New Release Project Mercury X for Orbiter 2016

Joseph Borg

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not sure if I downloaded the wrong version but for some reason my rockets spawn like this:

Also going into the cockpit view seems to crash the game instantly

AHA! This is EXACTLY what happened to me !! Before I restored back to an earlier version. If you play with the camera a bit, you can see that there are additional launch pad structures below the surface. Can u confirm ?
 

bjsikkem

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Hello there!!

Brian Sikkema here, used to be known by the handle liljohn118th waaaaaay back in the day. I actually did some of the models (and a teeeeeny tiny bit of the coding - not holding a single candle to any of Rob Conley's work) on the original Mercury addon. I'm so glad to see someone do an updated addon!

I only wish I had time to assist with the project myself... Sadly, my involvement ended with the original back in about 2005/2006 as that was when I graduated college, got married, had a kid... you know, same old song and dance. ;) Every once in a while I find myself with some spare time and start to brush up on my 3d modeling skills again, but it never seems to last, sadly.

I'm excited to see where this addon ends up! :D
 

asbjos

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not sure if I downloaded the wrong version but for some reason my rockets spawn like this:

Also going into the cockpit view seems to crash the game instantly

Can you share the contents of your Orbiter.log file after running such a scenario? Place the contents inside [math][[/math]CODE[math]][/math] text [math][[/math]/CODE[math]][/math] tags.

Judging by the screenshot, and are you sure you installed the 2016 version, and not the Orbiter 2010 version?
 

bjsikkem

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I can confirm, I am having the same issue. Orbiter 2016, clean install, latest D3D9 client.

I checked my logfile but it's not showing anything out of the ordinary that I can see.

Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 1e-007 sec
000000.000: Found 1 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
BaseDir    : C:\Orbiter2016\
ConfigDir  : C:\Orbiter2016\Config\
MeshDir    : C:\Orbiter2016\Meshes\
TextureDir : C:\Orbiter2016\Textures\
HightexDir : C:\Orbiter2016\Textures2\
ScenarioDir: C:\Orbiter2016\Scenarios\
000000.000: ---------------------------------------------------------------
D3D9 DLLs  : C:\WINDOWS\SYSTEM32\d3d9.dll [v 10.0.18362.387]
           : C:\WINDOWS\SYSTEM32\d3dx9_43.dll [v 9.29.952.3111]
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 191120, API 160828]
000000.000: Module CustomMFD.dll ......... [Build 160828, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 191214, API 160828]
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module transx.dll ............ [Build 160216, API 160214]
000000.000: Module FlightData.dll ........ [Build 160828, API 160828]
000000.000: Module Framerate.dll ......... [Build 160828, API 160828]
000000.000: Module GenericCamera.dll ..... [Build 191120, API 160828]
000000.000: Module XRSound.dll ........... [Build 180309, API 160828]
000000.000: 
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
D3D9: 3D-Adapter.............. : NVIDIA GeForce GTX 745
D3D9: MaxTextureWidth......... : 16384
D3D9: MaxTextureHeight........ : 16384
D3D9: MaxTextureRepeat........ : 8192
D3D9: VolTexAddressCaps....... : 0x3F
D3D9: NumSimultaneousRTs...... : 4
D3D9: VertexDeclCaps.......... : 0x30F
D3D9: MiscCaps................ : 0x2FCEF2
D3D9: XNA Math Support........ : Yes
D3D9: Vertex Texture.......... : Yes
D3D9: Shadow Mapping.......... : Yes
D3D9: D3DFMT_A16B16G16R16F.... : Yes
D3D9: D3DFMT_A32B32G32R32F.... : Yes
D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
D3D9: D3DFMT_A2R10G10B10...... : Yes
D3D9: D3DFMT_L8............... : Yes
D3D9: D3DDTCAPS_DEC3N......... : No
D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
D3D9: Runs under WINE......... : No
D3D9: Available Texture Memory : 4080 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Joystick throttle: Z-AXIS
000000.000: Joystick throttle control detected
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module ProjectMercuryRedstone.dll  [Build 200330, API 100830]
000000.000: Mercury could not read network contact config.
000000.000: Capsule Freedom 7 loaded.
000000.000: Module Mercury_LC5.dll ....... [Build 200315, API 100830]
000000.000: XRSound 1.10 (Build Date: Mar  9 2018) initialized using sound driver DirectSound8; irrKlang version = 1.6.0.  XRSound UpdateInterval = 0.050 (20.0 updates per second)
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: No failures generated
000000.000: oapiWriteLogV not supported in Orbiter 2010: Set EXTERNAL, status: 1
000000.000: Finished initialising panels
000003.556: ---------------------------------------------------------------
000003.556: >>> WARNING: Obsolete API function used: oapiGetAirspeedVector
000003.556: At least one active module is accessing an obsolete interface function.
000003.556: Addons which rely on obsolete functions may not be compatible with
000003.556: future versions of Orbiter.
000003.556: ---------------------------------------------------------------
 

jgrillo2002

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Found the problem. It was a human error, the download links are switched. for instance
"ProjectMercuryX-v1.3AOrbiter2010.zip (file version 1.3A)" is really for 2016 version and vice versa.
 

MarsGlider

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Found the problem. It was a human error, the download links are switched. for instance
"ProjectMercuryX-v1.3AOrbiter2010.zip (file version 1.3A)" is really for 2016 version and vice versa.

yep, that was the issue. extracted the 2010 version to the 2016 directory and replaced everything the extractor brought up. Works like a charm now!
 

asbjos

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Hello there!!

