in
000000.000:  VehicleInterfaceElectronics::VehicleInterfaceElectronics out
000000.000:  VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II in
000000.000:  VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II out
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics in
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics out
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics in
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics out
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000:  InputElectronics::InputElectronics in || ch:0
000000.000:  InputElectronics::InputElectronics out
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:0
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000:  InputElectronics::InputElectronics in || ch:1
000000.000:  InputElectronics::InputElectronics out
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:1
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000:  OutputElectronics::OutputElectronics in || ch:0
000000.000:  OutputElectronics::OutputElectronics out
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:0
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000:  OutputElectronics::OutputElectronics in || ch:1
000000.000:  OutputElectronics::OutputElectronics out
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:1
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000:  DigitalComputerUnit::DigitalComputerUnit in || ch:0|ramsize:65536|sw:AD08
000000.000:  SSMEControllerSW::SSMEControllerSW in
000000.000:  SSMEControllerSW::SSMEControllerSW out
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000:  DigitalComputerUnit::DigitalComputerUnit out
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:0|sw:AD08
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000:  DigitalComputerUnit::DigitalComputerUnit in || ch:1|ramsize:65536|sw:AD08
000000.000:  SSMEControllerSW::SSMEControllerSW in
000000.000:  SSMEControllerSW::SSMEControllerSW out
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000:  DigitalComputerUnit::DigitalComputerUnit out
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:1|sw:AD08
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:0
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:1
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000:  SSMEController_BLOCK_II::SSMEController_BLOCK_II out
000000.000:  SSME::SSME out
000000.000:  SSME_BLOCK_II::SSME_BLOCK_II in || nID:1|controllertype:2|sw:AD08
000000.000:  SSME_BLOCK_II::SSME_BLOCK_II out
000000.000: Added subsystem MPS_C.
000000.000: (AtlantisSubsystem) Create subsystem MPS_L.
000000.000:  SSME::SSME in || name:MPS_L|ID:2|controllertype:2|sw:AD08
000000.000:  SSMEController::SSMEController in
000000.000:  SSMEController::SSMEController out
000000.000:  SSMEController_BLOCK_II::SSMEController_BLOCK_II in || sw:AD08
000000.000:  VehicleInterfaceElectronics::VehicleInterfaceElectronics in
000000.000:  VehicleInterfaceElectronics::VehicleInterfaceElectronics out
000000.000:  VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II in
000000.000:  VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II out
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics in
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics out
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics in
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics out
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000:  InputElectronics::InputElectronics in || ch:0
000000.000:  InputElectronics::InputElectronics out
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:0
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000:  InputElectronics::InputElectronics in || ch:1
000000.000:  InputElectronics::InputElectronics out
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:1
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000:  OutputElectronics::OutputElectronics in || ch:0
000000.000:  OutputElectronics::OutputElectronics out
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:0
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000:  OutputElectronics::OutputElectronics in || ch:1
000000.000:  OutputElectronics::OutputElectronics out
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:1
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000:  DigitalComputerUnit::DigitalComputerUnit in || ch:0|ramsize:65536|sw:AD08
000000.000:  SSMEControllerSW::SSMEControllerSW in
000000.000:  SSMEControllerSW::SSMEControllerSW out
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000:  DigitalComputerUnit::DigitalComputerUnit out
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:0|sw:AD08
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000:  DigitalComputerUnit::DigitalComputerUnit in || ch:1|ramsize:65536|sw:AD08
000000.000:  SSMEControllerSW::SSMEControllerSW in
000000.000:  SSMEControllerSW::SSMEControllerSW out
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000:  DigitalComputerUnit::DigitalComputerUnit out
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:1|sw:AD08
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:0
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:1
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000:  SSMEController_BLOCK_II::SSMEController_BLOCK_II out
000000.000:  SSME::SSME out
000000.000:  SSME_BLOCK_II::SSME_BLOCK_II in || nID:2|controllertype:2|sw:AD08
000000.000:  SSME_BLOCK_II::SSME_BLOCK_II out
000000.000: Added subsystem MPS_L.
000000.000: (AtlantisSubsystem) Create subsystem MPS_R.
000000.000:  SSME::SSME in || name:MPS_R|ID:3|controllertype:2|sw:AD08
000000.000:  SSMEController::SSMEController in
000000.000:  SSMEController::SSMEController out
000000.000:  SSMEController_BLOCK_II::SSMEController_BLOCK_II in || sw:AD08
000000.000:  VehicleInterfaceElectronics::VehicleInterfaceElectronics in
000000.000:  VehicleInterfaceElectronics::VehicleInterfaceElectronics out
000000.000:  VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II in
000000.000:  VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II out
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics in
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics out
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics in
000000.000:  PowerSupplyElectronics::PowerSupplyElectronics out
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000:  PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000:  InputElectronics::InputElectronics in || ch:0
000000.000:  InputElectronics::InputElectronics out
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:0
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000:  InputElectronics::InputElectronics in || ch:1
000000.000:  InputElectronics::InputElectronics out
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:1
000000.000:  InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000:  OutputElectronics::OutputElectronics in || ch:0
000000.000:  OutputElectronics::OutputElectronics out
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:0
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000:  OutputElectronics::OutputElectronics in || ch:1
000000.000:  OutputElectronics::OutputElectronics out
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:1
000000.000:  OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000:  DigitalComputerUnit::DigitalComputerUnit in || ch:0|ramsize:65536|sw:AD08
000000.000:  SSMEControllerSW::SSMEControllerSW in
000000.000:  SSMEControllerSW::SSMEControllerSW out
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000:  DigitalComputerUnit::DigitalComputerUnit out
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:0|sw:AD08
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000:  DigitalComputerUnit::DigitalComputerUnit in || ch:1|ramsize:65536|sw:AD08
000000.000:  SSMEControllerSW::SSMEControllerSW in
000000.000:  SSMEControllerSW::SSMEControllerSW out
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000:  SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000:  DigitalComputerUnit::DigitalComputerUnit out
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:1|sw:AD08
000000.000:  DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:0
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:1
000000.000:  ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000:  ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000:  SSMEController_BLOCK_II::SSMEController_BLOCK_II out
000000.000:  SSME::SSME out
000000.000:  SSME_BLOCK_II::SSME_BLOCK_II in || nID:3|controllertype:2|sw:AD08
000000.000:  SSME_BLOCK_II::SSME_BLOCK_II out
000000.000: Added subsystem MPS_R.
000000.000: (AtlantisSubsystem) Create subsystem FMC1.
000000.000: (MCA::MCA)
000000.000: Added subsystem FMC1.
000000.000: (AtlantisSubsystem) Create subsystem FMC2.
000000.000: (MCA::MCA)
000000.000: Added subsystem FMC2.
000000.000: (AtlantisSubsystem) Create subsystem FMC3.
000000.000: (MCA::MCA)
000000.000: Added subsystem FMC3.
000000.000: (AtlantisSubsystem) Create subsystem MMC1.
000000.000: (MCA::MCA)
000000.000: Added subsystem MMC1.
000000.000: (AtlantisSubsystem) Create subsystem MMC2.
000000.000: (MCA::MCA)
000000.000: Added subsystem MMC2.
000000.000: (AtlantisSubsystem) Create subsystem MMC3.
000000.000: (MCA::MCA)
000000.000: Added subsystem MMC3.
000000.000: (AtlantisSubsystem) Create subsystem MMC4.
000000.000: (MCA::MCA)
000000.000: Added subsystem MMC4.
000000.000: (AtlantisSubsystem) Create subsystem AMC1.
000000.000: (MCA::MCA)
000000.000: Added subsystem AMC1.
000000.000: (AtlantisSubsystem) Create subsystem AMC2.
000000.000: (MCA::MCA)
000000.000: Added subsystem AMC2.
000000.000: (AtlantisSubsystem) Create subsystem AMC3.
000000.000: (MCA::MCA)
000000.000: Added subsystem AMC3.
000000.000: (AtlantisSubsystem) Create subsystem FF1.
000000.000: Added subsystem FF1.
000000.000: (AtlantisSubsystem) Create subsystem FF2.
000000.000: Added subsystem FF2.
000000.000: (AtlantisSubsystem) Create subsystem FF3.
000000.000: Added subsystem FF3.
000000.000: (AtlantisSubsystem) Create subsystem FF4.
000000.000: Added subsystem FF4.
000000.000: (AtlantisSubsystem) Create subsystem FA1.
000000.000: Added subsystem FA1.
000000.000: (AtlantisSubsystem) Create subsystem FA2.
000000.000: Added subsystem FA2.
000000.000: (AtlantisSubsystem) Create subsystem FA3.
000000.000: Added subsystem FA3.
000000.000: (AtlantisSubsystem) Create subsystem FA4.
000000.000: Added subsystem FA4.
000000.000: (AtlantisSubsystem) Create subsystem PL1.
000000.000: Added subsystem PL1.
000000.000: (AtlantisSubsystem) Create subsystem PL2.
000000.000: Added subsystem PL2.
000000.000: (AtlantisSubsystem) Create subsystem LF1.
000000.000: Added subsystem LF1.
000000.000: (AtlantisSubsystem) Create subsystem LM1.
000000.000: Added subsystem LM1.
000000.000: (AtlantisSubsystem) Create subsystem LA1.
000000.000: Added subsystem LA1.
000000.000: (AtlantisSubsystem) Create subsystem OF1.
000000.000: Added subsystem OF1.
000000.000: (AtlantisSubsystem) Create subsystem OF2.
000000.000: Added subsystem OF2.
000000.000: (AtlantisSubsystem) Create subsystem OF3.
000000.000: Added subsystem OF3.
000000.000: (AtlantisSubsystem) Create subsystem OF4.
000000.000: Added subsystem OF4.
000000.000: (AtlantisSubsystem) Create subsystem OA1.
000000.000: Added subsystem OA1.
000000.000: (AtlantisSubsystem) Create subsystem OA2.
000000.000: Added subsystem OA2.
000000.000: (AtlantisSubsystem) Create subsystem OA3.
000000.000: Added subsystem OA3.
000000.000: (AtlantisSubsystem) Create subsystem LL1.
000000.000: Added subsystem LL1.
000000.000: (AtlantisSubsystem) Create subsystem LL2.
000000.000: Added subsystem LL2.
000000.000: (AtlantisSubsystem) Create subsystem LR1.
000000.000: Added subsystem LR1.
000000.000: (AtlantisSubsystem) Create subsystem LR2.
000000.000: Added subsystem LR2.
000000.000: (AtlantisSubsystem) Create subsystem EIU1.
000000.000:  EIU::EIU in || name:EIU1|ID:1
000000.000:  EIU::EIU out
000000.000: Added subsystem EIU1.
000000.000: (AtlantisSubsystem) Create subsystem EIU2.
000000.000:  EIU::EIU in || name:EIU2|ID:2
000000.000:  EIU::EIU out
000000.000: Added subsystem EIU2.
000000.000: (AtlantisSubsystem) Create subsystem EIU3.
000000.000:  EIU::EIU in || name:EIU3|ID:3
000000.000:  EIU::EIU out
000000.000: Added subsystem EIU3.
000000.000: (AtlantisSubsystem) Create subsystem MTU.
000000.000: Added subsystem MTU.
000000.000: (AtlantisSubsystem) Create subsystem IDP1.
000000.000: Added subsystem IDP1.
000000.000: (AtlantisSubsystem) Create subsystem IDP2.
000000.000: Added subsystem IDP2.
000000.000: (AtlantisSubsystem) Create subsystem IDP3.
000000.000: Added subsystem IDP3.
000000.000: (AtlantisSubsystem) Create subsystem IDP4.
000000.000: Added subsystem IDP4.
000000.000: (AtlantisSubsystem) Create subsystem IMU1.
000000.000: Added subsystem IMU1.
000000.000: (AtlantisSubsystem) Create subsystem IMU2.
000000.000: Added subsystem IMU2.
000000.000: (AtlantisSubsystem) Create subsystem IMU3.
000000.000: Added subsystem IMU3.
000000.000: (AtlantisSubsystem) Create subsystem GPC1.
000000.000: Added subsystem GPC1.
000000.000: (AtlantisSubsystem) Create subsystem GPC2.
000000.000: Added subsystem GPC2.
000000.000: (AtlantisSubsystem) Create subsystem GPC3.
000000.000: Added subsystem GPC3.
000000.000: (AtlantisSubsystem) Create subsystem GPC4.
000000.000: Added subsystem GPC4.
000000.000: (AtlantisSubsystem) Create subsystem GPC5.
000000.000: Added subsystem GPC5.
000000.000: (AtlantisSubsystem) Create subsystem MMU1.
000000.000: Added subsystem MMU1.
000000.000: (AtlantisSubsystem) Create subsystem MMU2.
000000.000: Added subsystem MMU2.
000000.000: (AtlantisSubsystem) Create subsystem SimpleGPCSystem.
000000.000: Added subsystem SimpleGPCSystem.
000000.000: (AtlantisSubsystem) Create subsystem ADPS.
000000.000: Added subsystem ADPS.
000000.000: (AtlantisSubsystem) Create subsystem ETUmbDoors.
000000.000: Added subsystem ETUmbDoors.
000000.000: (AtlantisSubsystem) Create subsystem -YStarTrackerDoorMotor.
000000.000: Added subsystem -YStarTrackerDoorMotor.
000000.000: (AtlantisSubsystem) Create subsystem -ZStarTrackerDoorMotor.
000000.000: Added subsystem -ZStarTrackerDoorMotor.
000000.000: (AtlantisSubsystem) Create subsystem ACBusSystem.
000000.000: Added subsystem ACBusSystem.
000000.000: (AtlantisSubsystem) Create subsystem INVERTER1.
000000.000: Added subsystem INVERTER1.
000000.000: (AtlantisSubsystem) Create subsystem INVERTER2.
000000.000: Added subsystem INVERTER2.
000000.000: (AtlantisSubsystem) Create subsystem INVERTER3.
000000.000: Added subsystem INVERTER3.
000000.000: (AtlantisSubsystem) Create subsystem GCIL.
000000.000: Added subsystem GCIL.
000000.000: (AtlantisSubsystem) Create subsystem ATVC.
000000.000: Added subsystem ATVC.
000000.000: (AtlantisSubsystem) Create subsystem MEC1.
000000.000: Added subsystem MEC1.
000000.000: (AtlantisSubsystem) Create subsystem MEC2.
000000.000: Added subsystem MEC2.
000000.000: (AtlantisSubsystem) Create subsystem RA1.
000000.000: Added subsystem RA1.
000000.000: (AtlantisSubsystem) Create subsystem RA2.
000000.000: Added subsystem RA2.
000000.000: (AtlantisSubsystem) Create subsystem PayloadBay.
000000.000: Added subsystem PayloadBay.
000000.000: (AtlantisSubsystem) Create subsystem OMS_LEFT.
000000.000: Added subsystem OMS_LEFT.
000000.000: (AtlantisSubsystem) Create subsystem OMS_RIGHT.
000000.000: Added subsystem OMS_RIGHT.
000000.000: (AtlantisSubsystem) Create subsystem OMS_TVC_LEFT.
000000.000: Added subsystem OMS_TVC_LEFT.
000000.000: (AtlantisSubsystem) Create subsystem OMS_TVC_RIGHT.
000000.000: Added subsystem OMS_TVC_RIGHT.
000000.000: (ShuttleBusManager::CreateBus) Create bus "DK1"
000000.000: (ShuttleBusManager::CreateBus) Create bus "DK2"
000000.000: (ShuttleBusManager::CreateBus) Create bus "DK3"
000000.000: (ShuttleBusManager::CreateBus) Create bus "DK4"
000000.000: (ShuttleBusManager::CreateBus) Create bus "IC1"
000000.000: (ShuttleBusManager::CreateBus) Create bus "IC2"
000000.000: (ShuttleBusManager::CreateBus) Create bus "IC3"
000000.000: (ShuttleBusManager::CreateBus) Create bus "IC4"
000000.000: (ShuttleBusManager::CreateBus) Create bus "IC5"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC1"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC2"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC3"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC4"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC5"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC6"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC7"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC8"
000000.000: (ShuttleBusManager::CreateBus) Create bus "PL1"
000000.000: (ShuttleBusManager::CreateBus) Create bus "PL2"
000000.000: (ShuttleBusManager::CreateBus) Create bus "LB1"
000000.000: (ShuttleBusManager::CreateBus) Create bus "LB2"
000000.000: (AtlantisSubsystem) Create subsystem APU1.
000000.000: Added subsystem APU1.
000000.000: (AtlantisSubsystem) Create subsystem APU2.
000000.000: Added subsystem APU2.
000000.000: (AtlantisSubsystem) Create subsystem APU3.
000000.000: Added subsystem APU3.
000000.000: (AtlantisSubsystem) Create subsystem WSB1.
000000.000: Added subsystem WSB1.
000000.000: (AtlantisSubsystem) Create subsystem WSB2.
000000.000: Added subsystem WSB2.
000000.000: (AtlantisSubsystem) Create subsystem WSB3.
000000.000: Added subsystem WSB3.
000000.000: (AtlantisSubsystem) Create subsystem LATCH0.
000000.000: Added subsystem LATCH0.
000000.000: (AtlantisSubsystem) Create subsystem LATCH1.
000000.000: Added subsystem LATCH1.
000000.000: (AtlantisSubsystem) Create subsystem LATCH2.
000000.000: Added subsystem LATCH2.
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FF.mdm for FF1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FA.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FA.mdm for FA1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OF1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FF.mdm for FF2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FA.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FA.mdm for FA2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OF2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FF.mdm for FF3
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FA.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FA.mdm for FA3
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OF3
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FF.mdm for FF4
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FA.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FA.mdm for FA4
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OF4
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OA1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OA2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OA3
