Suddenly on my Orbiter 2016 installation all landing pads, textured runways and grounded vehicles in scenarios are "sticked" to sea level, not to elevations maps.
Example on screenshot is Ascension Island 2016 mod base, but this problem is everythere on the Earth (and it seems on Earth only - lunar Brighton Beach is ok), both on modified and unmodified bases, for example on Habana, KSC etc.
Only landing pads, runways and grounded vehicles seems to affected this problem, other objects like buildings looks ok on proper ground level. If vehicles started to move, it immediately "blast" up to air and then hit the "proper" ground elevation which are visually noticed.
Unfortunately I didn't noticed when this problems occures (spend lot of times orbiting ), but recently I only installed some vehicles (brianj's mainly) and couple of MFDs (Lagrange MFD for example).
I tried to remove all "Elev" and "Elev_mod" folders out of Texture/Earth, earth.cfg is unmodified, tried both D3D9 and vanilla client, but the problem still exist, in default scenarios as well.
The only way to make all appears on ground level is to turn off "Surface elevation" but it's only mean that everything else is moved down to sea level...
Also here is a list of my modules, I tried to turn off all of them - no effect. Nothing suspicious in orbiter.log also.
What's happened?? :blink:
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UPDATED:
Oh, and how it's usually happened I spend a hours but figured out the problem immediately after forum post The problem appears when I added Bennu as a planet to the planets list, for brianj's OSIRIS Rex mod, so I'll adresses the problem to the according topic) But maybe this post will be useful for somebody.
Example on screenshot is Ascension Island 2016 mod base, but this problem is everythere on the Earth (and it seems on Earth only - lunar Brighton Beach is ok), both on modified and unmodified bases, for example on Habana, KSC etc.
Only landing pads, runways and grounded vehicles seems to affected this problem, other objects like buildings looks ok on proper ground level. If vehicles started to move, it immediately "blast" up to air and then hit the "proper" ground elevation which are visually noticed.
Unfortunately I didn't noticed when this problems occures (spend lot of times orbiting ), but recently I only installed some vehicles (brianj's mainly) and couple of MFDs (Lagrange MFD for example).
I tried to remove all "Elev" and "Elev_mod" folders out of Texture/Earth, earth.cfg is unmodified, tried both D3D9 and vanilla client, but the problem still exist, in default scenarios as well.
The only way to make all appears on ground level is to turn off "Surface elevation" but it's only mean that everything else is moved down to sea level...
Also here is a list of my modules, I tried to turn off all of them - no effect. Nothing suspicious in orbiter.log also.
What's happened?? :blink:
-----
UPDATED:
Oh, and how it's usually happened I spend a hours but figured out the problem immediately after forum post The problem appears when I added Bennu as a planet to the planets list, for brianj's OSIRIS Rex mod, so I'll adresses the problem to the according topic) But maybe this post will be useful for somebody.
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