Oh? Did Apple balk in to the demand and decided to support Vulkan on their M1 machines?
Sorry for the late/dumb comment, but this means that there won't be SVN updates anymore, doesn't it?...
It is based on my last svn snapshot, which is probably a bit past r90 but certainly not earlier.
I have no immediate plans for releases, but whenever it feels that something worthwhile has been added and the code is in a stable condition I may push a release on github. Possibly more frequently than in the past.
If only the 'old' Vespucci D could be made compatible again... sigh
Here is a thread dedicated to that topic.great does this mean we can finally get collision detection now?
I tried to run the nightly X64 build of Orbiter, but got error messages of missing vcruntime140.dll and ucrtbased.dll.
Installed the "Visual C++ Redistributable for Visual Studio 2019 (version 16.9)", but still got the same error messages.
Is a different version of the VC runtime library required?
Keep in mind that the posted nightly links point to the main branch. There is no D3D9Client in the main branch, it has its own branch named "d3d9client". AFAIK, the build infrastructure configuration that was checked in only builds the main branch, not other branches. But if you have a clone on github, you can easily edit that configuration to build the d3d9client branch, too.