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration PL.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration PL.mdm for PL1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LL.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LL.mdm for LL1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LR.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LR.mdm for LR1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration PL.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration PL.mdm for PL2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LL.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LL.mdm for LL2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LR.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LR.mdm for LR2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LF1.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LF1.mdm for LF1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LM1.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LM1.mdm for LM1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LA1.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LA1.mdm for LA1
000000.000: (SpaceShuttleUltra) [INFO] Finished MDM configuration
000000.000: (SpaceShuttleUltra) [INFO] Loading mission STS-101
000000.000: (Mission File Management) Load mission file into shared memory.
000000.000: (Mission) Loading mission STS-101 from file Missions\SSU\STS-101.cfg
000000.000: (PanelR13L::PanelR13L) Enter constructor.
000000.000: (PanelR13L::PanelR13L) Leave constructor.
000000.000: (AtlantisSubsystem) Create subsystem PRSD.
000000.000: Added subsystem PRSD.
000000.000: (AtlantisSubsystem) Create subsystem VideoControlUnit.
000000.000: Added subsystem VideoControlUnit.
000000.000: (AtlantisSubsystem) Create subsystem ACA1.
000000.000: Added subsystem ACA1.
000000.000: (AtlantisSubsystem) Create subsystem ACA2.
000000.000: Added subsystem ACA2.
000000.000: (AtlantisSubsystem) Create subsystem ACA3.
000000.000: Added subsystem ACA3.
000000.000: (AtlantisSubsystem) Create subsystem ACA4.
000000.000: Added subsystem ACA4.
000000.000: (AtlantisSubsystem) Create subsystem ACA5.
000000.000: Added subsystem ACA5.
000000.000: (AtlantisSubsystem) Create subsystem RMS.
000000.000: Added subsystem RMS.
000000.000: (AtlantisSubsystem) Create subsystem ODS.
000000.000: ExtAL mesh loaded
000000.000: ODS mesh loaded
000000.000: Added subsystem ODS.
000000.000: (AtlantisSubsystem) Create subsystem DeployedAssembly.
000000.000: Added subsystem DeployedAssembly.
000000.000: (AtlantisSubsystem) Create subsystem ElectronicsAssembly1.
000000.000: Added subsystem ElectronicsAssembly1.
000000.000: (AtlantisSubsystem) Create subsystem ElectronicsAssembly2.
000000.000: Added subsystem ElectronicsAssembly2.
000000.000: (AtlantisSubsystem) Create subsystem DragChute.
000000.000: Added subsystem DragChute.
000000.000: @SUBSYSTEM HeEng_C
000000.000:  HeSysEng::OnParseLine || TankPress:4200.000000 HeMass:34001.268504
000000.000:  HeSysEng::OnParseLine || vlvISOL_A:1.000000 vlvISOL_B:1.000000 vlvInIC:0.000000 vlvOutIC:0.000000
000000.000: @SUBSYSTEM HeEng_L
000000.000:  HeSysEng::OnParseLine || TankPress:4200.000000 HeMass:34001.268504
000000.000:  HeSysEng::OnParseLine || vlvISOL_A:1.000000 vlvISOL_B:1.000000 vlvInIC:0.000000 vlvOutIC:0.000000
000000.000: @SUBSYSTEM HeEng_R
000000.000:  HeSysEng::OnParseLine || TankPress:4200.000000 HeMass:34001.268504
000000.000:  HeSysEng::OnParseLine || vlvISOL_A:1.000000 vlvISOL_B:1.000000 vlvInIC:0.000000 vlvOutIC:0.000000
000000.000: @SUBSYSTEM HePneu
000000.000:  HeSysPneu::OnParseLine || TankPress:4200.000000 HeMass:6398.018377
000000.000:  HeSysPneu::OnParseLine || vlvISOL_A:1.000000 vlvISOL_B:1.000000 vlvLEngXOVR:0.000000
000000.000: @SUBSYSTEM MPS_C
000000.000:  SSME::OnParseLine || SSME_config:2
000000.000:  VehicleInterfaceElectronics::OnParseLine || VehicleInterfaceElectronics_config:0
000000.000:  DigitalComputerUnit::OnParseLine || DCU_chA config:3
000000.000:  DigitalComputerUnit::OnParseLine || DCU_chB config:3
000000.000:  ComputerInterfaceElectronics::OnParseLine || CIE_chA config:1
000000.000:  ComputerInterfaceElectronics::OnParseLine || CIE_chB config:1
000000.000: @SUBSYSTEM MPS_L
000000.000:  SSME::OnParseLine || SSME_config:2
000000.000:  VehicleInterfaceElectronics::OnParseLine || VehicleInterfaceElectronics_config:0
000000.000:  DigitalComputerUnit::OnParseLine || DCU_chA config:3
000000.000:  DigitalComputerUnit::OnParseLine || DCU_chB config:3
000000.000:  ComputerInterfaceElectronics::OnParseLine || CIE_chA config:1
000000.000:  ComputerInterfaceElectronics::OnParseLine || CIE_chB config:1
000000.000: @SUBSYSTEM MPS_R
000000.000:  SSME::OnParseLine || SSME_config:2
000000.000:  VehicleInterfaceElectronics::OnParseLine || VehicleInterfaceElectronics_config:0
000000.000:  DigitalComputerUnit::OnParseLine || DCU_chA config:3
000000.000:  DigitalComputerUnit::OnParseLine || DCU_chB config:3
000000.000:  ComputerInterfaceElectronics::OnParseLine || CIE_chA config:1
000000.000:  ComputerInterfaceElectronics::OnParseLine || CIE_chB config:1
000000.000: @SUBSYSTEM SimpleGPCSystem
000000.000: @SUBSYSTEM ETUmbDoors
000000.000: @SUBSYSTEM PayloadBay
000000.000: @SUBSYSTEM RMS
000000.000: 	Look up panel "F2"... 		(@PANEL F2)
000000.000: 		Parse panel block for panel "F2"...
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "F4"... 		(@PANEL F4)
000000.000: 		Parse panel block for panel "F4"...
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "F6"... 		(@PANEL F6)
000000.000: 		Parse panel block for panel "F6"...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "CDR1"...
000000.000: 		Leave Multiline switch block...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "CDR2"...
000000.000: 		Leave Multiline switch block...
000000.000: 	Look up switch "Cdr Flt Cntlr Pwr"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "F6::Cdr Flt Cntlr Pwr" to state "ON".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "F7"... 		(@PANEL F7)
000000.000: 		Parse panel block for panel "F7"...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "CRT1"...
000000.000: 		Leave Multiline switch block...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "CRT2"...
000000.000: 		Leave Multiline switch block...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "CRT3"...
000000.000: 		Leave Multiline switch block...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "MFD1"...
000000.000: 		Leave Multiline switch block...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "MFD2"...
000000.000: 		Leave Multiline switch block...
000000.000: 	Look up switch "Event Time"...		(32 0.000000 1 0)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "F8"... 		(@PANEL F8)
000000.000: 		Parse panel block for panel "F8"...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "PLT1"...
000000.000: 		Leave Multiline switch block...
000000.000: 		Enter Multiline switch block...
000000.000: 	Look up object "PLT2"...
000000.000: 		Leave Multiline switch block...
000000.000: 	Look up switch "Plt Flt Cntlr Pwr"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "F8::Plt Flt Cntlr Pwr" to state "ON".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "R2"... 		(@PANEL R2)
000000.000: 		Parse panel block for panel "R2"...
000000.000: 	Look up switch "Boiler1 N2 Supply"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler1 N2 Supply" to state "ON".
000000.000: 	Look up switch "Boiler2 N2 Supply"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler2 N2 Supply" to state "ON".
000000.000: 	Look up switch "Boiler3 N2 Supply"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler3 N2 Supply" to state "ON".
000000.000: 	Look up switch "Boiler1 Power"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler1 Power" to state "ON".
000000.000: 	Look up switch "Boiler2 Power"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler2 Power" to state "ON".
000000.000: 	Look up switch "Boiler3 Power"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler3 Power" to state "ON".
000000.000: 	Look up switch "Boiler1 Cntlr/Htr"...		(A)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler1 Cntlr/Htr" to state "A".
000000.000: 	Look up switch "Boiler2 Cntlr/Htr"...		(A)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler2 Cntlr/Htr" to state "A".
000000.000: 	Look up switch "Boiler3 Cntlr/Htr"...		(A)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Boiler3 Cntlr/Htr" to state "A".
000000.000: 	Look up switch "APU1 Operate"...		(START/RUN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU1 Operate" to state "START/RUN".
000000.000: 	Look up switch "APU2 Operate"...		(START/RUN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU2 Operate" to state "START/RUN".
000000.000: 	Look up switch "APU3 Operate"...		(START/RUN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU3 Operate" to state "START/RUN".
000000.000: 	Look up switch "Hyd Main Pump Press 1"...		(NORM)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Hyd Main Pump Press 1" to state "NORM".
000000.000: 	Look up switch "Hyd Main Pump Press 2"...		(NORM)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Hyd Main Pump Press 2" to state "NORM".
000000.000: 	Look up switch "Hyd Main Pump Press 3"...		(NORM)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Hyd Main Pump Press 3" to state "NORM".
000000.000: 	Look up switch "APU1 Cntlr Pwr"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU1 Cntlr Pwr" to state "ON".
000000.000: 	Look up switch "APU2 Cntlr Pwr"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU2 Cntlr Pwr" to state "ON".
000000.000: 	Look up switch "APU3 Cntlr Pwr"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU3 Cntlr Pwr" to state "ON".
000000.000: 	Look up switch "APU1 Fuel Tank Valve"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU1 Fuel Tank Valve" to state "OPEN".
000000.000: 	Look up switch "APU2 Fuel Tank Valve"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU2 Fuel Tank Valve" to state "OPEN".
000000.000: 	Look up switch "APU3 Fuel Tank Valve"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::APU3 Fuel Tank Valve" to state "OPEN".
000000.000: 	Look up switch "ET Umb Centerline Latch"...		(GND)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::ET Umb Centerline Latch" to state "GND".
000000.000: 	Look up switch "ET Umb Left Door"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::ET Umb Left Door" to state "OFF".
000000.000: 	Look up switch "ET Umb Left Door Latch"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::ET Umb Left Door Latch" to state "OFF".
000000.000: 	Look up switch "ET Umb Right Door"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::ET Umb Right Door" to state "OFF".
000000.000: 	Look up switch "ET Umb Right Door Latch"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::ET Umb Right Door Latch" to state "OFF".
000000.000: 	Look up switch "MPS Pwr Left AC2"...		([1])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS Pwr Left AC2" to state "[1]".
000000.000: 	Look up switch "MPS Pwr Ctr AC1"...		([1])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS Pwr Ctr AC1" to state "[1]".
000000.000: 	Look up switch "MPS Pwr Right AC3"...		([1])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS Pwr Right AC3" to state "[1]".
000000.000: 	Look up switch "MPS Pwr Left AC3"...		([1])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS Pwr Left AC3" to state "[1]".
000000.000: 	Look up switch "MPS Pwr Ctr AC2"...		([1])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS Pwr Ctr AC2" to state "[1]".
000000.000: 	Look up switch "MPS Pwr Right AC1"...		([1])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS Pwr Right AC1" to state "[1]".
000000.000: 	Look up switch "MPS He Isol A Left"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS He Isol A Left" to state "OPEN".
000000.000: 	Look up switch "MPS He Isol A Ctr"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS He Isol A Ctr" to state "OPEN".
000000.000: 	Look up switch "MPS He Isol A Right"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS He Isol A Right" to state "OPEN".
000000.000: 	Look up switch "MPS He Isol B Left"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS He Isol B Left" to state "OPEN".
000000.000: 	Look up switch "MPS He Isol B Ctr"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS He Isol B Ctr" to state "OPEN".
000000.000: 	Look up switch "MPS He Isol B Right"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS He Isol B Right" to state "OPEN".
000000.000: 	Look up switch "MPS PRPLT Dump Sequence"...		(GPC)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS PRPLT Dump Sequence" to state "GPC".
000000.000: 	Look up switch "MPS PRPLT Backup LH2 vlv"...		(GPC)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::MPS PRPLT Backup LH2 vlv" to state "GPC".
000000.000: 	Look up switch "Pneu L Eng He XOVR"...		(GPC)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Pneu L Eng He XOVR" to state "GPC".
000000.000: 	Look up switch "Pneu He Isol"...		(OPEN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::Pneu He Isol" to state "OPEN".
000000.000: 	Look up switch "He Interconnect Left"...		(GPC)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::He Interconnect Left" to state "GPC".
000000.000: 	Look up switch "He Interconnect Ctr"...		(GPC)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::He Interconnect Ctr" to state "GPC".
000000.000: 	Look up switch "He Interconnect Right"...		(GPC)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::He Interconnect Right" to state "GPC".
000000.000: 	Look up switch "LH2 Ullage Press"...		(AUTO)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R2::LH2 Ullage Press" to state "AUTO".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "O6"... 		(@PANEL O6)
000000.000: 		Parse panel block for panel "O6"...
000000.000: 	Look up switch "L GLRSHLD FLOOD"...		(VAR)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::L GLRSHLD FLOOD" to state "VAR".
000000.000: 	Look up switch "S TRK DR CNTL SYS1 Cover"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::S TRK DR CNTL SYS1 Cover" to state "[0]".
000000.000: 	Look up switch "S TRK DR CNTL SYS2 Cover"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::S TRK DR CNTL SYS2 Cover" to state "[0]".
000000.000: 	Look up switch "S TRK DR CNTL SYS1"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::S TRK DR CNTL SYS1" to state "OFF".
000000.000: 	Look up switch "S TRK DR CNTL SYS2"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::S TRK DR CNTL SYS2" to state "OFF".
000000.000: 	Look up switch "GPC_POWER_1_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_POWER_1_COVER" to state "[0]".
000000.000: 	Look up switch "GPC_POWER_2_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_POWER_2_COVER" to state "[0]".
000000.000: 	Look up switch "GPC_POWER_3_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_POWER_3_COVER" to state "[0]".
000000.000: 	Look up switch "GPC_POWER_4_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_POWER_4_COVER" to state "[0]".
000000.000: 	Look up switch "GPC_POWER_5_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_POWER_5_COVER" to state "[0]".
000000.000: 	Look up switch "GPC POWER 1"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC POWER 1" to state "ON".
000000.000: 	Look up switch "GPC POWER 2"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC POWER 2" to state "ON".
000000.000: 	Look up switch "GPC POWER 3"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC POWER 3" to state "ON".
000000.000: 	Look up switch "GPC POWER 4"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC POWER 4" to state "ON".
000000.000: 	Look up switch "GPC POWER 5"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC POWER 5" to state "ON".
000000.000: 	Look up switch "GPC_OUTPUT_1_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_OUTPUT_1_COVER" to state "[0]".
000000.000: 	Look up switch "GPC_OUTPUT_2_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_OUTPUT_2_COVER" to state "[0]".
000000.000: 	Look up switch "GPC_OUTPUT_3_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_OUTPUT_3_COVER" to state "[0]".
000000.000: 	Look up switch "GPC_OUTPUT_4_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_OUTPUT_4_COVER" to state "[0]".
000000.000: 	Look up switch "GPC_OUTPUT_5_COVER"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC_OUTPUT_5_COVER" to state "[0]".
000000.000: 	Look up switch "GPC OUTPUT 1"...		(NORMAL)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC OUTPUT 1" to state "NORMAL".
000000.000: 	Look up switch "GPC OUTPUT 2"...		(NORMAL)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC OUTPUT 2" to state "NORMAL".
000000.000: 	Look up switch "GPC OUTPUT 3"...		(NORMAL)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC OUTPUT 3" to state "NORMAL".
000000.000: 	Look up switch "GPC OUTPUT 4"...		(NORMAL)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC OUTPUT 4" to state "NORMAL".
000000.000: 	Look up switch "GPC OUTPUT 5"...		(BACKUP)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC OUTPUT 5" to state "BACKUP".
000000.000: 	Look up switch "IPL SOURCE"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::IPL SOURCE" to state "OFF".
000000.000: 	Look up switch "GPC MODE 1"...		(RUN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC MODE 1" to state "RUN".
000000.000: 	Look up switch "GPC MODE 2"...		(RUN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC MODE 2" to state "RUN".
000000.000: 	Look up switch "GPC MODE 3"...		(RUN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC MODE 3" to state "RUN".
000000.000: 	Look up switch "GPC MODE 4"...		(RUN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC MODE 4" to state "RUN".
000000.000: 	Look up switch "GPC MODE 5"...		(RUN)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O6::GPC MODE 5" to state "RUN".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "R11"... 		(@PANEL R11)
000000.000: 		Parse panel block for panel "R11"...
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "R13L"... 		(@PANEL R13L)
000000.000: 		Parse panel block for panel "R13L"...
000000.000: 	Look up switch "PL Bay Door SYS 1"...		(DISABLE)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::PL Bay Door SYS 1" to state "DISABLE".
000000.000: 	Look up switch "PL Bay Door SYS 2"...		(DISABLE)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::PL Bay Door SYS 2" to state "DISABLE".
000000.000: 	Look up switch "PL Bay Mech PWR SYS 1"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::PL Bay Mech PWR SYS 1" to state "OFF".
000000.000: 	Look up switch "PL Bay Mech PWR SYS 2"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::PL Bay Mech PWR SYS 2" to state "OFF".
