Problem orbiter 2016 not running

Lion69

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hi orbinauts, for some reason my orbiter exits to desktop when loading scenario..can' figure out what could be the problem i'm on win10 using dx9 client ..

**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 6.98413e-008 sec
000000.000: Found 1 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
BaseDir : D:\Games\Orbiter2016\
ConfigDir : D:\Games\Orbiter2016\Config\
MeshDir : D:\Games\Orbiter2016\Meshes\
TextureDir : D:\Games\Orbiter2016\Textures\
HightexDir : D:\Games\Orbiter2016\Textures2\
ScenarioDir: D:\Games\Orbiter2016\Scenarios\
000000.000: ---------------------------------------------------------------
D3D9 DLLs : C:\Windows\SYSTEM32\d3dx9_43.dll [v 9.29.952.3111]
: C:\Windows\SYSTEM32\d3d9.dll [v 10.0.18362.1110]
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 200907, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
D3D9: 3D-Adapter.............. : NVIDIA GeForce GTX 770
D3D9: MaxTextureWidth......... : 16384
D3D9: MaxTextureHeight........ : 16384
D3D9: MaxTextureRepeat........ : 8192
D3D9: VolTexAddressCaps....... : 0x3F
D3D9: NumSimultaneousRTs...... : 4
D3D9: VertexDeclCaps.......... : 0x30F
D3D9: MiscCaps................ : 0x2FCEF2
D3D9: XNA Math Support........ : Yes
D3D9: Vertex Texture.......... : Yes
D3D9: Separate AlphaBlend..... : Yes
D3D9: Shadow Mapping.......... : Yes
D3D9: D3DFMT_A16B16G16R16F.... : Yes
D3D9: D3DFMT_A32B32G32R32F.... : Yes
D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
D3D9: D3DFMT_A2R10G10B10...... : Yes
D3D9: D3DFMT_L8............... : Yes
D3D9: D3DDTCAPS_DEC3N......... : No
D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
D3D9: Runs under WINE......... : No
D3D9: D3D9Build Date.......... : 200906
D3D9: Available Texture Memory : 4082 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Joystick throttle: SLIDER 0
000000.000: Joystick throttle control detected
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module Atlantis_SRB.dll ...... [Build 160828, API 160828]
000000.000: Module Atlantis_Tank.dll ..... [Build 160828, API 160828]
000000.000: Module Atlantis.dll .......... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::CreateVariableDragElement
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Finished initialising status
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
000000.000: Finished initialising camera
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
000000.000: Finished setting up render state
000000.000: Module LuaInline.dll ......... [Build 160828, API 160828]
000000.000: D3D9: [Scene Initialized]
000000.000: Finished initialising panels
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
 

Pioneer

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hi orbinauts, for some reason my orbiter exits to desktop when loading scenario..can' figure out what could be the problem i'm on win10 using dx9 client ..

**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 6.98413e-008 sec
000000.000: Found 1 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
BaseDir : D:\Games\Orbiter2016\
ConfigDir : D:\Games\Orbiter2016\Config\
MeshDir : D:\Games\Orbiter2016\Meshes\
TextureDir : D:\Games\Orbiter2016\Textures\
HightexDir : D:\Games\Orbiter2016\Textures2\
ScenarioDir: D:\Games\Orbiter2016\Scenarios\
000000.000: ---------------------------------------------------------------
D3D9 DLLs : C:\Windows\SYSTEM32\d3dx9_43.dll [v 9.29.952.3111]
: C:\Windows\SYSTEM32\d3d9.dll [v 10.0.18362.1110]
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 200907, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
D3D9: 3D-Adapter.............. : NVIDIA GeForce GTX 770
D3D9: MaxTextureWidth......... : 16384
D3D9: MaxTextureHeight........ : 16384
D3D9: MaxTextureRepeat........ : 8192
D3D9: VolTexAddressCaps....... : 0x3F
D3D9: NumSimultaneousRTs...... : 4
D3D9: VertexDeclCaps.......... : 0x30F
D3D9: MiscCaps................ : 0x2FCEF2
D3D9: XNA Math Support........ : Yes
D3D9: Vertex Texture.......... : Yes
D3D9: Separate AlphaBlend..... : Yes
D3D9: Shadow Mapping.......... : Yes
D3D9: D3DFMT_A16B16G16R16F.... : Yes
D3D9: D3DFMT_A32B32G32R32F.... : Yes
D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
D3D9: D3DFMT_A2R10G10B10...... : Yes
D3D9: D3DFMT_L8............... : Yes
D3D9: D3DDTCAPS_DEC3N......... : No
D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
D3D9: Runs under WINE......... : No
D3D9: D3D9Build Date.......... : 200906
D3D9: Available Texture Memory : 4082 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Joystick throttle: SLIDER 0
000000.000: Joystick throttle control detected
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module Atlantis_SRB.dll ...... [Build 160828, API 160828]
000000.000: Module Atlantis_Tank.dll ..... [Build 160828, API 160828]
000000.000: Module Atlantis.dll .......... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::CreateVariableDragElement
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Finished initialising status
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
000000.000: Finished initialising camera
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
000000.000: Finished setting up render state
000000.000: Module LuaInline.dll ......... [Build 160828, API 160828]
000000.000: D3D9: [Scene Initialized]
000000.000: Finished initialising panels
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
D3D9: ERROR: D3D9Client::clbkBlt() Source surface is NULL
Is it just the D3D9 client you're having issues with? Or does the default client work?
 

GLS

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Hi!
Could you post the D3D9 log? (located in Modules\D3D9Client\D3D9ClientLog.html)
 

GLS

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Could you try to run in Window mode instead of Full Screen?
Also, try other resolutions and refresh rates.
Could you also disconnect the joystick?
 

kuddel

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Looks like Atlantis and/or ProjectAlpha_ISS are kind of misbehaving...
Would you try starting the Scenario "Scenarios\Delta-glider\DG Mk4 in orbit.scn" and see if that works?
And also you could try to run it with all Modules disabled. If that runs O.K. you can re-enable one Module after the other, try and see which one might cause the issue.
 

Lion69

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Looks like Atlantis and/or ProjectAlpha_ISS are kind of misbehaving...
Would you try starting the Scenario "Scenarios\Delta-glider\DG Mk4 in orbit.scn" and see if that works?
And also you could try to run it with all Modules disabled. If that runs O.K. you can re-enable one Module after the other, try and see which one might cause the issue.
same problem with every scenario and module settings ):
 

macVsog

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you may have installed an incompatible add-on or otherwise affected critical orbiter files
 

GLS

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you may have installed an incompatible add-on or otherwise affected critical orbiter files
It seems more like a graphics problem... don't know what.

Lion69, could you try to run with the Intel integrated GPU? Right click on the .exe and choose "Run with graphics processor" and it should display the available GPUs.
 

80mileshigh

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Here's a question - has Orbiter ever worked for you on this machine under this operating system?

If not, I suspect you may not have the necessary DirectX runtimes (the old ones don't come pre-installed on Win10).

You need the June 2010 runtimes: https://www.microsoft.com/en-gb/download/details.aspx?id=8109
 

Lion69

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soumya-8974

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It seems more like a graphics problem... don't know what.

Lion69, could you try to run with the Intel integrated GPU? Right click on the .exe and choose "Run with graphics processor" and it should display the available GPUs.
@Lion69 You should run this procedure to see if it works. Try this in window mode please!
 
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