I did make the symbolic links. The CTD almost always happens in less than the first orbit, and usually when quickly switching between inside and outside view.
Like a lot of gamers, I have two 26 inch monitors set up, and run the game on monitor one, while using monitor two for references, etc... I've noticed the CTD's seem to happen when going between the Orbiter window on one monitor, and working in another window (PDF, browser, OfficeLibre, etc...) at the same time.
As a test, I did boot up a stock SSU scenario, the one where the shuttle is station keeping, and ready to dock at the ISS. I let that one run for several orbits without issues. It happens it seems when I start out a few hours before launch, run the checklists, launch, and then get about 20 to 30 minutes into the first orbit, right around OMS-2, and Orbiter just freezes.
One last odd thing. I did just let it sit there a few times to see what would happen, and to my surprise, after about 5 minutes of the Windows spinning blue wheel, it started working again. But that only happened one time. The rest of the times, I had to shut close Orbiter down, and re-start.
BTW, I just installed the MS Visual program, and TortoiseSVN. We'll see if I can work my way through the tutorial to get SSU running in a clean copy of Orbiter 2016. This ought to be interesting.....LOL.
Lastly, I see the forums have been kind of quiet, and it seems I'm about the only one posting much. I appreciate the time you've devoted to answering my posts. I hope I'm not being a pain in the behind.
Tim
Tim
---------- Post added 05-12-18 at 07:04 PM ---------- Previous post was 05-11-18 at 10:03 PM ----------
"Once the reverting is complete, the folder should have a green checkmark on it. There's just two more things we have to do to enable successful building of the SSU sources and that is to install OrbiterSound 4.0. Once OS 4.0 has been installed, navigate to the Sound\OrbiterSound_SDK\VESSELSOUND_SDK\ShuttlePB_p roject\ folder. Then select the two files named "OrbiterSoundSDK40.h" and "OrbiterSoundSDK40.lib". Once selected cut them (Ctrl-X) and then navigate to Orbitersdk\include folder and paste them into it. Once this is done, select the file named "OrbiterSoundSDK40.lib" and cut it (Ctrl-X) paste it into the Orbitersdk\lib folder.
Now it is time to fire up VC++ to build the SSU source code so they become modules that can be used by Orbiter.
This might seem a bit complicated but it really isn't. Everything has already been set up if you followed the VC++ setup video linked earlier in this thread.
Now click on the Open Project... option of the VC++ Start Page and the navigate to the Orbitersdk\Space Shuttle Ultra\ folder. Then find the file called "Atlantis_2017.sln" (it might be just called "Atlantis_2017" if you haven't enabled the display of file extensions). This will load all the various SSU projects."
I have a quick question about this process. I have a folder with the files that populated from running Tortoise. At what point do I move them into Orbiter 2016? Before or after running VC++?
Also, my folder with the files from Tortoise does not have a mark on it, green or red. Is that a feature of an older version of Tortoise?
Thanks,
Tim