000000.000: 	Look up switch "PL Bay Door"...		(STOP)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::PL Bay Door" to state "STOP".
000000.000: 	Look up switch "Latch Control SYS A"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::Latch Control SYS A" to state "OFF".
000000.000: 	Look up switch "Latch Control SYS B"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::Latch Control SYS B" to state "OFF".
000000.000: 	Look up switch "Radiator Control SYS A"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::Radiator Control SYS A" to state "OFF".
000000.000: 	Look up switch "Radiator Control SYS B"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::Radiator Control SYS B" to state "OFF".
000000.000: 	Look up switch "KU Antenna Direct Stow"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::KU Antenna Direct Stow" to state "OFF".
000000.000: 	Look up switch "KU Antenna"...		(GND)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "R13L::KU Antenna" to state "GND".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "A6U"... 		(@PANEL A6U)
000000.000: 		Parse panel block for panel "A6U"...
000000.000: 	Look up switch "SENSE"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A6U::SENSE" to state "[0]".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "AftMDU"... 		(@PANEL AftMDU)
000000.000: 		Parse panel block for panel "AftMDU"...
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "A7A3/A8A3"... 		(@PANEL A7A3/A8A3)
000000.000: 		Parse panel block for panel "A7A3/A8A3"...
000000.000: 	Look up switch "SYSTEM POWER MNA"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::SYSTEM POWER MNA" to state "[0]".
000000.000: 	Look up switch "SYSTEM POWER MNB"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::SYSTEM POWER MNB" to state "[0]".
000000.000: 	Look up switch "PYRO POWER MNA"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::PYRO POWER MNA" to state "[0]".
000000.000: 	Look up switch "PYRO POWER MNC"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::PYRO POWER MNC" to state "[0]".
000000.000: 	Look up switch "SYS1 VENT ISOL"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::SYS1 VENT ISOL" to state "[0]".
000000.000: 	Look up switch "SYS1 VENT"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::SYS1 VENT" to state "[0]".
000000.000: 	Look up switch "SYS2 VENT ISOL"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::SYS2 VENT ISOL" to state "[0]".
000000.000: 	Look up switch "SYS2 VENT"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::SYS2 VENT" to state "[0]".
000000.000: 	Look up switch "PSU POWER MNA"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::PSU POWER MNA" to state "[0]".
000000.000: 	Look up switch "PSU POWER MNB"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::PSU POWER MNB" to state "[0]".
000000.000: 	Look up switch "LIGHTS AIRLOCK 1-4"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::LIGHTS AIRLOCK 1-4" to state "[0]".
000000.000: 	Look up switch "LIGHTS AIRLOCK 2-3"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::LIGHTS AIRLOCK 2-3" to state "[0]".
000000.000: 	Look up switch "LIGHTS DOCKING TRUSS FWD"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::LIGHTS DOCKING TRUSS FWD" to state "[0]".
000000.000: 	Look up switch "LIGHTS DOCKING TRUSS AFT"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::LIGHTS DOCKING TRUSS AFT" to state "[0]".
000000.000: 	Look up switch "ARLK/TNL FAN A"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::ARLK/TNL FAN A" to state "[0]".
000000.000: 	Look up switch "ARLK/TNL FAN B"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::ARLK/TNL FAN B" to state "[0]".
000000.000: 	Look up switch "LIGHTS C/L VESTIBULE PORT"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::LIGHTS C/L VESTIBULE PORT" to state "[0]".
000000.000: 	Look up switch "LIGHTS C/L VESTIBULE STBD"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::LIGHTS C/L VESTIBULE STBD" to state "[0]".
000000.000: 	Look up switch "CNTL PNL PWR A"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::CNTL PNL PWR A" to state "OFF".
000000.000: 	Look up switch "CNTL PNL PWR B"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::CNTL PNL PWR B" to state "OFF".
000000.000: 	Look up switch "CNTL PNL PWR C"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::CNTL PNL PWR C" to state "OFF".
000000.000: 	Look up switch "HTRS/DCU PWR H1"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::HTRS/DCU PWR H1" to state "OFF".
000000.000: 	Look up switch "HTRS/DCU PWR H2/DCU"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::HTRS/DCU PWR H2/DCU" to state "OFF".
000000.000: 	Look up switch "HTRS/DCU PWR H3/DCU"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::HTRS/DCU PWR H3/DCU" to state "OFF".
000000.000: 	Look up switch "APDS PWR A"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::APDS PWR A" to state "OFF".
000000.000: 	Look up switch "APDS PWR B"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::APDS PWR B" to state "OFF".
000000.000: 	Look up switch "APDS PWR C"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::APDS PWR C" to state "OFF".
000000.000: 	Look up switch "PYROS Ap"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::PYROS Ap" to state "OFF".
000000.000: 	Look up switch "PYROS Bp"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::PYROS Bp" to state "OFF".
000000.000: 	Look up switch "PYROS Cp"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A7A3/A8A3::PYROS Cp" to state "OFF".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "C3"... 		(@PANEL C3)
000000.000: 		Parse panel block for panel "C3"...
000000.000: 	Look up switch "LOMS Arm"...		(ARM/PRESS)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::LOMS Arm" to state "ARM/PRESS".
000000.000: 	Look up switch "ROMS Arm"...		(ARM/PRESS)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::ROMS Arm" to state "ARM/PRESS".
000000.000: 	Look up switch "BFC CRT Display"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::BFC CRT Display" to state "ON".
000000.000: 	Look up switch "BFC CRT Select"...		(2+3)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::BFC CRT Select" to state "2+3".
000000.000: 	Look up switch "LADP Stow Enable"...		(INHIBIT)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::LADP Stow Enable" to state "INHIBIT".
000000.000: 	Look up switch "RADP Stow Enable"...		(INHIBIT)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::RADP Stow Enable" to state "INHIBIT".
000000.000: 	Look up switch "LADP Deploy"...		(STOW)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::LADP Deploy" to state "STOW".
000000.000: 	Look up switch "RADP Deploy"...		(STOW)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::RADP Deploy" to state "STOW".
000000.000: 	Look up switch "MAIN ENGINE LIMIT SHUT DN"...		(AUTO)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::MAIN ENGINE LIMIT SHUT DN" to state "AUTO".
000000.000: 	Look up switch "SSME Left S/D PB Cover"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::SSME Left S/D PB Cover" to state "[0]".
000000.000: 	Look up switch "SSME Ctr S/D PB Cover"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::SSME Ctr S/D PB Cover" to state "[0]".
000000.000: 	Look up switch "SSME Right S/D PB Cover"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::SSME Right S/D PB Cover" to state "[0]".
000000.000: 	Look up switch "SRB Separation"...		(AUTO)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::SRB Separation" to state "AUTO".
000000.000: 	Look up switch "SRB Separation PB Cover"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::SRB Separation PB Cover" to state "[0]".
000000.000: 	Look up switch "ET Separation"...		(AUTO)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::ET Separation" to state "AUTO".
000000.000: 	Look up switch "ET Separation PB Cover"...		([0])
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "C3::ET Separation PB Cover" to state "[0]".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "O17"... 		(@PANEL O17)
000000.000: 		Parse panel block for panel "O17"...
000000.000: 	Look up switch "EIU L-C"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O17::EIU L-C" to state "ON".
000000.000: 	Look up switch "EIU C-R"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O17::EIU C-R" to state "ON".
000000.000: 	Look up switch "EIU R-L"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O17::EIU R-L" to state "ON".
000000.000: 	Look up switch "MEC 1 Power"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O17::MEC 1 Power" to state "ON".
000000.000: 	Look up switch "MEC 2 Power"...		(ON)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "O17::MEC 2 Power" to state "ON".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: 	Look up panel "A1U"... 		(@PANEL A1U)
000000.000: 		Parse panel block for panel "A1U"...
000000.000: 	Look up switch "SLEW RATE"...		(SLOW)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A1U::SLEW RATE" to state "SLOW".
000000.000: 	Look up switch "CONTROL"...		(PANEL)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A1U::CONTROL" to state "PANEL".
000000.000: 	Look up switch "STEERING MODE"...		(MAN SLEW)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 	Look up switch "POWER"...		(OFF)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A1U::POWER" to state "OFF".
000000.000: 	Look up switch "MODE"...		(RDR PASSIVE)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A1U::MODE" to state "RDR PASSIVE".
000000.000: 	Look up switch "RADAR OUTPUT"...		(LOW)
000000.000: 	Found switch.
000000.000: 	Read switch state.
000000.000: 		Set switch "A1U::RADAR OUTPUT" to state "LOW".
000000.000: 		Done.
000000.000: 	Leave @PANEL block.
000000.000: @SUBSYSTEM MTU
000000.000: @SUBSYSTEM IDP1
000000.000: @SUBSYSTEM IDP2
000000.000: @SUBSYSTEM IDP3
000000.000: @SUBSYSTEM IDP4
000000.000: @SUBSYSTEM ADPS
000000.000: @SUBSYSTEM APU1
000000.000: @SUBSYSTEM APU2
000000.000: @SUBSYSTEM APU3
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::CreateVariableDragElement
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: (SpaceShuttleUltra) [INFO] OFFSET REENTRY MESH SET
000000.000: (SpaceShuttleUltra) [INFO] REENTRY MESH ADDED
000000.000: ODS mesh added
000000.000: ExtAL mesh added
000000.000: BasicPanel[F2]:	Define VC Animations. 12 components
000000.000: PUSH BUTTON INDICATOR[F2::Master Alarm]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_PITCH_AUTO]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_PITCH_CSS]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_RY_AUTO]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_RY_CSS]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_SPDBKTHROT]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_BODYFLAP]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::Drag Chute ARM]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::Drag Chute DPY]:	Define VC Animations()
BasicVCComponent[F2::BFC]:	Define VC Animations
000000.000: BasicPanel[F3]:	Define VC Animations. 10 components
000000.000: PUSH BUTTON INDICATOR[F3::Drag Chute ARM]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F3::Drag Chute DPY]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F3::Drag Chute JETT]:	Define VC Animations()
000000.000: STANDARD SWITCH[F3::HUD Power CDR]:	Define VC Animations()
000000.000: STANDARD SWITCH[F3::HUD Power PLT]:	Define VC Animations()
BasicVCComponent[F3::NWS Fail]:	Define VC Animations
BasicVCComponent[F3::Anti Skid Fail]:	Define VC Animations
000000.000: BasicPanel[F4]:	Define VC Animations. 10 components
000000.000: PUSH BUTTON INDICATOR[F4::Master Alarm]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_PITCH_AUTO]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_PITCH_CSS]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_RY_AUTO]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_RY_CSS]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_SPDBKTHROT]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_BODYFLAP]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::Drag Chute JETT]:	Define VC Animations()
BasicVCComponent[F4::BFC]:	Define VC Animations
000000.000: BasicPanel[F6]:	Define VC Animations. 21 components
000000.000: Lockable Lever[F6::Cdr Flt Cntlr Pwr]:	Define VC Animations()
000000.000: STANDARD SWITCH[F6::ADI Attitude]:	Define VC Animations()
000000.000: STANDARD SWITCH[F6::ADI Error]:	Define VC Animations()
000000.000: STANDARD SWITCH[F6::ADI Rate]:	Define VC Animations()
BasicVCComponent[F6::Landing Gear Nose]:	Define VC Animations
BasicVCComponent[F6::Landing Gear Left]:	Define VC Animations
BasicVCComponent[F6::Landing Gear Right]:	Define VC Animations
000000.000: PUSH BUTTON INDICATOR[F6::Landing Gear ARM]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F6::Landing Gear DN]:	Define VC Animations()
BasicVCComponent[F6::RCS COMMAND ROLL]:	Define VC Animations
BasicVCComponent[F6::RCS COMMAND PITCH]:	Define VC Animations
BasicVCComponent[F6::RCS COMMAND YAW]:	Define VC Animations
BasicVCComponent[F6::RANGE SAFE ARM]:	Define VC Animations
000000.000: PUSH BUTTON INDICATOR[F6::ABORT]:	Define VC Animations()
000000.000: STANDARD SWITCH[F6::HUD Mode]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[F6::HUD Brightness]:	Define VC Animations()
000000.000: STANDARD SWITCH[F6::HUD Bright]:	Define VC Animations()
000000.000: BasicPanel[F7]:	Define VC Animations. 48 components
BasicVCComponent[F7::Event Time]:	Define VC Animations
BasicVCComponent[F7::CW O2 PRESS]:	Define VC Animations
BasicVCComponent[F7::CW H2 PRESS]:	Define VC Animations
BasicVCComponent[F7::CW FUEL CELL REAC]:	Define VC Animations
BasicVCComponent[F7::CW FUEL CELL STACK TEMP]:	Define VC Animations
BasicVCComponent[F7::CW FUEL CELL PUMP]:	Define VC Animations
BasicVCComponent[F7::CW CABIN ATM]:	Define VC Animations
BasicVCComponent[F7::CW O2 HEATER TEMP]:	Define VC Animations
BasicVCComponent[F7::CW MAIN BUS UNDERVOLT]:	Define VC Animations
BasicVCComponent[F7::CW AC VOLTAGE]:	Define VC Animations
BasicVCComponent[F7::CW AC OVERLOAD]:	Define VC Animations
BasicVCComponent[F7::CW FREON LOOP]:	Define VC Animations
BasicVCComponent[F7::CW AV BAY/CABIN AIR]:	Define VC Animations
BasicVCComponent[F7::CW IMU]:	Define VC Animations
BasicVCComponent[F7::CW FWD RCS]:	Define VC Animations
BasicVCComponent[F7::CW RCS JET]:	Define VC Animations
BasicVCComponent[F7::CW H2O LOOP]:	Define VC Animations
BasicVCComponent[F7::CW RGA/ACCEL]:	Define VC Animations
BasicVCComponent[F7::CW AIR DATA]:	Define VC Animations
BasicVCComponent[F7::CW LEFT RCS]:	Define VC Animations
BasicVCComponent[F7::CW RIGHT RCS]:	Define VC Animations
BasicVCComponent[F7::CW LEFT RHC]:	Define VC Animations
BasicVCComponent[F7::CW RIGHT/AFT RHC]:	Define VC Animations
BasicVCComponent[F7::CW LEFT OMS]:	Define VC Animations
BasicVCComponent[F7::CW RIGHT OMS]:	Define VC Animations
BasicVCComponent[F7::CW PAYLOAD WARNING]:	Define VC Animations
BasicVCComponent[F7::CW GPC]:	Define VC Animations
BasicVCComponent[F7::CW FCS SATURATION]:	Define VC Animations
BasicVCComponent[F7::CW OMS KIT]:	Define VC Animations
BasicVCComponent[F7::CW OMS TVC]:	Define VC Animations
BasicVCComponent[F7::CW PAYLOAD CAUTION]:	Define VC Animations
BasicVCComponent[F7::CW PRIMARY C/W]:	Define VC Animations
BasicVCComponent[F7::CW FCS CHANNEL]:	Define VC Animations
BasicVCComponent[F7::CW MPS]:	Define VC Animations
BasicVCComponent[F7::CW BACKUP C/W ALARM]:	Define VC Animations
BasicVCComponent[F7::CW APU TEMP]:	Define VC Animations
BasicVCComponent[F7::CW APU OVERSPEED]:	Define VC Animations
BasicVCComponent[F7::CW APU UNDERSPEED]:	Define VC Animations
BasicVCComponent[F7::CW HYD PRESS]:	Define VC Animations
BasicVCComponent[F7::MAIN ENGINE STATUS CTR]:	Define VC Animations
BasicVCComponent[F7::MAIN ENGINE STATUS LEFT]:	Define VC Animations
BasicVCComponent[F7::MAIN ENGINE STATUS RIGHT]:	Define VC Animations
BasicVCComponent[F7::SM ALERT]:	Define VC Animations
000000.000: BasicPanel[F8]:	Define VC Animations. 16 components
000000.000: Lockable Lever[F8::Plt Flt Cntlr Pwr]:	Define VC Animations()
000000.000: STANDARD SWITCH[F8::ADI Attitude]:	Define VC Animations()
000000.000: STANDARD SWITCH[F8::ADI Error]:	Define VC Animations()
000000.000: STANDARD SWITCH[F8::ADI Rate]:	Define VC Animations()
BasicVCComponent[F8::Landing Gear Nose]:	Define VC Animations
BasicVCComponent[F8::Landing Gear Left]:	Define VC Animations
BasicVCComponent[F8::Landing Gear Right]:	Define VC Animations
000000.000: PUSH BUTTON INDICATOR[F8::Landing Gear ARM]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F8::Landing Gear DN]:	Define VC Animations()
000000.000: STANDARD SWITCH[F8::HUD Mode]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[F8::HUD Brightness]:	Define VC Animations()
000000.000: STANDARD SWITCH[F8::HUD Bright]:	Define VC Animations()
000000.000: BasicPanel[F9]:	Define VC Animations. 0 components
000000.000: BasicPanel[L1]:	Define VC Animations. 16 components
000000.000: PUSH BUTTON INDICATOR[L1::Fire Suppression Av Bay 1 Disch Agent]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[L1::Fire Suppression Av Bay 2 Disch Agent]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[L1::Fire Suppression Av Bay 3 Disch Agent]:	Define VC Animations()
BasicVCComponent[L1::Smoke Detection A Cabin]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection A L Flt Deck]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection A Av Bay 1]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection A Av Bay 2]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection A Av Bay 3]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection B Payload]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection B R Flt Deck]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection B Av Bay 1]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection B Av Bay 2]:	Define VC Animations
BasicVCComponent[L1::Smoke Detection B Av Bay 3]:	Define VC Animations
000000.000: BasicPanel[L2]:	Define VC Animations. 0 components
000000.000: BasicPanel[L4]:	Define VC Animations. 0 components
000000.000: BasicPanel[C2]:	Define VC Animations. 13 components
BasicVCComponent[C2::LH Keyboard]:	Define VC Animations
BasicVCComponent[C2::RH Keyboard]:	Define VC Animations
000000.000: STANDARD SWITCH[C2::IDP/CRT 1 Power]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::IDP/CRT 2 Power]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::IDP/CRT 3 Power]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::IDP/CRT 1 Maj Func]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::IDP/CRT 2 Maj Func]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::IDP/CRT 3 Maj Func]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::Left CRT Sel]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::Right CRT Sel]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::Event Timer Mode]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::Event Timer Control]:	Define VC Animations()
