Update Patch for UCGO 2.5 while waiting 3.0 version

dansteph

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OBSOLET THE VERSION 3.0 IS AVAILABLE HERE:
http://www.orbiter-forum.com/showthread.php?t=33028








Hi guy,

this is a temporary patch to solve some bugs or add some news features
that will be available in the incoming UCGO 3.0.
Of course you must have UCGO 2.5 installed before installing this patch.

Features:
  • Solve the opaque windows and no lit texture of the Arrow Freighter with Dx9R12
  • Add new wheel dust for UCGO cars
  • Add a parameter to rotate cargo used in the oustanding Orcus Patera

Note:

  • Dust will work ONLY on cars that have dust setting set, you must use the Orcus Patera addon to see it in action on some cars
  • Wheel dust are brown on mars and grey on all other planets, but if you move a "mars" car onto other planet with scenery editor the dust will remain brown until you exit/launch orbiter.


Patch: http://orbiter.dansteph.com/UCGO_PATCH_FOR_2.5_VERSION.zip

Changes in image:
Patchucgo2.5_1.jpg


Patchucgo2.5_2.jpg


Have fun

Dan


Don't miss the oustanding and brand new Orcus Patera Base:

http://francophone.dansteph.com/?page=addon&id=162

302-15_gallery1.jpg
 
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Interceptor

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I like the hercule,it reminds me of one of the vehicles used in the movie Total recall,the old version,not the new one.:thumbup:

---------- Post added at 06:01 PM ---------- Previous post was at 10:38 AM ----------

OK Dan,a question are the UCGO cargo suppose to be upside down when loaded on the Hercule?
 

gattispilot

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Thanks. I know you are going to remove the RCS exhaust from the Ummu. But what about making the F1 view an option? So that when new and different external meshes are made when you switch to cockpit view that matches the external?
 

dansteph

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Thanks. I know you are going to remove the RCS exhaust from the Ummu. But what about making the F1 view an option? So that when new and different external meshes are made when you switch to cockpit view that matches the external?

I keep that in my mind, don't worry.
If I can do it simply, you'll get it, if it's more complicated, well... we'll see.
 
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