Howd you generate those clouds?Nebo?July in mid-Atlantic.
The night thunderstorm left a shroud of fog over Ascension Island.
At dawn the ESS Vanguard was rolled into launch position.
Pre-launch checks were under way.
By the afternoon the weather cleared, and only some fluff of clouds left.
Everything is GO.
2 minutes to launch window.
The duck-like spacecraft's engines roar to life.
The bird is in flight.
Climbing higher above the ocean, blurring the shadows below.
Chemical rockets were never efficient, so once the speed and height permits, some air is added to the mix.
And quickly chasing eastern dusk, the Vanguard reaches second home. For space is where spacecraft should belong, not some hangar back below.
Orbit is quickly moving in circles, going nowhere. Yet in orbit there are places to go to. So unlike any idea of a place, but constantly moving. It's not a place in regular space, it's a four-dimensional place.
In a dozen dawns the infant station is reached.
The other destination would again have to wait in the far background.
And with the rising sun assembly begins.
Neesys to core, docking port to the side.
Some windows above, solar panels towards light.
And here we go, another successful flight.
Landing and scenario tomorrow.
Yes, i usually play at 60* - big wide monitor here. And scenario default was 40*.PS: It could just be the FOV, but your altitude in those shots looks high. Hopefully we're still around 200-ish km.
The very thing. Fog by it too.Howd you generate those clouds? Nebo?
Sure.Could I get a copy of it ?