Hi Everybody!
Now that the holidays are in full swing down here in Australia, I thought I would play around a little with Orbiter. I remember a while back seeing a thread that mentioned the implementing of science fiction style physics in orbiter, as in you thrust forward, and then slowly stop, rather than keep on going, and having to use retro thrust to slow down. This person said it was a pretty simple thing to do, something like adding an opposing force. I vaguely recall that person saying that it only required a small change in the ini file of spacecraft, not change anything in orbiter itself.
So.... knowing very little about this sort of stuff, I ask you, the people who hold the wealth of Orbiter knowledge, if there is an easy way to replicate "science fiction style" physics in orbiter.
Thanks for reading, and happy holidays!
Marty
Now that the holidays are in full swing down here in Australia, I thought I would play around a little with Orbiter. I remember a while back seeing a thread that mentioned the implementing of science fiction style physics in orbiter, as in you thrust forward, and then slowly stop, rather than keep on going, and having to use retro thrust to slow down. This person said it was a pretty simple thing to do, something like adding an opposing force. I vaguely recall that person saying that it only required a small change in the ini file of spacecraft, not change anything in orbiter itself.
So.... knowing very little about this sort of stuff, I ask you, the people who hold the wealth of Orbiter knowledge, if there is an easy way to replicate "science fiction style" physics in orbiter.
Thanks for reading, and happy holidays!
Marty