000000.000: STANDARD SWITCH[C2::Event Timer Timer]:	Define VC Animations()
000000.000: BasicPanel[C3]:	Define VC Animations. 45 components
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI1]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI2]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI3]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI4]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI5]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI6]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI7]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI8]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI9]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI10]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI11]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI12]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI13]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI14]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI15]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI16]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI17]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI18]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI19]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI20]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI21]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI22]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI23]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI24]:	Define VC Animations()
000000.000: Lockable Lever[C3::LOMS Arm]:	Define VC Animations()
000000.000: Lockable Lever[C3::ROMS Arm]:	Define VC Animations()
000000.000: STANDARD SWITCH[C3::BFC CRT Display]:	Define VC Animations()
000000.000: STANDARD SWITCH[C3::BFC CRT Select]:	Define VC Animations()
000000.000: STANDARD SWITCH[C3::LADP Stow Enable]:	Define VC Animations()
000000.000: STANDARD SWITCH[C3::RADP Stow Enable]:	Define VC Animations()
000000.000: Lockable Lever[C3::LADP Deploy]:	Define VC Animations()
000000.000: Lockable Lever[C3::RADP Deploy]:	Define VC Animations()
000000.000: STANDARD SWITCH[C3::MAIN ENGINE LIMIT SHUT DN]:	Define VC Animations()
000000.000: PUSH BUTTON[C3::SSME Left S/D PB]:	Define VC Animations()
000000.000: PUSH BUTTON[C3::SSME Ctr S/D PB]:	Define VC Animations()
000000.000: PUSH BUTTON[C3::SSME Right S/D PB]:	Define VC Animations()
000000.000: STANDARD SWITCH[C3::SRB Separation]:	Define VC Animations()
000000.000: PUSH BUTTON[C3::SRB Separation PB]:	Define VC Animations()
000000.000: Lockable Lever[C3::ET Separation]:	Define VC Animations()
000000.000: PUSH BUTTON[C3::ET Separation PB]:	Define VC Animations()
000000.000: BasicPanel[R2]:	Define VC Animations. 54 components
000000.000: STANDARD SWITCH[R2::Boiler1 N2 Supply]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler2 N2 Supply]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler3 N2 Supply]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler1 Power]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler2 Power]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler3 Power]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler1 Cntlr/Htr]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler2 Cntlr/Htr]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler3 Cntlr/Htr]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU1 Operate]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU2 Operate]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU3 Operate]:	Define VC Animations()
000000.000: Lockable Lever[R2::Hyd Main Pump Press 1]:	Define VC Animations()
000000.000: Lockable Lever[R2::Hyd Main Pump Press 2]:	Define VC Animations()
000000.000: Lockable Lever[R2::Hyd Main Pump Press 3]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU1 Cntlr Pwr]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU2 Cntlr Pwr]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU3 Cntlr Pwr]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU1 Fuel Tank Valve]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU2 Fuel Tank Valve]:	Define VC Animations()
000000.000: Lockable Lever[R2::APU3 Fuel Tank Valve]:	Define VC Animations()
BasicVCComponent[R2::APU1 Ready to Start]:	Define VC Animations
BasicVCComponent[R2::APU2 Ready to Start]:	Define VC Animations
BasicVCComponent[R2::APU3 Ready to Start]:	Define VC Animations
000000.000: STANDARD SWITCH[R2::ET Umb Centerline Latch]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::ET Umb Left Door]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::ET Umb Left Door Latch]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::ET Umb Right Door]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::ET Umb Right Door Latch]:	Define VC Animations()
BasicVCComponent[R2::ET Umb Left Door Tb]:	Define VC Animations
BasicVCComponent[R2::ET Umb Right Door Tb]:	Define VC Animations
BasicVCComponent[R2::ET Umb Door CL Latch Tb]:	Define VC Animations
BasicVCComponent[R2::ET Umb Left Door Latch Tb]:	Define VC Animations
BasicVCComponent[R2::ET Umb Right Door Latch Tb]:	Define VC Animations
000000.000: STANDARD SWITCH[R2::MPS Pwr Left AC2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS Pwr Ctr AC1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS Pwr Right AC3]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS Pwr Left AC3]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS Pwr Ctr AC2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS Pwr Right AC1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol A Left]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol A Ctr]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol A Right]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol B Left]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol B Ctr]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol B Right]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS PRPLT Dump Sequence]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS PRPLT Backup LH2 vlv]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Pneu L Eng He XOVR]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::Pneu He Isol]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::He Interconnect Left]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::He Interconnect Ctr]:	Define VC Animations()
000000.000: STANDARD SWITCH[R2::He Interconnect Right]:	Define VC Animations()
000000.000: Lockable Lever[R2::LH2 Ullage Press]:	Define VC Animations()
000000.000: BasicPanel[R1]:	Define VC Animations. 88 components
000000.000: STANDARD SWITCH[R1::Control Bus Pwr MN A Pwr]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Control Bus Pwr MN B Pwr]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Control Bus Pwr MN C Pwr]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source MN B/C]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source MN C/A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source MN A/B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source FC 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source FC 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source FC 3]:	Define VC Animations()
000000.000: Lockable Lever[R1::FC/Main Bus A]:	Define VC Animations()
000000.000: Lockable Lever[R1::FC/Main Bus B]:	Define VC Animations()
000000.000: Lockable Lever[R1::FC/Main Bus C]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::MN Bus Tie A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::MN Bus Tie B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::MN Bus Tie C]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv Pwr 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv Pwr 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv Pwr 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv/AC Bus 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv/AC Bus 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv/AC Bus 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::AC Bus Snsr 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::AC Bus Snsr 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::AC Bus Snsr 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Cabin]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Pri MN B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Pri FC 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Pri MN C]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Aux]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Aft MN B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Aft MN C]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Fuel Cell Reac 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Fuel Cell Reac 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::Fuel Cell Reac 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 Manifold Vlv Tank 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 Manifold Vlv Tank 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 Manifold Vlv Tank 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 Manifold Vlv Tank 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK1 Heaters A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK1 Heaters B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK1 Heaters]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK2 Heaters A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK2 Heaters B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK2 Heaters]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK3 Heaters A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK3 Heaters B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK3 Heaters]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK1 Heaters A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK1 Heaters B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK2 Heaters A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK2 Heaters B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK3 Heaters A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK3 Heaters B]:	Define VC Animations()
000000.000: Lockable Lever[R1::Fuel Cell 1]:	Define VC Animations()
000000.000: Lockable Lever[R1::Fuel Cell 2]:	Define VC Animations()
000000.000: Lockable Lever[R1::Fuel Cell 3]:	Define VC Animations()
BasicVCComponent[R1::FC Main Bus A TB]:	Define VC Animations
BasicVCComponent[R1::FC Main Bus B TB]:	Define VC Animations
BasicVCComponent[R1::FC Main Bus C TB]:	Define VC Animations
BasicVCComponent[R1::MN Bus Tie A TB]:	Define VC Animations
BasicVCComponent[R1::MN Bus Tie B TB]:	Define VC Animations
BasicVCComponent[R1::MN Bus Tie C TB]:	Define VC Animations
BasicVCComponent[R1::Inv Pwr 1 TB]:	Define VC Animations
BasicVCComponent[R1::Inv Pwr 2 TB]:	Define VC Animations
BasicVCComponent[R1::Inv Pwr 3 TB]:	Define VC Animations
BasicVCComponent[R1::Inv AC Bus 1 TB]:	Define VC Animations
BasicVCComponent[R1::Inv AC Bus 2 TB]:	Define VC Animations
BasicVCComponent[R1::Inv AC Bus 3 TB]:	Define VC Animations
BasicVCComponent[R1::Payload Pri MN B TB]:	Define VC Animations
BasicVCComponent[R1::Payload Pri FC 3 TB]:	Define VC Animations
BasicVCComponent[R1::Payload Pri MN C TB]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell 1 Reac O2]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell 2 Reac O2]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell 3 Reac O2]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell 1 Reac H2]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell 2 Reac H2]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell 3 Reac H2]:	Define VC Animations
BasicVCComponent[R1::O2 Manifold Vlv Tank 1 TB]:	Define VC Animations
BasicVCComponent[R1::O2 Manifold Vlv Tank 2 TB]:	Define VC Animations
BasicVCComponent[R1::H2 Manifold Vlv Tank 1 TB]:	Define VC Animations
BasicVCComponent[R1::H2 Manifold Vlv Tank 2 TB]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell Ready For Load 1]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell Ready For Load 2]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell Ready For Load 3]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell Coolant Pump dP 1]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell Coolant Pump dP 2]:	Define VC Animations
BasicVCComponent[R1::Fuel Cell Coolant Pump dP 3]:	Define VC Animations
000000.000: BasicPanel[R4]:	Define VC Animations. 0 components
000000.000: BasicPanel[O1]:	Define VC Animations. 25 components
BasicVCComponent[O1::GPC 1 1]:	Define VC Animations
BasicVCComponent[O1::GPC 1 2]:	Define VC Animations
BasicVCComponent[O1::GPC 1 3]:	Define VC Animations
BasicVCComponent[O1::GPC 1 4]:	Define VC Animations
BasicVCComponent[O1::GPC 1 5]:	Define VC Animations
BasicVCComponent[O1::GPC 2 1]:	Define VC Animations
BasicVCComponent[O1::GPC 2 2]:	Define VC Animations
BasicVCComponent[O1::GPC 2 3]:	Define VC Animations
BasicVCComponent[O1::GPC 2 4]:	Define VC Animations
BasicVCComponent[O1::GPC 2 5]:	Define VC Animations
BasicVCComponent[O1::GPC 3 1]:	Define VC Animations
BasicVCComponent[O1::GPC 3 2]:	Define VC Animations
BasicVCComponent[O1::GPC 3 3]:	Define VC Animations
BasicVCComponent[O1::GPC 3 4]:	Define VC Animations
BasicVCComponent[O1::GPC 3 5]:	Define VC Animations
BasicVCComponent[O1::GPC 4 1]:	Define VC Animations
BasicVCComponent[O1::GPC 4 2]:	Define VC Animations
BasicVCComponent[O1::GPC 4 3]:	Define VC Animations
BasicVCComponent[O1::GPC 4 4]:	Define VC Animations
BasicVCComponent[O1::GPC 4 5]:	Define VC Animations
BasicVCComponent[O1::GPC 5 1]:	Define VC Animations
BasicVCComponent[O1::GPC 5 2]:	Define VC Animations
BasicVCComponent[O1::GPC 5 3]:	Define VC Animations
BasicVCComponent[O1::GPC 5 4]:	Define VC Animations
BasicVCComponent[O1::GPC 5 5]:	Define VC Animations
000000.000: BasicPanel[O2]:	Define VC Animations. 9 components
000000.000: Standard Curved Mech Meter[O2::Cryo O2 Htr Assy Temp Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O2::Cryo O2 Press Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O2::Cryo O2 Qty Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O2::Cryo H2 Press Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O2::Cryo H2 Qty Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O2::Fuel Cell Stack Temp Meter]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[O2::Cryo O2 Htr Assy Temp]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[O2::Cryo Press Qty]:	Define VC Animations()
000000.000: STANDARD SWITCH[O2::Fuel Cell Stack Temp]:	Define VC Animations()
000000.000: BasicPanel[O3]:	Define VC Animations. 11 components
000000.000: BASIC ROTARY SWITCH[O3::RCS/OMS/PRESS]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[O3::RCS/OMS PRPLT QTY]:	Define VC Animations()
000000.000: STANDARD SWITCH[O3::Mission Timer]:	Define VC Animations()
BasicVCComponent[O3::RCS/OMS PRPLT QTY]:	Define VC Animations
BasicVCComponent[O3::Mission Time]:	Define VC Animations
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Left Oxid Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Left Fuel Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Fwd/Kit Oxid Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Fwd/Kit Fuel Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Right Oxid Meter]:	Define VC Animations()
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Right Fuel Meter]:	Define VC Animations()
000000.000: BasicPanel[O5]:	Define VC Animations. 0 components
000000.000: BasicPanel[O6]:	Define VC Animations. 51 components
BasicVCComponent[O6::STAR TRACKER -Y DOOR POSITION (tb)]:	Define VC Animations
BasicVCComponent[O6::STAR TRACKER -Z DOOR POSITION (tb)]:	Define VC Animations
000000.000: STANDARD SWITCH[O6::S TRK DR CNTL SYS1]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::S TRK DR CNTL SYS2]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::Annunciator Lamp Test]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::Annunciator Bus Select ACA 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::Annunciator Bus Select ACA 2/3]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC POWER 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC POWER 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC POWER 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC POWER 4]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC POWER 5]:	Define VC Animations()
BasicVCComponent[O6::GPC Output 1 (tb)]:	Define VC Animations
BasicVCComponent[O6::GPC Output 2 (tb)]:	Define VC Animations
BasicVCComponent[O6::GPC Output 3 (tb)]:	Define VC Animations
BasicVCComponent[O6::GPC Output 4 (tb)]:	Define VC Animations
BasicVCComponent[O6::GPC Output 5 (tb)]:	Define VC Animations
000000.000: STANDARD SWITCH[O6::GPC OUTPUT 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC OUTPUT 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC OUTPUT 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC OUTPUT 4]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC OUTPUT 5]:	Define VC Animations()
000000.000: STANDARD SWITCH[O6::IPL SOURCE]:	Define VC Animations()
BasicVCComponent[O6::GPC MODE 1 (tb)]:	Define VC Animations
BasicVCComponent[O6::GPC MODE 2 (tb)]:	Define VC Animations
BasicVCComponent[O6::GPC MODE 3 (tb)]:	Define VC Animations
BasicVCComponent[O6::GPC MODE 4 (tb)]:	Define VC Animations
BasicVCComponent[O6::GPC MODE 5 (tb)]:	Define VC Animations
000000.000: Lockable Lever[O6::GPC MODE 1]:	Define VC Animations()
000000.000: Lockable Lever[O6::GPC MODE 2]:	Define VC Animations()
000000.000: Lockable Lever[O6::GPC MODE 3]:	Define VC Animations()
000000.000: Lockable Lever[O6::GPC MODE 4]:	Define VC Animations()
000000.000: Lockable Lever[O6::GPC MODE 5]:	Define VC Animations()
000000.000: BasicPanel[O7]:	Define VC Animations. 0 components
000000.000: BasicPanel[O8]:	Define VC Animations. 3 components
000000.000: STANDARD SWITCH[O8::Radar Altimeter 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[O8::Radar Altimeter 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[O8::Annunciator Lamp Test]:	Define VC Animations()
000000.000: BasicPanel[O9]:	Define VC Animations. 0 components
000000.000: BasicPanel[O13]:	Define VC Animations. 0 components
000000.000: BasicPanel[O14]:	Define VC Animations. 1 components
000000.000: STANDARD SWITCH[O14::L OMS ENG VLV]:	Define VC Animations()
000000.000: BasicPanel[O15]:	Define VC Animations. 0 components
000000.000: BasicPanel[O16]:	Define VC Animations. 1 components
000000.000: STANDARD SWITCH[O16::R OMS ENG VLV]:	Define VC Animations()
000000.000: BasicPanel[O17]:	Define VC Animations. 5 components
000000.000: STANDARD SWITCH[O17::EIU L-C]:	Define VC Animations()
000000.000: STANDARD SWITCH[O17::EIU C-R]:	Define VC Animations()
000000.000: STANDARD SWITCH[O17::EIU R-L]:	Define VC Animations()
000000.000: STANDARD SWITCH[O17::MEC 1 Power]:	Define VC Animations()
