Matias Saibene
Well-known member
I can't really help you there, but I fear that your question might get lost here and more qualified people might miss it. So, I quote it here, but I would recommand you to simply create your own thread for it, because its a good, important question, that might be of interest for many people here.
What I am sure: You don't need to edit the mesh. It simply needs to be of such a filename as you said. But I can't tell you, which kind of "content" the normal map has to be made of, that it really works.
Check D3D9 client documentation, the formats are specified in a table (near the end, I'd say). I did it before, so yes it works, the tricky part is to find the right .dds sub-format. If you have trouble, ask around in the D3D9 development thread.
Thank you friends for your quick response and for your help. Thanks to this I didn't have to edit the mesh. And I was able to find in Orbiter2016/Doc/D3D9Client.pdf page 19 on how to format the normalmap. I think that soon I will open a thread explaining the steps I followed with Inkscape and GIMP to make the normalmap. I'm not a texture designer but I think my experience could help others.




