MVA
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- Joined
- Apr 28, 2008
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As an Orbiter user, I often use the Deltaglider. And I do a lot of takeoffs and landings on landing sites. I had an idea to make the site look like helipads, which would be in 3D and add realism. I made a model, the dimensions of which allow you to receive small space shuttles.

This is a multibody part. I did not encounter any problems with exporting to Orbiter. It exports well and due to the design features it allows to compensate for surface irregularities.

But, before I start learning how to texture, I would like this pad to start working as a landing pad. If I check option LPAD in Orbiter Base Maker, then model incorrect rendering. If I remove fences on pad, then render is ok but landin pad anyway still no solid body and not to able to receive DG on pad surface.
So, the first question how to make this model avaible to landing?




This is a multibody part. I did not encounter any problems with exporting to Orbiter. It exports well and due to the design features it allows to compensate for surface irregularities.

But, before I start learning how to texture, I would like this pad to start working as a landing pad. If I check option LPAD in Orbiter Base Maker, then model incorrect rendering. If I remove fences on pad, then render is ok but landin pad anyway still no solid body and not to able to receive DG on pad surface.
So, the first question how to make this model avaible to landing?