000000.000: STANDARD SWITCH[O17::MEC 2 Power]:	Define VC Animations()
000000.000: BasicPanel[L9]:	Define VC Animations. 0 components
000000.000: PanelA6U: DefineVC called
000000.000: Panel A7/A8:	Define VC
000000.000: BasicPanel[A1U]:	Define VC Animations. 12 components
000000.000: STANDARD SWITCH[A1U::SLEW AZIMUTH]:	Define VC Animations()
000000.000: STANDARD SWITCH[A1U::SLEW EL]:	Define VC Animations()
000000.000: STANDARD SWITCH[A1U::SLEW RATE]:	Define VC Animations()
000000.000: STANDARD SWITCH[A1U::CONTROL]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[A1U::STEERING MODE]:	Define VC Animations()
000000.000: STANDARD SWITCH[A1U::SEARCH]:	Define VC Animations()
000000.000: STANDARD SWITCH[A1U::POWER]:	Define VC Animations()
000000.000: STANDARD SWITCH[A1U::MODE]:	Define VC Animations()
000000.000: STANDARD SWITCH[A1U::RADAR OUTPUT]:	Define VC Animations()
BasicVCComponent[A1U::Scan Warn TB]:	Define VC Animations
BasicVCComponent[A1U::Track TB]:	Define VC Animations
BasicVCComponent[A1U::Search TB]:	Define VC Animations
000000.000: BasicPanel[A1L]:	Define VC Animations. 0 components
000000.000: BasicPanel[A1R]:	Define VC Animations. 0 components
000000.000: BasicPanel[AftMDU]:	Define VC Animations. 1 components
000000.000: BasicPanel[A2]:	Define VC Animations. 4 components
000000.000: STANDARD SWITCH[A2::DIGI DIS SELECT]:	Define VC Animations()
000000.000: STANDARD SWITCH[A2::X-PNTR SCALE]:	Define VC Animations()
BasicVCComponent[A2::Range/Elevation / Range Rate/Azimuth]:	Define VC Animations
BasicVCComponent[A2::KEY]:	Define VC Animations
000000.000: BasicPanel[A3]:	Define VC Animations. 0 components
000000.000: BasicPanel[A4]:	Define VC Animations. 3 components
000000.000: STANDARD SWITCH[A4::Mission Timer]:	Define VC Animations()
BasicVCComponent[A4::Mission Time]:	Define VC Animations
BasicVCComponent[A4::Event Time]:	Define VC Animations
000000.000: BasicPanel[A6U]:	Define VC Animations. 52 components
000000.000: STANDARD SWITCH[A6U::SENSE]:	Define VC Animations()
000000.000: Lockable Lever[A6U::Aft Flt Cntlr Pwr]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Retention Logic Power Sys 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Retention Logic Power Sys 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Ret Latch 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Ret Latch 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Ret Latch 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Ret Latch 4]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Ret Latch 5]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[A6U::Payload Select]:	Define VC Animations()
BasicVCComponent[A6U::Payload Ret Latch1 Tkbk]:	Define VC Animations
BasicVCComponent[A6U::Payload Ret Latch2 Tkbk]:	Define VC Animations
BasicVCComponent[A6U::Payload Ret Latch3 Tkbk]:	Define VC Animations
BasicVCComponent[A6U::Payload Ret Latch4 Tkbk]:	Define VC Animations
BasicVCComponent[A6U::Payload Ret Latch5 Tkbk]:	Define VC Animations
BasicVCComponent[A6U::Payload Latch1 RTL]:	Define VC Animations
BasicVCComponent[A6U::Payload Latch2 RTL]:	Define VC Animations
BasicVCComponent[A6U::Payload Latch3 RTL]:	Define VC Animations
BasicVCComponent[A6U::Payload Latch4 RTL]:	Define VC Animations
BasicVCComponent[A6U::Payload Latch5 RTL]:	Define VC Animations
000000.000: STANDARD SWITCH[A6U::ADI Attitude]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::ADI Error]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::ADI Rate]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Annunciator Bus Select]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Annunciator Lamp Test]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Event Timer Mode]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Event Timer Control]:	Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Event Timer Timer]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI1]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI2]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI3]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI4]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI5]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI6]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI7]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI8]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI9]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI10]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI11]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI12]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI13]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI14]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI15]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI16]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI17]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI18]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI19]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI20]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI21]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI22]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI23]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI24]:	Define VC Animations()
000000.000: BasicPanel[A7U]:	Define VC Animations. 50 components
BasicVCComponent[A7U::Camera Power A Tb]:	Define VC Animations
BasicVCComponent[A7U::Camera Power B Tb]:	Define VC Animations
BasicVCComponent[A7U::Camera Power C Tb]:	Define VC Animations
BasicVCComponent[A7U::Camera Power D Tb]:	Define VC Animations
BasicVCComponent[A7U::Camera Power RMS Tb]:	Define VC Animations
000000.000: PUSH BUTTON INDICATOR[A7U::Master Alarm]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input A]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input B]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input C]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input D]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input RMS]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input Flt Deck]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input Mid Deck]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input PL 1]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input PL 2]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input PL 3]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input MUX 1]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input MUX 2]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input Test]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output Mon 1]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output Mon 2]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output Down Link]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output DTV]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output MUX 1L]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output MUX 1R]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output MUX 2L]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output MUX 2R]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Menu ALC]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Menu Man Gain]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Menu Color Bal/LT Level]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Mode 1]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Mode 2]:	Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Mode 3]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::Camera Power A]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::Camera Power B]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::Camera Power C]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::Camera Power D]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::Camera Power RMS]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PAN]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::TILT]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::CAMERA_RATE]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD FWD STBD]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD FWD PORT]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD MID STBD]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD MID PORT]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD AFT STBD]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD AFT PORT]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FWD BHD]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD DOCKING]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7U::RMS SPOTLIGHT PORT]:	Define VC Animations()
000000.000: BasicPanel[A8]:	Define VC Animations. 59 components
000000.000: STANDARD SWITCH[A8::Port RMS Latches]:	Define VC Animations()
000000.000: STANDARD SWITCH[A8::Stbd MPM Latches]:	Define VC Animations()
000000.000: STANDARD SWITCH[A8::Port MPM Deploy]:	Define VC Animations()
000000.000: STANDARD SWITCH[A8::Stbd MPM Deploy]:	Define VC Animations()
000000.000: STANDARD SWITCH[A8::EE Mode]:	Define VC Animations()
000000.000: STANDARD SWITCH[A8::EE Man Contr]:	Define VC Animations()
000000.000: Lockable Lever[A8::Shoulder Brace Release]:	Define VC Animations()
000000.000: STANDARD SWITCH[A8::RMS SELECT]:	Define VC Animations()
000000.000: STANDARD SWITCH[A8::Single/Direct Drive]:	Define VC Animations()
BasicVCComponent[A8::Port MRL Talkback]:	Define VC Animations
BasicVCComponent[A8::Stbd MRL Talkback]:	Define VC Animations
BasicVCComponent[A8::Port MPM Talkback]:	Define VC Animations
BasicVCComponent[A8::Stbd MPM Talkback]:	Define VC Animations
BasicVCComponent[A8::Port MRL RTL FWD]:	Define VC Animations
BasicVCComponent[A8::Port MRL RTL MID]:	Define VC Animations
BasicVCComponent[A8::Port MRL RTL AFT]:	Define VC Animations
BasicVCComponent[A8::Stbd MRL RTL FWD]:	Define VC Animations
BasicVCComponent[A8::Stbd MRL RTL MID]:	Define VC Animations
BasicVCComponent[A8::Stbd MRL RTL AFT]:	Define VC Animations
BasicVCComponent[A8::EE Capture]:	Define VC Animations
BasicVCComponent[A8::EE Extend]:	Define VC Animations
BasicVCComponent[A8::EE Close]:	Define VC Animations
BasicVCComponent[A8::EE Open]:	Define VC Animations
BasicVCComponent[A8::EE Rigid]:	Define VC Animations
BasicVCComponent[A8::EE Derigid]:	Define VC Animations
BasicVCComponent[A8::Shoulder Brace]:	Define VC Animations
BasicVCComponent[A8::Software Stop]:	Define VC Animations
000000.000: BASIC ROTARY SWITCH[A8::Parameter]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[A8::Joint]:	Define VC Animations()
000000.000: BASIC ROTARY SWITCH[A8::RMS Mode]:	Define VC Animations()
BasicVCComponent[A8::TEST]:	Define VC Animations
BasicVCComponent[A8::DIRECT]:	Define VC Animations
BasicVCComponent[A8::SINGLE]:	Define VC Animations
BasicVCComponent[A8::PL]:	Define VC Animations
BasicVCComponent[A8::ORB_LD]:	Define VC Animations
BasicVCComponent[A8::END_EFF]:	Define VC Animations
BasicVCComponent[A8::ORB_UNL]:	Define VC Animations
BasicVCComponent[A8::AUTO_4]:	Define VC Animations
BasicVCComponent[A8::AUTO_3]:	Define VC Animations
BasicVCComponent[A8::AUTO_2]:	Define VC Animations
BasicVCComponent[A8::AUTO_1]:	Define VC Animations
BasicVCComponent[A8::OPR_CMD]:	Define VC Animations
BasicVCComponent[A8::MCIU]:	Define VC Animations
BasicVCComponent[A8::ABE]:	Define VC Animations
BasicVCComponent[A8::GPC_DATA]:	Define VC Animations
BasicVCComponent[A8::SINGULAR]:	Define VC Animations
BasicVCComponent[A8::CONTR_ERR]:	Define VC Animations
BasicVCComponent[A8::STBD_TEMP]:	Define VC Animations
BasicVCComponent[A8::DERIZIDIZE]:	Define VC Animations
BasicVCComponent[A8::RELEASE]:	Define VC Animations
BasicVCComponent[A8::CHECK_CRT]:	Define VC Animations
BasicVCComponent[A8::REACH_LIM]:	Define VC Animations
BasicVCComponent[A8::PORT_TEMP]:	Define VC Animations
BasicVCComponent[A8::READY]:	Define VC Animations
BasicVCComponent[A8::IN_PROG]:	Define VC Animations
000000.000: PUSH BUTTON INDICATOR[A8::MASTER ALARM]:	Define VC Animations()
BasicVCComponent[A8::RMS]:	Define VC Animations
000000.000: BasicPanel[A7A3/A8A3]:	Define VC Animations. 73 components
BasicVCComponent[A7A3/A8A3::ADS]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::BDS]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::CDS]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::POWER ON(light)]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::APDS CIRCUIT PROTECT OFF(light)]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::RING ALIGNED]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::RING INITIAL POSITION]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::FIXERS OFF]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::HOOKS 1 OPEN]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::HOOKS 2 OPEN]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::LATCHES CLOSED]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::UNDOCK COMPLET]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::INITIAL CONTACT]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::CAPTURE CAPTURE]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::RING FORWARD]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::READY TO HOOK]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::INTERF SEALED]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::HOOKS 1 CLOSED]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::HOOKS 2 CLOSED]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::LATCHES OPEN]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::RING FINAL POSITION]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::Ap]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::Bp]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::Cp]:	Define VC Animations
BasicVCComponent[A7A3/A8A3::Pyro Protect Circuit Off]:	Define VC Animations
000000.000: STANDARD SWITCH[A7A3/A8A3::CNTL PNL PWR A]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::CNTL PNL PWR B]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::CNTL PNL PWR C]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::HTRS/DCU PWR H1]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::HTRS/DCU PWR H2/DCU]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::HTRS/DCU PWR H3/DCU]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::APDS PWR A]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::APDS PWR B]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::APDS PWR C]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::PYROS Ap]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::PYROS Bp]:	Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::PYROS Cp]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::LAMP TEST]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::POWER ON]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::POWER OFF]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::RING OUT]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::RING IN]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::APDS CIRC PROT OFF]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::CLOSE HOOKS]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::CLOSE LATCHES]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::FIXER OFF]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Pyro Circ Prot Off]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Pyro Circ Prot On]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Act Hooks Firing]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Pas Hooks Firing]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Open Hooks]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Open Latches]:	Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Undocking]:	Define VC Animations()
000000.000: BasicPanel[R10]:	Define VC Animations. 0 components
000000.000: BasicPanel[R11]:	Define VC Animations. 4 components
BasicVCComponent[R11::Aft Keyboard]:	Define VC Animations
000000.000: STANDARD SWITCH[R11::IDP/CRT 4 Power]:	Define VC Animations()
000000.000: STANDARD SWITCH[R11::IDP/CRT 4 Maj Func]:	Define VC Animations()
000000.000: BasicPanel[R13U]:	Define VC Animations. 0 components
000000.000: BasicPanel[R13L]:	Define VC Animations. 21 components
000000.000: STANDARD SWITCH[R13L::PL Bay Door SYS 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::PL Bay Door SYS 2]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::PL Bay Mech PWR SYS 1]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::PL Bay Mech PWR SYS 2]:	Define VC Animations()
000000.000: Lockable Lever[R13L::PL Bay Door]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::Latch Control SYS A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::Latch Control SYS B]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::Radiator Control SYS A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::Radiator Control SYS B]:	Define VC Animations()
000000.000: Lockable Lever[R13L::KU Antenna Direct Stow]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::KU Antenna]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::MMU GN2 SPLY ISOL VLV A]:	Define VC Animations()
000000.000: STANDARD SWITCH[R13L::MMU GN2 SPLY ISOL VLV B]:	Define VC Animations()
BasicVCComponent[R13L::PL Bay Door]:	Define VC Animations
BasicVCComponent[R13L::Latch STBD]:	Define VC Animations
BasicVCComponent[R13L::Latch PORT]:	Define VC Animations
BasicVCComponent[R13L::Radiator STBD]:	Define VC Animations
BasicVCComponent[R13L::Radiator PORT]:	Define VC Animations
BasicVCComponent[R13L::Ku Antenna]:	Define VC Animations
BasicVCComponent[R13L::MMU GN2 SPLY ISOL VLV A]:	Define VC Animations
BasicVCComponent[R13L::MMU GN2 SPLY ISOL VLV B]:	Define VC Animations
000000.000: (SpaceShuttleUltra) [INFO] Attachment count: 23
============================ ERROR: ===========================
Could not load vessel module: SSU_Tank
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
============================ ERROR: ===========================
Could not load vessel module: SSU_SRB
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
============================ ERROR: ===========================
Could not load vessel module: SSU_SRB
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
Regards
OK, you are definitively not running an unedited default scenario, as the "Launch Test" scenario doesn't have the vessel "SSU_Tank". I say "unedited" as it has the recent pad change to SSU_LC39... :shrug:
This should be the "Launch Test" scenario:
Code:
BEGIN_DESC
  STS-101 mission is 32 seconds from launch, about to enter the RSLS
  (Redundant sequence launch sequencer, onboard program to control liftoff).
  Hydraulics and engines are on and shuttle is ready in all respects to lift
  off. This is primarily a test of the interactions of the pad, MLP, and 
  launch sequence, but is also an excellent place to start for a quick-launch.
END_DESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 51683.424051
  Context SSU
END_ENVIRONMENT

