SSS bug?

James.Denholm

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I recently tried to strap (UCD) two of Burch's "Hyper Wedges" together. I copied the 06 scenario, and doctored it so that there was two SSJs, SSJ01 and SSJ02 (I modified the location a bit). SSJ02 simply was not there. F3 showed the SSS01, the SSB01, even the SSJ01. No SSJ02.

I'm on a PSP atm, I'll post the scn later if you lot need it.
 

GregBurch

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I'm afraid I don't know what "UCD" is. Very likely though, it's an incompatibility with the spacecraft3.dll foundation of these vessels. If it is, I'm afraid that's not fixable.

BTW, for us old fogies, you might want to translate into at least Old Internetese: "PSP atm" is also an unknown to me.
 

Master of Blades

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PSP atm would probably mean that James is accessing the intardweb from a Sony PlayStation Portable (handheld console), at the moment.

Yes, I think I'm a bit too clear now... I'll blame it on lack of sleep..
 

streb2001

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BTW, for us old fogies, you might want to translate into at least Old Internetese: "PSP atm" is also an unknown to me.

BTW? lol

(I am trying to master irony using this Interweb jivetalk. Was I successful?)
 

Master of Blades

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Lulz... neither did i understand it.. bloody hell...

Ohwells, it's 3 in the morning, i can't think straight...
 

TSPenguin

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My probes detected a rare form of iron in this thread. Irony might prove to give a high ISP in future threads.
 

James.Denholm

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Yes -- your irony sensor is properly calibrated. I was assuming the young fellow who started the thread wouldn't detect it, though.

Of course not. Remember, though, age is relative... old fellow.

I'm sorry that I wasn't more descriptive, but entering text on a Play Station Portable is rather painful... sorta like text messaging. You know what they are, right?

Back to the topic, It's not a problem with the Universal Cargo Deck (UCD, made by Kulch. Excellent, you should try out his addons if you haven't seen them yet.), I know this, because I hadn't introduced it to the scenario yet. Anyway, it's more a problem with the SSS, or maybe a limitation of Vinka's Spacecraft 3. Here's the scenario, doctored to have two SSJ's, with the second 1/10th of a longitude degree thing away (which is probably a fair distance). The problem that I get on my computer is that the second SSJ simply fails to appear. Nothing in the orbiter.log, no CTD, it just dosen't appear. It makes me wonder if Vinka's Spacecraft 3 actualy supports multiple... um, 'instances' I suppose, of the same vessel class? Like, two SSJ's.

While you are puzzling over that, switch to the SSJ that is there, and press G. Interesting, I didn't know that Burchismo had invested heavily in anti-gravity research... :p

BEGIN_DESC

END_DESC

BEGIN_ENVIRONMENT
System Sol
Date MJD 79000.6643245519
END_ENVIRONMENT

BEGIN_FOCUS
Ship SSSJ1
END_FOCUS

BEGIN_CAMERA
TARGET SSSJ1
MODE Extern
POS 3.01 -83.15 -19.61
TRACKMODE TargetRelative
FOV 50.00
END_CAMERA

BEGIN_HUD
TYPE Surface
END_HUD

BEGIN_MFD Left
TYPE Surface
SPDMODE 1
END_MFD

BEGIN_MFD Right
TYPE User
MODE Flight Instruments MFD
END_MFD


BEGIN_SHIPS
SSSJ1:Spacecraft\spacecraft3
STATUS Landed Earth
POS -49.6159945 0.0000460
HEADING 90.00
PRPLEVEL 0:1.000
NAVFREQ 0 0
RCS 1
CTRL_SURFACE 1
CONFIGURATION 1
CURRENT_PAYLOAD 0
SEQ 4 -2 0.000000
SEQ 5 2 0.993250
SEQ 6 -2 0.008750
END
SSSJ2:Spacecraft\spacecraft3
STATUS Landed Earth
POS -49.5159945 0.0000460
HEADING 90.00
PRPLEVEL 0:1.000
NAVFREQ 0 0
RCS 1
CTRL_SURFACE 1
CONFIGURATION 1
CURRENT_PAYLOAD 0
SEQ 4 -2 0.000000
SEQ 5 2 0.993250
SEQ 6 -2 0.008750
END
SSSB1:Spacecraft\spacecraft3
STATUS Landed Earth
POS -49.6159945 0.0000460
HEADING 90.00
ATTACHED 0:0,SSSJ1
PRPLEVEL 0:1.000
NAVFREQ 0 0
RCS 1
CTRL_SURFACE 1
CONFIGURATION 1
CURRENT_PAYLOAD 0
SEQ 4 -2 0.000000
SEQ 5 -2 0.000000
END
SSS01:Spacecraft\spacecraft3
STATUS Landed Earth
POS -49.6159945 0.0000460
HEADING 90.00
ATTACHED 0:0,SSSB1
PRPLEVEL 0:1.000
NAVFREQ 0 0
RCS 1
CTRL_SURFACE 1
CONFIGURATION 1
CURRENT_PAYLOAD 0
SEQ 4 -2 0.000000
SEQ 5 -2 0.000000
SEQ 6 2 0.996500
SEQ 7 -2 0.002000
SEQ 8 -2 0.000000
SEQ 9 -2 0.007750
SEQ 10 -2 0.000000
SEQ 11 -2 0.007750
SEQ 12 -2 0.000000
SEQ 13 -2 0.000000
SEQ 14 -2 0.000000
SEQ 15 -2 0.000000
END
END_SHIPS

BEGIN_ExtMFD
END
 

Scarecrow

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It's an SC3 problem. I believe that the vessel name in the scenario must match the name of an .ini file in Config/Spacecraft. You can copy the .ini file of the ship you duplicated and rename it to what the new ship is called.

That might work.
 

tl8

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Only one instance of a vessel is allowed in SC3, just rename the .ini file and use that as the vessel name.
 
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