I only suggested using (+) autopilot to help you hold the correct angular alignment with the docking port (except for rotation) while you translate close to it. Just reduces your workload a little. Unfortunately, you must disable (+) and rotate slightly to reach perfect angular alignment, but one can do this at the last minute, just before hard dock.(OFSS Mission 3 retry!)Can anyone comment on the "you can use the (+) Normal auto-pilot to hold angular alignment" until just before docking. I tried this and it didn't help at all. In fact - the issue seemed to be that Zarya was very gently rotating. (I.e. post dock, zoom x100, you can see a drift).
CTV-LEO6:CTV-LEO6 STATUS Orbiting Earth RPOS 3447977.72 -4035845.26 4321307.63 RVEL -5049.997 -5498.550 -1108.824 AROT -119.47 51.12 -60.56 VROT 0.00 0.08 -0.00 AFCMODE 7 [B][COLOR="Red"] PRPLEVEL 0:1.000000[/COLOR][/B] IDS 0:241 100 NAVFREQ 0 0 XPDR 240 UMMUCREW -C_Haignere-40-65-74 UMMUCREW -JF_Clervoy-37-67-55 UMMUCREW -T_Reiter-35-70-45 UMMUCREW -C_Nicollier-35-70-45 UMMUCREW -A_Kuipers-35-70-45 UMMUCREW -R_Vittori-35-70-45 BEACON ANTENNA 1 1.0000 PANEL 1 1.0000 PROBE 1 1.0000 ROT 1 1.0000 MET 2696010.0 STATION 0 O2time 57623 M2FUELFIXED END
Thanks for bringing that to my attention; an over sight on my part. I didn't actually test pulling it out of the shuttle with the shuttle RMS which can't grapple anywhere like URMS. I'll fix that in the next package.astrosammy said:Everything done with some minor problems:
It looks like the module in the payload bay was rotated by 180°. The grappling point was facing the payload bay floor, I had to edit the scenario to attach it to the RMS.
OFSS-III is not tested or supported for the D3D9 client. The doc doesn't specifically state this, but I don't use D3D9 for OFSS flights myself, so it's clearly never been tested. The launch heading was set based on what the launch MFD said, so I'm not sure how else to figure that for D3D9. I'm able to get Rinc near 0 with that heading, however it does require some minor adjustments to the heading mid-way through the launch, which I've always had to do with any shuttle launch.astrosammy said:The URMS seems to be unable to correctly grapple in the D3D9 client. Should be written into the manual for other D3D9 users.
Launch heading seems to be wrong, again this might be a D3D9 or Shuttle Fleet problem. I'll take a look at that.