BEGIN_FOCUS
  Ship STS-101
END_FOCUS

BEGIN_CAMERA
  TARGET STS-101
  MODE Extern
  POS 5.280000 52.170000 43.230000
  TRACKMODE Ground Earth
  GROUNDLOCATION -80.64542 28.58199 2.00
  FOV 10.00
END_CAMERA

BEGIN_MFD Left
  TYPE User
  MODE CRT
END_MFD

BEGIN_MFD Right
  TYPE User
  MODE CRT
END_MFD

BEGIN_MFD 3
  TYPE User
  MODE CRT
END_MFD

BEGIN_MFD 4
  TYPE User
  MODE CRT
END_MFD

BEGIN_MFD 5
  TYPE User
  MODE CRT
END_MFD

BEGIN_MFD 6
  TYPE User
  MODE CRT
END_MFD

BEGIN_MFD 7
  TYPE User
  MODE CRT
END_MFD

BEGIN_MFD 9
  TYPE User
  MODE CRT
END_MFD

BEGIN_MFD 10
  TYPE User
  MODE CRT
END_MFD

BEGIN_VC
END_VC

BEGIN_SHIPS
ISS:ProjectAlpha_ISS
  STATUS Orbiting Earth
  RPOS -6025002.08 -2396043.70 1843678.15
  RVEL -3146.174 6884.841 -1333.517
  AROT 110.00 -10.00 80.00
  PRPLEVEL 0:1.000
  IDS 0:1 100 1:2 100 2:3 100 3:4 100 4:5 100
  NAVFREQ 0 0
  XPDR 466
END
LC39A:SSU_LC39
  STATUS Landed Earth
  POS -80.6040720 28.6083850
  HEADING 270.00
  NAVFREQ 0 0
  OAA 0 0.0000
  GVA 0 0.0000
  VENT_HOOD 0 0.0000
  ETVAS 1 1.0000
  IAA 0 0.0000
  RSS 0 0.0000
  FSS_OWP 0 0.0000
  RSS_OWP 0 0.0000
  EAST_SRB_SFD 1 1.0000
  WEST_SRB_SFD 1 1.0000
  LCC_NAME LCC
END
LCC:SSU_LCC
  STATUS Landed Earth
  POS -80.6493245 28.5852249
  HEADING 35.60
  NAVFREQ 0 0
  LAUNCH_MJD 51683.424421
  PAD_NAME LC39A
END
MLP2:SSU_MLP
  STATUS Landed Earth
  ATTACHED 0:0,LC39A
  HEADING 0.00
  NAVFREQ 0 0
  T0_UMB 1 1.0000
END
STS-101:SpaceShuttleUltra
  STATUS Landed Earth
  POS 0.0000000 0.0000000
  HEADING 0.00
  ATTACHED 0:0,MLP2
  PRPLEVEL 0:1.000 1:1.000 2:0.944392 3:0.998 4:0.998 5:0.998 6:1.000 7:1.000 8:0.991913 11:0.020
  NAVFREQ 0 0
  MISSION STS-101
  CONFIGURATION 0
  GEAR 0 0.0000
  OPS 101
  PLB_CAM 0 -90.00000 -0.0 90.0000 0.0000 -90.0000 0.000 90.0000
@SUBSYSTEM HeEng_C
  PRESS 4200
  VALVES 1 1 0 0
@ENDSUBSYSTEM		;HeEng_C
@SUBSYSTEM HeEng_L
  PRESS 4200
  VALVES 1 1 0 0
@ENDSUBSYSTEM		;HeEng_L
@SUBSYSTEM HeEng_R
  PRESS 4200
  VALVES 1 1 0 0
@ENDSUBSYSTEM		;HeEng_R
@SUBSYSTEM HePneu
  PRESS 4200
  VALVES 1 1 0 
@ENDSUBSYSTEM		;HePneu
@SUBSYSTEM MPS_C
  SSME config 2
  VIE config 1
  DCU_chA config 3
  DCU_chB config 3
  CIE_chA config 1
  CIE_chB config 1
@ENDSUBSYSTEM		;MPS_C
@SUBSYSTEM MPS_L
  SSME config 2
  VIE config 1
  DCU_chA config 3
  DCU_chB config 3
  CIE_chA config 1
  CIE_chB config 1
@ENDSUBSYSTEM		;MPS_L
@SUBSYSTEM MPS_R
  SSME config 2
  VIE config 1
  DCU_chA config 3
  DCU_chB config 3
  CIE_chA config 1
  CIE_chB config 1
@ENDSUBSYSTEM		;MPS_R
@SUBSYSTEM SimpleGPCSystem
  @BEGINSOFTWARE ATVC_SOP
  CONFIG 1
  @ENDSOFTWARE 
@ENDSUBSYSTEM		;SimpleGPCSystem
@SUBSYSTEM ETUmbDoors
  ET_DOORS 1.000000 1.000000
  ET_DOOR_LATCHES 0.000000 1.000000 1.000000
@ENDSUBSYSTEM		;ETUmbDoors
@SUBSYSTEM PayloadBay
  DOOR_PORT 0 0.0000
  DOOR_STBD 0 0.0000
  RADIATOR_PORT 0 0.0000
  RADIATOR_STBD 0 0.0000
  RADLATCH_PORT 0 0.0000
  RADLATCH_STBD 0 0.0000
  DOORLATCH0 0 0.0000
  DOORLATCH1 0 0.0000
  DOORLATCH2 0 0.0000
  DOORLATCH3 0 0.0000
  DOORLATCH4 0 0.0000
  DOORLATCH5 0 0.0000
  DOORLATCH6 0 0.0000
  DOORLATCH7 0 0.0000
  KUBAND 0 0.0000
@ENDSUBSYSTEM		;PayloadBay
@SUBSYSTEM RMS
  ARM_STATUS 0.500000 0.013605 0.014688 0.500000 0.500000 0.500000
  SHOULDER_BRACE 1.000000
  GRAPPLE 1 1.0000
  RIGIDIZE 1 1.0000
  EXTEND 1 1.0000
  RMS_ELBOW_CAM 0.0000 0.0000
  RMS_ROLLOUT 0 0.0000
  RMS_LATCHES 0 0.0000
@ENDSUBSYSTEM		;RMS
  @PANEL F2
  @ENDPANEL 
  @PANEL F4
  @ENDPANEL 
  @PANEL F6
  @OBJECT "CDR1"
  DISPLAY 3
  MENU 2
  @ENDOBJECT
  @OBJECT "CDR2"
  DISPLAY 1
  MENU 1
  @ENDOBJECT
  "Cdr Flt Cntlr Pwr" ON
  @ENDPANEL 
  @PANEL F7
  @OBJECT "CRT1"
  DISPLAY 0
  MENU 3
  @ENDOBJECT
  @OBJECT "CRT2"
  DISPLAY 0
  MENU 3
  @ENDOBJECT
  @OBJECT "CRT3"
  DISPLAY 0
  MENU 3
  @ENDOBJECT
  @OBJECT "MFD1"
  DISPLAY 4
  MENU 2
  @ENDOBJECT
  @OBJECT "MFD2"
  DISPLAY 3
  MENU 2
  @ENDOBJECT
  "Event Time" 32 0.000000 1 0
  @ENDPANEL 
  @PANEL F8
  @OBJECT "PLT1"
  DISPLAY 1
  MENU 1
  @ENDOBJECT
  @OBJECT "PLT2"
  DISPLAY 4
  MENU 2
  @ENDOBJECT
  "Plt Flt Cntlr Pwr" ON
  @ENDPANEL 
  @PANEL R2
  "Boiler1 N2 Supply" ON
  "Boiler2 N2 Supply" ON
  "Boiler3 N2 Supply" ON
  "Boiler1 Power" ON
  "Boiler2 Power" ON
  "Boiler3 Power" ON
  "Boiler1 Cntlr/Htr" A
  "Boiler2 Cntlr/Htr" A
  "Boiler3 Cntlr/Htr" A
  "APU1 Operate" START/RUN
  "APU2 Operate" START/RUN
  "APU3 Operate" START/RUN
  "Hyd Main Pump Press 1" NORM
  "Hyd Main Pump Press 2" NORM
  "Hyd Main Pump Press 3" NORM
  "APU1 Cntlr Pwr" ON
  "APU2 Cntlr Pwr" ON
  "APU3 Cntlr Pwr" ON
  "APU1 Fuel Tank Valve" OPEN
  "APU2 Fuel Tank Valve" OPEN
  "APU3 Fuel Tank Valve" OPEN
  "ET Umb Centerline Latch" GND
  "ET Umb Left Door" OFF
  "ET Umb Left Door Latch" OFF
  "ET Umb Right Door" OFF
  "ET Umb Right Door Latch" OFF
  "MPS Pwr Left AC2" [1]
  "MPS Pwr Ctr AC1" [1]
  "MPS Pwr Right AC3" [1]
  "MPS Pwr Left AC3" [1]
  "MPS Pwr Ctr AC2" [1]
  "MPS Pwr Right AC1" [1]
  "MPS He Isol A Left" OPEN
  "MPS He Isol A Ctr" OPEN
  "MPS He Isol A Right" OPEN
  "MPS He Isol B Left" OPEN
  "MPS He Isol B Ctr" OPEN
  "MPS He Isol B Right" OPEN
  "MPS PRPLT Dump Sequence" GPC
  "MPS PRPLT Backup LH2 vlv" GPC
  "Pneu L Eng He XOVR" GPC
  "Pneu He Isol" OPEN
  "He Interconnect Left" GPC
  "He Interconnect Ctr" GPC
  "He Interconnect Right" GPC
  "LH2 Ullage Press" AUTO
  @ENDPANEL
  @PANEL O6
  "L GLRSHLD FLOOD" VAR
  "S TRK DR CNTL SYS1 Cover" [0]
  "S TRK DR CNTL SYS2 Cover" [0]
  "S TRK DR CNTL SYS1" OFF
  "S TRK DR CNTL SYS2" OFF
  "GPC_POWER_1_COVER" [0]
  "GPC_POWER_2_COVER" [0]
  "GPC_POWER_3_COVER" [0]
  "GPC_POWER_4_COVER" [0]
  "GPC_POWER_5_COVER" [0]
  "GPC POWER 1" ON
  "GPC POWER 2" ON
  "GPC POWER 3" ON
  "GPC POWER 4" ON
  "GPC POWER 5" ON
  "GPC_OUTPUT_1_COVER" [0]
  "GPC_OUTPUT_2_COVER" [0]
  "GPC_OUTPUT_3_COVER" [0]
  "GPC_OUTPUT_4_COVER" [0]
  "GPC_OUTPUT_5_COVER" [0]
  "GPC OUTPUT 1" NORMAL
  "GPC OUTPUT 2" NORMAL
  "GPC OUTPUT 3" NORMAL
  "GPC OUTPUT 4" NORMAL
  "GPC OUTPUT 5" BACKUP
  "IPL SOURCE" OFF
  "GPC MODE 1" RUN
  "GPC MODE 2" RUN
  "GPC MODE 3" RUN
  "GPC MODE 4" RUN
  "GPC MODE 5" RUN
  @ENDPANEL 
  @PANEL O8
  "Radar Altimeter 1" ON
  "Radar Altimeter 2" ON
  @ENDPANEL 
  @PANEL R11
  @ENDPANEL 
  @PANEL R13L
  "PL Bay Door SYS 1" DISABLE
  "PL Bay Door SYS 2" DISABLE
  "PL Bay Mech PWR SYS 1" OFF
  "PL Bay Mech PWR SYS 2" OFF
  "PL Bay Door" STOP
  "Latch Control SYS A" OFF
  "Latch Control SYS B" OFF
  "Radiator Control SYS A" OFF
  "Radiator Control SYS B" OFF
  "KU Antenna Direct Stow" OFF
  "KU Antenna" GND
  @ENDPANEL 
  @PANEL A6U
  "SENSE" [0]
  @ENDPANEL 
  @PANEL AftMDU
  @ENDPANEL 
  @PANEL A7A3/A8A3
  "SYSTEM POWER MNA" [0]
  "SYSTEM POWER MNB" [0]
  "PYRO POWER MNA" [0]
  "PYRO POWER MNC" [0]
  "SYS1 VENT ISOL" [0]
  "SYS1 VENT" [0]
  "SYS2 VENT ISOL" [0]
  "SYS2 VENT" [0]
  "PSU POWER MNA" [0]
  "PSU POWER MNB" [0]
  "LIGHTS AIRLOCK 1-4" [0]
  "LIGHTS AIRLOCK 2-3" [0]
  "LIGHTS DOCKING TRUSS FWD" [0]
  "LIGHTS DOCKING TRUSS AFT" [0]
  "ARLK/TNL FAN A" [0]
  "ARLK/TNL FAN B" [0]
  "LIGHTS C/L VESTIBULE PORT" [0]
  "LIGHTS C/L VESTIBULE STBD" [0]
  "CNTL PNL PWR A" OFF
  "CNTL PNL PWR B" OFF
  "CNTL PNL PWR C" OFF
  "HTRS/DCU PWR H1" OFF
  "HTRS/DCU PWR H2/DCU" OFF
  "HTRS/DCU PWR H3/DCU" OFF
  "APDS PWR A" OFF
  "APDS PWR B" OFF
  "APDS PWR C" OFF
  "PYROS Ap" OFF
  "PYROS Bp" OFF
  "PYROS Cp" OFF
  @ENDPANEL 
  @PANEL C3
  "LOMS Arm" ARM/PRESS
  "ROMS Arm" ARM/PRESS
  "BFC CRT Display" ON
  "BFC CRT Select" 2+3
  "LADP Stow Enable" INHIBIT
  "RADP Stow Enable" INHIBIT
  "LADP Deploy" STOW
  "RADP Deploy" STOW
  "MAIN ENGINE LIMIT SHUT DN" AUTO
  "SSME Left S/D PB Cover" [0]
  "SSME Ctr S/D PB Cover" [0]
  "SSME Right S/D PB Cover" [0]
  "SRB Separation" AUTO
  "SRB Separation PB Cover" [0]
  "ET Separation" AUTO
  "ET Separation PB Cover" [0]
  @ENDPANEL 
  @PANEL O17
  "EIU L-C" ON
  "EIU C-R" ON
  "EIU R-L" ON
  "MEC 1 Power" ON
  "MEC 2 Power" ON
  @ENDPANEL 
  @PANEL A1U
  "SLEW RATE" SLOW
  "CONTROL" PANEL
  "STEERING MODE" MAN SLEW
  "POWER" OFF
  "MODE" RDR PASSIVE
  "RADAR OUTPUT" LOW
  @ENDPANEL 
@SUBSYSTEM MTU
  MET_RUNNING 0
  MET0 0.000000
  MET1 0.000000
  MET2 0.000000
@ENDSUBSYSTEM		;MTU
@SUBSYSTEM IDP1
  IDP1 SPEC 65535
  IDP1 DISP 65535
@ENDSUBSYSTEM		;IDP1
@SUBSYSTEM IDP2
  IDP2 SPEC 65535
  IDP2 DISP 18
@ENDSUBSYSTEM		;IDP2
@SUBSYSTEM IDP3
  IDP3 SPEC 65535
  IDP3 DISP 18
@ENDSUBSYSTEM		;IDP3
@SUBSYSTEM IDP4
  IDP4 SPEC 65535
  IDP4 DISP 65535
@ENDSUBSYSTEM		;IDP4
@SUBSYSTEM ADPS
  LEFT_AIRDATAPROBE 1 3 0
  RIGHT_AIRDATAPROBE 1 3 0
@ENDSUBSYSTEM		;ADPS
@SUBSYSTEM APU1
  APU1_State 2
  APU1_FuelPress 1475.143826
  APU1_HydPress 2994.599475
  APU1_Speed 101.695439
@ENDSUBSYSTEM		;APU1
@SUBSYSTEM APU2
  APU2_State 2
  APU2_FuelPress 1461.373518
  APU2_HydPress 2999.972076
  APU2_Speed 91.375667
@ENDSUBSYSTEM		;APU2
@SUBSYSTEM APU3
  APU3_State 2
  APU3_FuelPress 1436.310257
  APU3_HydPress 2984.859951
  APU3_Speed 99.583206
@ENDSUBSYSTEM		;APU3
END
ET:SSU_SLWT
  STATUS Orbiting Earth
  PRPLEVEL 0:0.996000
  ATTACHED 0:20,STS-101
END
LSRB:SSU_LSRB_RSRM
  STATUS Orbiting Earth
  ATTACHED 0:21,STS-101
END
RSRB:SSU_RSRB_RSRM
  STATUS Orbiting Earth
  ATTACHED 0:22,STS-101
END
END_SHIPS
 

