OFSS IV help and troubleshooting

serolrom

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Does anybody want to take up mission 3 ?
Actually I'd like to aim to mission #7.
Quite newbie here, and after mission #2 notes have been posted I will probably sove the doubts I have, which are the following:

- How do the modules get attached. That is: is there a commad to attach them or are they supposed to auto-attach when releasing a module near the other one correctly placed, just like docking? I have searched in the forums, but didn't get to it. If anybody knows of a link or a clue to search, I'd figure out.
- What order are the parts to be assembled in.

One last thing: in the mean time, if someone wants to fly mission #7, please don't think I am attempting any kind of reservation, go ahead and request, I'd apply as backup just equally happy :)
 

PhantomCruiser

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My previous troubles with the CTD when selecting OFSS has been fixed. Don't know what exactly I missed the previous attempts, but she works like a charm now.

So. I'm ready to rock! :RnR1:
 

Interceptor

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I wil gladly do a future mission,but right now I can't because I'm moving,but maybe in a few weeks when things settle down.:thumbup:
 
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jedidia

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I have searched in the forums, but didn't get to it. If anybody knows of a link or a clue to search, I'd figure out.
There's some preliminary documentation for IMS here. I don't know how you guys are doing it, whether you just do all the flights first and then assemble, or if you assemble while you go. I assume the second (because there wouldn't be much point in using IMS if you went with the first), in which case integrating a new module works as follows:
1) dock the module to the station at the correct location
2) focus on the station, go to cockpit view
3) press ctrl-down to get to the engineering panel
4) select construction" on the screen to the left
5) press "attach closest"
6) if needed, click "rotate" to change the module's rotation around the docking port
7) press "integrate"
8) Profit!!
 

metallica787

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Orbiter always keeps crashing when I want to load Launch1. It looks like IMS is causing the CTDs:



Did I miss installing something? Here's my orbiter.log:

Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 3.41325e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module D3D9Client.dll ........ [Build 130712, API 100830]
Module LaunchMFD.dll ......... [Build 140111, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module AeroBrakeMFD.dll ...... [Build ******, API 100830]
Module AttitudeMFD.dll ....... [Build ******, API 060425]
Module BaseSyncMFD.dll ....... [Build 100616, API 100603]
Module BurnTimeMFD.dll ....... [Build 140205, API 100830]
Module CSSC_Spawner.dll ...... [Build 120331, API 100830]
Module GS2.dll ............... [Build 131201, API 100830]
Module HCLV_MFD.dll .......... [Build 130722, API 100830]
Module Themis_MFD.dll ........ [Build 130317, API 100830]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module ExtMFD.dll ............ [Build 100830, API 100830]
Module HUDDrawer.dll ......... [Build 130423, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]

**** Creating simulation session
D3D9Client: [DirectX 9 Initialized]
D3D9Client: Sytem has XNA math support
D3D9Client: [3DDevice Initialized]
D3D9Client: [Compiling Effects for Shader Model 3.0]
D3D9Client: [Loading Stars]
D3D9Client: [Loading Constellations]
D3D9Client: [D3D9Client Initialized]
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module Train.dll ............. [Build 120629, API 100830]
Module XR5Crane.dll .......... [Build 120519, API 100830]
Module ThemLPad.dll .......... [Build 120519, API 100830]
Module RadarDish.dll ......... [Build 120519, API 100830]
Module BigPad.dll ............ [Build 120519, API 100830]
Module IMS.dll ............... [Build 140223, API 100830]
edit:
I missed to download the compatibility patch, but now it's still crashing.
 
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ADSWNJ

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Orbiter always keeps crashing when I want to load Launch1. It looks like IMS is causing the CTDs:
How did you do this install? Did you start from a completely new Orbiter directory? Did you follow the full install walkthrough? Or did you use the new auto-installer?

Most likely you did not extract and run one of the executable, versus just doing an extract over the top of the Orbiter directory.
 

jedidia

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There's nothing in the log pointing to IMS, but there's nothing in the log pointing to anything else, either, so it's still a possibility. More information is needed.
 

metallica787

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Did a clean install and followed instuctions as posted on the install-thread.
Just deleted some directories like "Flight", "Install", etc.
I will try a new install and won't touch anything then.
 

ADSWNJ

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Try CsvInstall. (Find it on orbithangar.com)
 

metallica787

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Will try it tomorrow, thanks.

Got it working by now. Fix is to run orbiter_ng.exe in WinXP SP3 compatibility mode.
 
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ADSWNJ

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Cool. That probably makes sense, given the age of some of the addons.

---------- Post added at 10:03 PM ---------- Previous post was at 06:21 PM ----------

Will try it tomorrow, thanks.

Got it working by now. Fix is to run orbiter_ng.exe in WinXP SP3 compatibility mode.
I've added this to the installer walkthrough.
 

Shifty

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Will try it tomorrow, thanks.

Got it working by now. Fix is to run orbiter_ng.exe in WinXP SP3 compatibility mode.
This worked for me as well.

---------- Post added 07-22-14 at 04:50 AM ---------- Previous post was 07-21-14 at 06:42 PM ----------

Another problem workaround. I found that if I left Rendezvous Orientation MFD active on one my MFD's, the game crashed on re-load. I had to go into the scenario file and delete the content of the MFD to get it to start properly.
 
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