Brian Sikkema here, used to be known by the handle liljohn118th waaaaaay back in the day. I actually did some of the models (and a teeeeeny tiny bit of the coding - not holding a single candle to any of Rob Conley's work) on the original Mercury addon. I'm so glad to see someone do an updated addon!

I only wish I had time to assist with the project myself... Sadly, my involvement ended with the original back in about 2005/2006 as that was when I graduated college, got married, had a kid... you know, same old song and dance. ;) Every once in a while I find myself with some spare time and start to brush up on my 3d modeling skills again, but it never seems to last, sadly.

I'm excited to see where this addon ends up! :D

Hm, missed this earlier today.:hmm:

Thanks a lot!
I must say I'm impressed by the detail in these original mesh files. Much more was detailed than was ever programmed, such as the jet vanes in the Redstone exhaust and periscope inside the capsules. Really high detail, especially considering this was 15 years back!

Thank you for your work back then, and also for releasing it all under a permissive license!
 
Last edited:

bjsikkem

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Hm, missed this earlier today.:hmm:

Thanks a lot!
I must say I'm impressed by the detail in these original mesh files. Much more was detailed than was ever programmed, such as the jet vanes in the Redstone exhaust and periscope inside the capsules. Really high detail, especially considering this was 15 years back!

Thank you for your work back then, and also for releasing it all under a permissive license!

Thank you! I just wish I could do more now, as there were always plenty of updates and inaccuracies I wanted to fix! lol But I am glad you are making use of them!

I thought we actually had programmed in the periscope door and periscope movement, although it may have just been a beta version that didn't see release... It's been so long I don't recall!

I also can't recall if I did the Redstone model or not. I may have. I feel like someone else did the Atlas, though. I know I did the capsules and I think the parachutes as well.

Back in those days I was using 3dsmax. More recently I've been using Blender for some things, but I've never tried to make a model for Orbiter with it. I know it's do-able, though.

I actually started work on a Mercury 3D cockpit in Blender for a completely different project (I'm kind of a Mercury nut), but it's probably not in any way suitable for Orbiter use yet. I really wish I had more time. :( As it is I probably haven't touched that model in over a year.
 

bjsikkem

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:hesaid:

I'm doing some meshes for this and yes, the original models hold up well.
Very clever texturing on the capsule. :tiphat:

Stop, you're making me blush!! lol I appreciate the kind words.

I'm actually curious now... I will take a look at my computer. I MAY have some of my old files... I'll let you know.
 

1987VCRProductions

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Loving everything so far and eagerly looking forward to future updates. One thing I would like to mention is that the Freedom 7 II name texture from the original Project Mercury add on is compatible with this new add on, it's just a simple drag and drop into the texture folder for the new Project Mercury:

0643b888557fd419640b5894f408497472008229.png


de5430191dc0d80c66caac6636ec3d7af9e27074.png


Another thing worth mentioning is that the capsule in the Freedom 7 II scenarios (including the Vandenberg flight) is still set to capsule 6 (which is now a boilerplate), it should be fixed in the next update.
 

Star Voyager

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Building off of that, here's a few that I have been working on:

picture.php


picture.php


picture.php

Inspired by "Marooned" the novel from 1964

picture.php

Deke's ride

picture.php

Artwork from Retrorocket Emblems
 

asbjos

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And we have a new release! (v1.4)

Main new features are:
  • Mercury-Scout 1 (modeled by 4throck). Mercury-Scout (or Mercury Network Test Vehicle, MNTV-1) was the launch of a satellite intended to check the capabilities of the Mercury tracking network in anticipation of the manned orbital missions. Sadly, the launch failed, and no more attempts of a Mercury-Scout were done. Now, for the first time, you can simulate the mission, and see how the satellite would have connected to the different tracking sites around the globe.
  • Skinning feature. Using either commands in the scenario or configuration file, you can replace the textures of the capsule, rocket, and other parts. See included skin scenarios for documentation.

And of course also the usual bug fixes. Capsule 6 is now back to Freedom 7II.
Download is on Orbithangar.
Regarding the Orbithangar link problem, it has been reported. It seems to work correctly now, but ensure that you install "ProjectMercuryX-v1.4Orbiter2010" in Orbiter2010 and/or "ProjectMercuryX-v1.4" in Orbiter2016.
 
Last edited:

1987VCRProductions

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The Atlas model makes a good Multistage2015 vessel as well. The only thing that has to be done is make a copy of the mesh file for the booster stage and add _1 to the end of the mesh file name.

68c823822849b139b989d2750c118184be96cbe1.png


8fc88724aaf494d3c5efea63d9ca5f3c60d31521.png


This is launching Mariner-4 to Mars.
 

4throck

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Yes, an update of those early probes using Multistage2015 would be great....

Mercury-Scout is fun to launch. An early all solid vehicle, with an interesting flight profile.
It's harder to duplicate in Multistage, but worth doing to launch some early probes like Explorer 9...
 

1987VCRProductions

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The original Project Mercury textures gives this new add-on a retro Orbiter look:

9b511fca500e099d4d47dc6ef4bd9f101ebd10a1.png


If you notice the Atlas in the background, there's a major glitch in the most recent version of Project Mercury for Orbiter 2016, at capsule separation the booster stage respawns on the base of the Atlas.
 

n72.75

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Man, those launch-tower meshes look awesome now that we have anti-aliasing.

:tiphat:
 
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