DaveS

Space Shuttle Ultra Project co-developer
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When you build the solution in VS, how many successful projects are listed in the output log? It should be 15 with one skipped (libUltraTests).
 

ovrocm

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OK, you are definitively not running an unedited default scenario, as the "Launch Test" scenario doesn't have the vessel "SSU_Tank". I say "unedited" as it has the recent pad change to SSU_LC39...
This should be the "Launch Test" scenario:
That's the problem, this is exactly the scenario with which I've got the CTD. In order to confirm that, I tried to run using the scenario you just posted, but no joy.

This is the scenario I'm running:

Code:
BEGIN_DESC
  STS-101 mission is 32 seconds from launch, about to enter the RSLS
  (Redundant sequence launch sequencer, onboard program to control liftoff).
  Hydraulics and engines are on and shuttle is ready in all respects to lift
  off. This is primarily a test of the interactions of the pad, MLP, and 
  launch sequence, but is also an excellent place to start for a quick-launch.
END_DESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 51683.424051
  Context SSU
END_ENVIRONMENT

BEGIN_FOCUS
  Ship STS-101
END_FOCUS

BEGIN_CAMERA
  TARGET STS-101
  MODE Extern
  POS 5.280000 52.170000 43.230000
  TRACKMODE Ground Earth
  GROUNDLOCATION -80.64542 28.58199 2.00
  FOV 10.00
END_CAMERA

BEGIN_MFD Left
  TYPE User
  MODE CRT
END_MFD

BEGIN_MFD Right
  TYPE User
  MODE CRT
END_MFD

BEGIN_MFD 3
  TYPE User
  MODE CRT
END_MFD

BEGIN_MFD 4
  TYPE User
  MODE CRT
END_MFD

BEGIN_MFD 5
  TYPE User
  MODE CRT
END_MFD

BEGIN_MFD 6
  TYPE User
  MODE CRT
END_MFD

BEGIN_MFD 7
  TYPE User
  MODE CRT
END_MFD

BEGIN_MFD 9
  TYPE User
  MODE CRT
END_MFD

BEGIN_MFD 10
  TYPE User
  MODE CRT
END_MFD

BEGIN_VC
END_VC

BEGIN_SHIPS
ISS:ProjectAlpha_ISS
  STATUS Orbiting Earth
  RPOS -6025002.08 -2396043.70 1843678.15
  RVEL -3146.174 6884.841 -1333.517
  AROT 110.00 -10.00 80.00
  PRPLEVEL 0:1.000
  IDS 0:1 100 1:2 100 2:3 100 3:4 100 4:5 100
  NAVFREQ 0 0
  XPDR 466
END
LC39A:SSU_LC39
  STATUS Landed Earth
  POS -80.6040720 28.6083850
  HEADING 270.00
  NAVFREQ 0 0
  OAA 0 0.0000
  GVA 0 0.0000
  VENT_HOOD 0 0.0000
  ETVAS 1 1.0000
  IAA 0 0.0000
  RSS 0 0.0000
  FSS_OWP 0 0.0000
  RSS_OWP 0 0.0000
  EAST_SRB_SFD 1 1.0000
  WEST_SRB_SFD 1 1.0000
  LCC_NAME LCC
END
LCC:SSU_LCC
  STATUS Landed Earth
  POS -80.6493245 28.5852249
  HEADING 35.60
  NAVFREQ 0 0
  LAUNCH_MJD 51683.424421
  PAD_NAME LC39A
END
MLP2:SSU_MLP
  STATUS Landed Earth
  ATTACHED 0:0,LC39A
  HEADING 0.00
  NAVFREQ 0 0
  T0_UMB 1 1.0000
END
STS-101:SpaceShuttleUltra
  STATUS Landed Earth
  POS 0.0000000 0.0000000
  HEADING 0.00
  ATTACHED 0:0,MLP2
  PRPLEVEL 0:1.000 1:1.000 2:0.944392 3:0.998 4:0.998 5:0.998 6:1.000 7:1.000 8:0.991913 11:0.020
  NAVFREQ 0 0
  MISSION STS-101
  CONFIGURATION 0
  GEAR 0 0.0000
  OPS 101
  PLB_CAM 0 -90.00000 -0.0 90.0000 0.0000 -90.0000 0.000 90.0000
@SUBSYSTEM HeEng_C
  PRESS 4200
  VALVES 1 1 0 0
@ENDSUBSYSTEM		;HeEng_C
@SUBSYSTEM HeEng_L
  PRESS 4200
  VALVES 1 1 0 0
@ENDSUBSYSTEM		;HeEng_L
@SUBSYSTEM HeEng_R
  PRESS 4200
  VALVES 1 1 0 0
@ENDSUBSYSTEM		;HeEng_R
@SUBSYSTEM HePneu
  PRESS 4200
  VALVES 1 1 0 
@ENDSUBSYSTEM		;HePneu
@SUBSYSTEM MPS_C
  SSME config 2
  VIE config 1
  DCU_chA config 3
  DCU_chB config 3
  CIE_chA config 1
  CIE_chB config 1
@ENDSUBSYSTEM		;MPS_C
@SUBSYSTEM MPS_L
  SSME config 2
  VIE config 1
  DCU_chA config 3
  DCU_chB config 3
  CIE_chA config 1
  CIE_chB config 1
@ENDSUBSYSTEM		;MPS_L
@SUBSYSTEM MPS_R
  SSME config 2
  VIE config 1
  DCU_chA config 3
  DCU_chB config 3
  CIE_chA config 1
  CIE_chB config 1
@ENDSUBSYSTEM		;MPS_R
@SUBSYSTEM SimpleGPCSystem
  @BEGINSOFTWARE ATVC_SOP
  CONFIG 1
  @ENDSOFTWARE 
@ENDSUBSYSTEM		;SimpleGPCSystem
@SUBSYSTEM ETUmbDoors
  ET_DOORS 1.000000 1.000000
  ET_DOOR_LATCHES 0.000000 1.000000 1.000000
@ENDSUBSYSTEM		;ETUmbDoors
@SUBSYSTEM PayloadBay
  DOOR_PORT 0 0.0000
  DOOR_STBD 0 0.0000
  RADIATOR_PORT 0 0.0000
  RADIATOR_STBD 0 0.0000
  RADLATCH_PORT 0 0.0000
  RADLATCH_STBD 0 0.0000
  DOORLATCH0 0 0.0000
  DOORLATCH1 0 0.0000
  DOORLATCH2 0 0.0000
  DOORLATCH3 0 0.0000
  DOORLATCH4 0 0.0000
  DOORLATCH5 0 0.0000
  DOORLATCH6 0 0.0000
  DOORLATCH7 0 0.0000
  KUBAND 0 0.0000
@ENDSUBSYSTEM		;PayloadBay
@SUBSYSTEM RMS
  ARM_STATUS 0.500000 0.013605 0.014688 0.500000 0.500000 0.500000
  SHOULDER_BRACE 1.000000
  GRAPPLE 1 1.0000
  RIGIDIZE 1 1.0000
  EXTEND 1 1.0000
  RMS_ELBOW_CAM 0.0000 0.0000
  RMS_ROLLOUT 0 0.0000
  RMS_LATCHES 0 0.0000
@ENDSUBSYSTEM		;RMS
  @PANEL F2
  @ENDPANEL 
  @PANEL F4
  @ENDPANEL 
  @PANEL F6
  @OBJECT "CDR1"
  DISPLAY 3
  MENU 2
  @ENDOBJECT
  @OBJECT "CDR2"
  DISPLAY 1
  MENU 1
  @ENDOBJECT
  "Cdr Flt Cntlr Pwr" ON
  @ENDPANEL 
  @PANEL F7
  @OBJECT "CRT1"
  DISPLAY 0
  MENU 3
  @ENDOBJECT
  @OBJECT "CRT2"
  DISPLAY 0
  MENU 3
  @ENDOBJECT
  @OBJECT "CRT3"
  DISPLAY 0
  MENU 3
  @ENDOBJECT
  @OBJECT "MFD1"
  DISPLAY 4
  MENU 2
  @ENDOBJECT
  @OBJECT "MFD2"
  DISPLAY 3
  MENU 2
  @ENDOBJECT
  "Event Time" 32 0.000000 1 0
  @ENDPANEL 
  @PANEL F8
  @OBJECT "PLT1"
  DISPLAY 1
  MENU 1
  @ENDOBJECT
  @OBJECT "PLT2"
  DISPLAY 4
  MENU 2
  @ENDOBJECT
  "Plt Flt Cntlr Pwr" ON
  @ENDPANEL 
  @PANEL R2
  "Boiler1 N2 Supply" ON
  "Boiler2 N2 Supply" ON
  "Boiler3 N2 Supply" ON
  "Boiler1 Power" ON
  "Boiler2 Power" ON
  "Boiler3 Power" ON
  "Boiler1 Cntlr/Htr" A
  "Boiler2 Cntlr/Htr" A
  "Boiler3 Cntlr/Htr" A
  "APU1 Operate" START/RUN
  "APU2 Operate" START/RUN
  "APU3 Operate" START/RUN
  "Hyd Main Pump Press 1" NORM
  "Hyd Main Pump Press 2" NORM
  "Hyd Main Pump Press 3" NORM
  "APU1 Cntlr Pwr" ON
  "APU2 Cntlr Pwr" ON
  "APU3 Cntlr Pwr" ON
  "APU1 Fuel Tank Valve" OPEN
  "APU2 Fuel Tank Valve" OPEN
  "APU3 Fuel Tank Valve" OPEN
  "ET Umb Centerline Latch" GND
  "ET Umb Left Door" OFF
  "ET Umb Left Door Latch" OFF
  "ET Umb Right Door" OFF
  "ET Umb Right Door Latch" OFF
  "MPS Pwr Left AC2" [1]
  "MPS Pwr Ctr AC1" [1]
  "MPS Pwr Right AC3" [1]
  "MPS Pwr Left AC3" [1]
  "MPS Pwr Ctr AC2" [1]
  "MPS Pwr Right AC1" [1]
  "MPS He Isol A Left" OPEN
  "MPS He Isol A Ctr" OPEN
  "MPS He Isol A Right" OPEN
  "MPS He Isol B Left" OPEN
  "MPS He Isol B Ctr" OPEN
  "MPS He Isol B Right" OPEN
  "MPS PRPLT Dump Sequence" GPC
  "MPS PRPLT Backup LH2 vlv" GPC
  "Pneu L Eng He XOVR" GPC
  "Pneu He Isol" OPEN
  "He Interconnect Left" GPC
  "He Interconnect Ctr" GPC
  "He Interconnect Right" GPC
  "LH2 Ullage Press" AUTO
  @ENDPANEL
  @PANEL O6
  "L GLRSHLD FLOOD" VAR
  "S TRK DR CNTL SYS1 Cover" [0]
  "S TRK DR CNTL SYS2 Cover" [0]
  "S TRK DR CNTL SYS1" OFF
  "S TRK DR CNTL SYS2" OFF
  "GPC_POWER_1_COVER" [0]
  "GPC_POWER_2_COVER" [0]
  "GPC_POWER_3_COVER" [0]
  "GPC_POWER_4_COVER" [0]
  "GPC_POWER_5_COVER" [0]
  "GPC POWER 1" ON
  "GPC POWER 2" ON
  "GPC POWER 3" ON
  "GPC POWER 4" ON
  "GPC POWER 5" ON
  "GPC_OUTPUT_1_COVER" [0]
  "GPC_OUTPUT_2_COVER" [0]
  "GPC_OUTPUT_3_COVER" [0]
  "GPC_OUTPUT_4_COVER" [0]
  "GPC_OUTPUT_5_COVER" [0]
  "GPC OUTPUT 1" NORMAL
  "GPC OUTPUT 2" NORMAL
  "GPC OUTPUT 3" NORMAL
  "GPC OUTPUT 4" NORMAL
  "GPC OUTPUT 5" BACKUP
  "IPL SOURCE" OFF
  "GPC MODE 1" RUN
  "GPC MODE 2" RUN
  "GPC MODE 3" RUN
  "GPC MODE 4" RUN
  "GPC MODE 5" RUN
  @ENDPANEL 
  @PANEL O8
  "Radar Altimeter 1" ON
  "Radar Altimeter 2" ON
  @ENDPANEL 
  @PANEL R11
  @ENDPANEL 
  @PANEL R13L
  "PL Bay Door SYS 1" DISABLE
  "PL Bay Door SYS 2" DISABLE
  "PL Bay Mech PWR SYS 1" OFF
  "PL Bay Mech PWR SYS 2" OFF
  "PL Bay Door" STOP
  "Latch Control SYS A" OFF
  "Latch Control SYS B" OFF
  "Radiator Control SYS A" OFF
  "Radiator Control SYS B" OFF
  "KU Antenna Direct Stow" OFF
  "KU Antenna" GND
  @ENDPANEL 
  @PANEL A6U
  "SENSE" [0]
  @ENDPANEL 
  @PANEL AftMDU
  @ENDPANEL 
  @PANEL A7A3/A8A3
  "SYSTEM POWER MNA" [0]
  "SYSTEM POWER MNB" [0]
  "PYRO POWER MNA" [0]
  "PYRO POWER MNC" [0]
  "SYS1 VENT ISOL" [0]
  "SYS1 VENT" [0]
  "SYS2 VENT ISOL" [0]
  "SYS2 VENT" [0]
  "PSU POWER MNA" [0]
  "PSU POWER MNB" [0]
  "LIGHTS AIRLOCK 1-4" [0]
  "LIGHTS AIRLOCK 2-3" [0]
  "LIGHTS DOCKING TRUSS FWD" [0]
  "LIGHTS DOCKING TRUSS AFT" [0]
  "ARLK/TNL FAN A" [0]
  "ARLK/TNL FAN B" [0]
  "LIGHTS C/L VESTIBULE PORT" [0]
  "LIGHTS C/L VESTIBULE STBD" [0]
  "CNTL PNL PWR A" OFF
  "CNTL PNL PWR B" OFF
  "CNTL PNL PWR C" OFF
  "HTRS/DCU PWR H1" OFF
  "HTRS/DCU PWR H2/DCU" OFF
  "HTRS/DCU PWR H3/DCU" OFF
  "APDS PWR A" OFF
  "APDS PWR B" OFF
  "APDS PWR C" OFF
  "PYROS Ap" OFF
  "PYROS Bp" OFF
  "PYROS Cp" OFF
  @ENDPANEL 
  @PANEL C3
  "LOMS Arm" ARM/PRESS
  "ROMS Arm" ARM/PRESS
  "BFC CRT Display" ON
  "BFC CRT Select" 2+3
  "LADP Stow Enable" INHIBIT
  "RADP Stow Enable" INHIBIT
  "LADP Deploy" STOW
  "RADP Deploy" STOW
  "MAIN ENGINE LIMIT SHUT DN" AUTO
  "SSME Left S/D PB Cover" [0]
  "SSME Ctr S/D PB Cover" [0]
  "SSME Right S/D PB Cover" [0]
  "SRB Separation" AUTO
  "SRB Separation PB Cover" [0]
  "ET Separation" AUTO
  "ET Separation PB Cover" [0]
  @ENDPANEL 
  @PANEL O17
  "EIU L-C" ON
  "EIU C-R" ON
  "EIU R-L" ON
  "MEC 1 Power" ON
  "MEC 2 Power" ON
  @ENDPANEL 
  @PANEL A1U
  "SLEW RATE" SLOW
  "CONTROL" PANEL
  "STEERING MODE" MAN SLEW
  "POWER" OFF
  "MODE" RDR PASSIVE
  "RADAR OUTPUT" LOW
  @ENDPANEL 
@SUBSYSTEM MTU
  MET_RUNNING 0
  MET0 0.000000
  MET1 0.000000
  MET2 0.000000
@ENDSUBSYSTEM		;MTU
@SUBSYSTEM IDP1
  IDP1 SPEC 65535
  IDP1 DISP 65535
@ENDSUBSYSTEM		;IDP1
@SUBSYSTEM IDP2
  IDP2 SPEC 65535
  IDP2 DISP 18
@ENDSUBSYSTEM		;IDP2
@SUBSYSTEM IDP3
  IDP3 SPEC 65535
  IDP3 DISP 18
@ENDSUBSYSTEM		;IDP3
@SUBSYSTEM IDP4
  IDP4 SPEC 65535
  IDP4 DISP 65535
@ENDSUBSYSTEM		;IDP4
@SUBSYSTEM ADPS
  LEFT_AIRDATAPROBE 1 3 0
  RIGHT_AIRDATAPROBE 1 3 0
@ENDSUBSYSTEM		;ADPS
@SUBSYSTEM APU1
  APU1_State 2
  APU1_FuelPress 1475.143826
  APU1_HydPress 2994.599475
  APU1_Speed 101.695439
@ENDSUBSYSTEM		;APU1
@SUBSYSTEM APU2
  APU2_State 2
  APU2_FuelPress 1461.373518
  APU2_HydPress 2999.972076
  APU2_Speed 91.375667
@ENDSUBSYSTEM		;APU2
@SUBSYSTEM APU3
  APU3_State 2
  APU3_FuelPress 1436.310257
  APU3_HydPress 2984.859951
  APU3_Speed 99.583206
@ENDSUBSYSTEM		;APU3
END
ET:SSU_SLWT
  STATUS Orbiting Earth
  PRPLEVEL 0:0.996000
  ATTACHED 0:20,STS-101
END
LSRB:SSU_LSRB_RSRM
  STATUS Orbiting Earth
  ATTACHED 0:21,STS-101
END
RSRB:SSU_RSRB_RSRM
  STATUS Orbiting Earth
  ATTACHED 0:22,STS-101
END
END_SHIPS
Like I told you, this problem only surfaced after I made an update to the SSUI files, before that it worked flawlessly.

