little bug
Hi Artlav, since i watched ogla last time, there was a big progress. Now it's looks much better than dx7 client. But i have a little problem
With mapped shadows, the sun is yellow for me, and it's light is yellow too. So things on direct sunlight, looks yellowish.
And another one: the fps counter is at 80-120, but the frames are laggy. There are short pauses after some frames. I disabled gdi emulation, and the frames became smooth, and i get ~200 fps. But after i restarted orbiter, without any change, frames were laggy again.
Now i started orbiter again. Frames were laggy, i pressed exit, then launched current state again -> no lag, again, no lag, again, lag. It seems it's fully random, exept that i always see a white flash on loading screen, when frame rate changes.
And Btw how can it's possible, that orbiter uses both of cpu cores at 100%? I thought it's not very multithreaded..
The mfd control buttons arent appear, exept pwr.
And an old "bug", ambient light in the shadow of a planet, is too much, and no transition in light on spacecraft at sunset.
4400+ athlon x2 brisbane
ati radeon hd3850 512mb
6gb ddr2 800
+ vista sp1 x64