Orbiter Beta Crashes upon starting any default scenario.

Slaintemaith

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Latest/greatest SVN checkout of Orbiter Beta.
I'm attempting to follow the steps laid out on the NASSP 8 Installation site.

0) Microsoft VS C++ 2017 Redistributable (x86) Package installed. <Check>
1) Installed Orbiter Beta <Check> It's installed to my D:, but that shouldn't matter, unless it does.
2) Installed Plantary Textures for the Earth and Moon. Both in <orbiter dir>/Textures/<Earth or Moon>/Archive/ <Check>
3) Installed D3DClient. (D3D9ClientR3.7-forOrbiter2016(r1093)) <Check>
4) Recent directx is installed. <Check>
5) I have activated the D3D client in Modules.

At this point, I attempted to run the 2016 "Welcome To Orbiter" scenario to see if it would load.
It does not.

Attached is orbiter.log

Thanks in advance for any help rendered. =)



PHP:
**** Orbiter.log
000000.000: Build Feb 28 2019 [v.190228]
000000.000: Timer precision: 2.43809e-07 sec
000000.000: Found 6 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 190228, API 190228]
000000.000: Module AtmConfig.dll ......... [Build 190228, API 190228]
000000.000: Module DGConfigurator.dll .... [Build 190228, API 190228]
000000.000: ---------------------------------------------------------------
000000.000: BaseDir    : D:\Orbiter NASSP 8\
000000.000: ConfigDir  : D:\Orbiter NASSP 8\Config\
000000.000: MeshDir    : D:\Orbiter NASSP 8\Meshes\
000000.000: TextureDir : D:\Orbiter NASSP 8\Textures\
000000.000: HightexDir : D:\Orbiter NASSP 8\Textures2\
000000.000: ScenarioDir: D:\Orbiter NASSP 8\Scenarios\
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 190225, API 160828]
000000.000: 
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
000000.000:             D3D9: 3D-Adapter.............. : NVIDIA GeForce GTX 1080
000000.000:             D3D9: MaxTextureWidth......... : 16384
000000.000:             D3D9: MaxTextureHeight........ : 16384
000000.000:             D3D9: MaxTextureRepeat........ : 8192
000000.000:             D3D9: VolTexAddressCaps....... : 0x3F
000000.000:             D3D9: NumSimultaneousRTs...... : 4
000000.000:             D3D9: VertexDeclCaps.......... : 0x30F
000000.000:             D3D9: MiscCaps................ : 0x2FCEF2
000000.000:             D3D9: XNA Math Support........ : Yes
000000.000:             D3D9: Vertex Texture.......... : Yes
000000.000:             D3D9: Shadow Mapping.......... : Yes
000000.000:             D3D9: D3DFMT_A16B16G16R16F.... : Yes
000000.000:             D3D9: D3DFMT_A32B32G32R32F.... : Yes
000000.000:             D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
000000.000:             D3D9: D3DFMT_A2R10G10B10...... : Yes
000000.000:             D3D9: D3DFMT_L8............... : Yes
000000.000:             D3D9: D3DDTCAPS_DEC3N......... : No
000000.000:             D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
000000.000:             D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
000000.000:             D3D9: Runs under WINE......... : No
000000.000:             D3D9: Available Texture Memory : 4068 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 190228, API 190228]
000000.000: VSOP87(E) Sun: Precision 1.0e-06, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 190228, API 190228]
000000.000: VSOP87(B) Mercury: Precision 1.0e-05, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 190228, API 190228]
000000.000: Module VenusAtm2006.dll ...... [Build 190228, API 190228]
000000.000: VSOP87(B) Venus: Precision 1.0e-05, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 190228, API 190228]
000000.000: Module EarthAtmJ71G.dll ...... [Build 190228, API 190228]
000000.000: VSOP87(B) Earth: Precision 1.0e-08, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 190228, API 190228]
000000.000: ELP82: Precision 1.0e-05, Terms 116/829
000000.000: Module Mars.dll .............. [Build 190228, API 190228]
000000.000: Module MarsAtm2006.dll ....... [Build 190228, API 190228]
000000.000: VSOP87(B) Mars: Precision 1.0e-05, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 190228, API 190228]
000000.000: Module Jupiter.dll ........... [Build 190228, API 190228]
000000.000: VSOP87(B) Jupiter: Precision 1.0e-06, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 190228, API 190228]
000000.000: Module Europa.dll ............ [Build 190228, API 190228]
000000.000: Module Ganymede.dll .......... [Build 190228, API 190228]
000000.000: Module Callisto.dll .......... [Build 190228, API 190228]
000000.000: Module Satsat.dll ............ [Build 190228, API 190228]
000000.000: Module Saturn.dll ............ [Build 190228, API 190228]
000000.000: VSOP87(B) Saturn: Precision 1.0e-06, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 190228, API 190228]
000000.000: SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 190228, API 190228]
000000.000: SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 190228, API 190228]
000000.000: SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 190228, API 190228]
000000.000: SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 190228, API 190228]
000000.000: SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 190228, API 190228]
000000.000: SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 190228, API 190228]
000000.000: SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 190228, API 190228]
000000.000: VSOP87(B) Uranus: Precision 1.0e-06, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 190228, API 190228]
000000.000: VSOP87(B) Neptune: Precision 1.0e-06, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module Atlantis_SRB.dll ...... [Build 190228, API 190228]
000000.000: Module Atlantis_Tank.dll ..... [Build 190228, API 190228]
000000.000: Module Atlantis.dll .......... [Build 190304, API 190228]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::CreateVariableDragElement
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: Module LuaInline.dll ......... [Build 190228, API 190228]
000000.000: D3D9: [Scene Initialized]
000000.000: Finished initialising panels
 

GLS

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You probably forgot to copy the planetary textures (the "regular" ones) from Orbiter 2016. The best procedure is to use Orbiter 2016 as a base for Orbiter Beta, which would then overwrite the needed files.
 

Slaintemaith

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You're probably right!
I'll give that a go.

Thanks!

---------- Post added at 02:52 PM ---------- Previous post was at 01:35 PM ----------

Hrm. Nope.
But maybe I'm doing this wrong.
I cp'd my standard Orbiter 2016 files from the .zip to a directory.
I did an SVN checkout in another directory.
I cp'd the files from the checkout and dropped them in the Orbiter 2016 dir and overwrote everything.
Then added the D3D client.

Am I missing a step?
 
Last edited:

GLS

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Hrm. Nope.
But maybe I'm doing this wrong.
I cp'd my standard Orbiter 2016 files from the .zip to a directory.
I did an SVN checkout in another directory.
I cp'd the files from the checkout and dropped them in the Orbiter 2016 dir and overwrote everything.
Then added the D3D client.

Am I missing a step?

Before copying the Orbiter Beta files, could you check that Orbiter 2016 works?
Also, beware of what D3D9 versions you are using, as there are versions just for Orbiter 2016 and versions just for Orbiter Beta.
 

Slaintemaith

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That could be my issue as well.
The NASSP 8 site doesn't make it quite as clear.
 

indy91

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Last edited:

Slaintemaith

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Apparently I was not following it very well.

That fixed it. I'm up and running now.
Toying with Orbiter used to be so easy...
 

GLS

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Apparently I was not following it very well.

That fixed it. I'm up and running now.
Toying with Orbiter used to be so easy...

You are working with a Beta version so... anyway, happy flying! :thumbup:
 
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