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I'm wondering how or if Orbiter implements asynchronous and maybe parallel processes.
I ask because I have identical (I think) scenarios running a take off of a heavy aircraft implemented with Vinka's SC4 and using Arlav's UAP on different systems.
On an AMD10 3,5GHz 12 GB, it pitches up at 80 m/s and takes off nicely at 100 m/s.
On a Celeron 2.13 GHz 8GB, it pitches up at 80 m/s but doesn't take off until 150 m/s -- well out onto the Edward's dry lake.
Both are running W10 x64. Why the difference?
Thanks
I ask because I have identical (I think) scenarios running a take off of a heavy aircraft implemented with Vinka's SC4 and using Arlav's UAP on different systems.
On an AMD10 3,5GHz 12 GB, it pitches up at 80 m/s and takes off nicely at 100 m/s.
On a Celeron 2.13 GHz 8GB, it pitches up at 80 m/s but doesn't take off until 150 m/s -- well out onto the Edward's dry lake.
Both are running W10 x64. Why the difference?
Thanks