Regards

---------- Post added at 04:40 PM ---------- Previous post was at 04:00 PM ----------

When you build the solution in VS, how many successful projects are listed in the output log? It should be 15 with one skipped (libUltraTests).
Hi DaveS,

This is the result of the compilation:

Code:
1>------ Compilação iniciada: Projeto: libUltra, Configuração: Release Win32 ------
1>kost_elements.cpp
1>kost_linalg.cpp
1>kost_math.cpp
1>kost_propagate.cpp
1>kost_shape.cpp
1>AerodynamicLookupTables.cpp
1>Averager.cpp
1>BasicValve.cpp
1>DiscInPort.cpp
1>DiscOutPort.cpp
1>DiscreteBundle.cpp
1>DiscreteBundleManager.cpp
1>DiscretePort.cpp
1>HydraulicActuatedValve.cpp
1>LambertBurnTargeting.cpp
1>MMUTapeImage.cpp
1>PEG4Targeting.cpp
1>PIDControl.cpp
1>PressureActuatedValve.cpp
1>Sensor.cpp
1>SolenoidValve.cpp
1>StateVectorPropagator.cpp
1>UltraMath.cpp
1>UltraUtils.cpp
1>ValveManager.cpp
1>libUltra_2017.vcxproj -> J:\ORBITER SSU\Orbitersdk\libUltra\.\lib\libUltra.lib
2>------ Compilação iniciada: Projeto: Atlantis, Configuração: Release Win32 ------
2>AnnunciatorControlAssembly.cpp
2>ASE_IUS.cpp
2>CISS.cpp
2>DeployedAssembly.cpp
2>ElectronicsAssembly1.cpp
2>ElectronicsAssembly2.cpp
2>GCIL.cpp
2>CRT.cpp
2>AerojetDAP.cpp
2>AODModule.cpp
2>AscentDAP.cpp
2>ATVC_SOP.cpp
2>ETSepSequence.cpp
2>GeneralDisplays.cpp
2>HALS_Compilations.cpp
2>HALS_Types.cpp
2>IOModule.cpp
2>IO_Control.cpp
2>Landing_SOP.cpp
2>j:\orbiter ssu\orbitersdk\space shuttle ultra\dps\generaldisplays.cpp(2509): warning C4244: '=': conversão de 'double' para 'int', possível perda de dados
2>MEC_SOP.cpp
2>MM801.cpp
2>MMU.cpp
2>MPS_Dedicated_Display_Driver.cpp
2>MPS_Dump.cpp
2>OMSBurnSoftware.cpp
2>OMS_TVC_Command_SOP.cpp
2>OMS_TVC_Feedback_SOP.cpp
2>OrbitDAP.cpp
2>OrbitTgtSoftware.cpp
2>RHC_RM.cpp
2>RHC_SOP.cpp
2>RPTA_RM.cpp
2>RPTA_SOP.cpp
2>RSLS.cpp
2>SBTC_RM.cpp
2>SBTC_SOP.cpp
2>SimpleGPC.cpp
2>SimpleGPCSoftware.cpp
2>SimpleGPCSystem.cpp
2>SRBSepSequence.cpp
2>SSME_Operations.cpp
2>SSME_SOP.cpp
2>StateVectorSoftware.cpp
2>Symbol.cpp
2>THC_RM.cpp
2>THC_SOP.cpp
2>TransitionDAP.cpp
2>DragChute.cpp
2>ACBus.cpp
2>ACBusSystem.cpp
2>ACMotor.cpp
2>ACMotorController.cpp
2>PRSD.cpp
2>IntAirlock.cpp
2>TunnelAdapterAssembly.cpp
2>RA.cpp
2>MasterEventsController.cpp
2>ComputerInterfaceElectronics.cpp
2>ComputerInterfaceElectronics_BLOCK_II.cpp
2>DigitalComputerUnit.cpp
2>DigitalComputerUnit_BLOCK_II.cpp
2>HeliumSystem.cpp
2>InputElectronics.cpp
2>InputElectronics_BLOCK_II.cpp
2>OutputElectronics.cpp
2>OutputElectronics_BLOCK_II.cpp
2>PneumaticControlAssembly.cpp
2>PowerSupplyElectronics.cpp
2>PowerSupplyElectronics_BLOCK_II.cpp
2>SSMEController.cpp
2>SSMEControllerSW.cpp
2>SSMEControllerSW_AD08.cpp
2>SSMEController_BLOCK_II.cpp
2>VehicleInterfaceElectronics.cpp
2>VehicleInterfaceElectronics_BLOCK_II.cpp
2>OMS.cpp
2>OMS_TVC.cpp
2>PayloadBay.cpp
2>ReentryDragTable.cpp
2>SSULua.cpp
2>T0UmbilicalReference.cpp
2>7SegDisp.cpp
2>7SegDisp_EventTime.cpp
2>7SegDisp_MissionTime.cpp
2>7SegDisp_RCSOMS_PRPLT_QTY.cpp
2>7SegDisp_RE_RRA.cpp
2>7SegDisp_RMS.cpp
2>AftMDU.cpp
2>AirDataProbeSystem.cpp
2>AP101S.cpp
2>APU.cpp
2>Atlantis.cpp
2>AtlantisSubsystem.cpp
2>AtlantisSubsystemDirector.cpp
2>ATVC.cpp
2>BasicExtAirlock.cpp
2>BasicLight.cpp
2>BasicMechMeter.cpp
2>BasicRotarySwitch.cpp
2>BasicSwitch.cpp
2>BIU.cpp
2>SSME_BLOCK_II.cpp
2>BusController.cpp
2>BusTerminal.cpp
2>CommModeHandler.cpp
2>EIU.cpp
2>ETUmbDoorSystem.cpp
2>ExtAirlock.cpp
2>GPC.cpp
2>GPCSoftware.cpp
2>HydActuator.cpp
2>IDP.cpp
2>IMU.cpp
2>Inverter.cpp
2>Latch.cpp
2>MasterTimingUnit.cpp
2>MCA.cpp
2>MDM.cpp
2>CircuitBreaker.cpp
2>Keyboard.cpp
2>MDU.cpp
2>MechActuator.cpp
2>Mission.cpp
2>MissionFileManagement.cpp
2>MPMSystems.cpp
2>MPS.cpp
2>ODS.cpp
2>MDU_AEPFD_Display.cpp
2>MDU_DPS_Display.cpp
2>MDU_Maintenance_Displays.cpp
2>MDU_OrbitPFD_Display.cpp
2>MDU_Subsystem_Displays.cpp
2>PanelA1L.cpp
2>PanelA1R.cpp
2>PanelA1U.cpp
2>PanelA2.cpp
2>PanelA3.cpp
2>PanelA4.cpp
2>PanelA6U.cpp
2>PanelA7A8ODS.cpp
2>PanelA7U.cpp
2>PanelA8.cpp
2>PanelC2.cpp
2>PanelC3.cpp
2>PanelF2.cpp
2>PanelF3.cpp
2>PanelF4.cpp
2>PanelF6.cpp
2>PanelF7.cpp
2>PanelF8.cpp
2>PanelF9.cpp
2>PanelL1.cpp
2>PanelL10_IUS.cpp
2>PanelL12U_Centaur.cpp
2>PanelL12U_IUS.cpp
2>PanelL2.cpp
2>PanelL4.cpp
2>PanelL9.cpp
2>PanelO1.cpp
2>PanelO13.cpp
2>PanelO14.cpp
2>PanelO15.cpp
2>PanelO16.cpp
2>PanelO17.cpp
2>PanelO2.cpp
2>PanelO3.cpp
2>PanelO5.cpp
2>PanelO6.cpp
2>PanelO7.cpp
2>PanelO8.cpp
2>PanelO9.cpp
2>PanelR1.cpp
2>PanelR10.cpp
2>PanelR11.cpp
2>PanelR13L.cpp
2>PanelR13U.cpp
2>PanelR2.cpp
2>PanelR4.cpp
2>PushButton.cpp
2>PushButtonIndicator.cpp
2>RAM32.cpp
2>RAM32S.cpp
2>RMSSystem.cpp
2>RSLS_old.cpp
2>ShuttleBus.cpp
2>SSME.cpp
2>StandardCurvedMechMeter.cpp
2>StandardLight.cpp
2>StandardLinearMechMeter.cpp
2>StandardRotarySwitch.cpp
2>StandardSwitch.cpp
2>StandardSwitchCover.cpp
2>StbdMPMSystem.cpp
2>Stopwatch.cpp
2>Talkback.cpp
2>VideoControlUnit.cpp
2>WSB.cpp
2>   Criando biblioteca Release\SpaceShuttleUltra.lib e objeto Release\SpaceShuttleUltra.exp
2>Gerando código
2>All 16507 functions were compiled because no usable IPDB/IOBJ from previous compilation was found.
2>Finalizada a geração de código
2>Atlantis_2017.vcxproj -> J:\ORBITER SSU\Orbitersdk\Space Shuttle Ultra\.\..\..\Modules\SpaceShuttleUltra.dll
2>Projeto de compilação pronto "Atlantis_2017.vcxproj".
========== Compilar: 2 com êxito, 0 com falha, 0 atualizados, 0 ignorados ==========
Regards
 
Last edited:

GLS

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Something is off here, as the log says the scenario it is loading has the vessel "SSU_Tank", but the scenario you posted does not have that vessel... :uhh:

Are you really loading that scenario? (I apologize if I'm repeating myself, but AFAIK it is that or there's some form of witchcraft going on)

---------- Post added at 04:50 PM ---------- Previous post was at 04:49 PM ----------

Like I told you, this problem only surfaced after I made an update to the SSUI files, before that it worked flawlessly.
BTW, do you mean SSU, or something else?
 

ovrocm

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Something is off here, as the log says the scenario it is loading has the vessel "SSU_Tank", but the scenario you posted does not have that vessel... :uhh:

Are you really loading that scenario? (I apologize if I'm repeating myself, but AFAIK it is that or there's some form of witchcraft going on)

---------- Post added at 04:50 PM ---------- Previous post was at 04:49 PM ----------



BTW, do you mean SSU, or something else?
Yes, I am. I've checked it dozens of times. And to be sure I copied the one you attached under the name “GLS.scn”, and tried to run without success (CTD).


Yes, I mean SSU...


Regards

---------- Post added at 05:25 PM ---------- Previous post was at 05:21 PM ----------

The only thing I can think of is that I may be doing something obviously stupid.

:embarrassed:
 

GLS

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Yes, I am. I've checked it dozens of times. And to be sure I copied the one you attached under the name “GLS.scn”, and tried to run without success (CTD).
And when running that scenario, the log also has the "SSU_Tank"?
Are you using symbolic links?
 
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