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Bj

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Please note: This is not all the modules we are bringing and working on, these just are the ones that are really 'going to be needed no matter what.' More will come I'm sure.


This is a description and a difficulty analysis of the models/textures/config-dll developing. You are free to sign up for a whole piece (ie model texture and dll) but wait at least for a little while to allow members to sign up before going for more :cheers:


View attachment OFMM Roster 1.pdf


I think a first come first serve will work, however if you wish to work on a particular component, you could ask the assigned and you can work on it together.



( I will update this as I go along. The update number is the post number that it is most accurate to.)

The actual roster:

Updated to post number: 36


Cargo Storage Areas
Model: Alexw95 (done)
Texture Alexw95 (done)
Config/DLL: Alexw95

Laboratory
Model:
Texture
Config/DLL:


Gallery
Model:
Texture
Config/DLL:


Recreation Area
Model:
Texture
Config/DLL:


Work Area
Model:
Texture
Config/DLL: ------


Food/Water Storage Area & Green house
Model: dgatsoulis
Texture dgatsoulis
Config/DLL:


High-gain/low gain antennas
Model:
Texture
Config/DLL:


Power generation
Model: Bj
Texture Bj
Config/DLL: Bj

Work Tools
Model: ------ (UCGO box, just need texture)
Texture
Config/DLL:


Medical
Model:
Texture
Config/DLL:



Rocket Fuel production/storage (ISRU)
Model:
Texture
Config/DLL:


MSEP (open for applications)
Model:
Texture
Config/DLL: ------

MTV (open for applications)
Model: ------
Texture
Config/DLL:

OSHV (open for applications)
Model: ------
Texture ------
Config/DLL: ------


Skycrane (open for applications)
Model: ------
Texture ------
Config/DLL: ------
 
Last edited:

fireballs619

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The attachment links to a 'attachment invalid' page.
 

fireballs619

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Works for me now, also, I think Urwumpe was developing the model for the skycrane.

EDIT: Never mind, I saw that the sign up was reserved.
 

Alexw95

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id be willing to do some easy textures and easy modeling but im a bit buissy with helping fireballs with his VSA and getting my private pilots licesne
 

River Crab

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Are we going to skin the Azure for the SMEV? I actually already started that...jumped the gun there. :rolleyes:
 

fireballs619

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This probably isn't the best thread to ask this, but can anyone direct me to a tutorial for making vessel skins. I would love to make some, but I don't know how. I have GIMP and everything.
 

River Crab

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Izack, are you sure you're not on 0.1 time accel? :lol:

Anyway, I will skin the Azure. wootwoot! :cheers:
 

River Crab

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Wait, you mean to say I'm the only one who volunteered in this thread so far?
facepalm.gif
ULTIMATE IRONY.

If it's really that empty I'll also texture the work tools and medical, but I don't want to take them from anyone who wants them. :shrug:
Anyway, this is my first time directly assisting in addon development. Hopefully you can trust my 'shopping skills from my wallpapers. :p
 

River Crab

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ORBINAUTS: Lord Kitchener wants YOU!

As it seems we have a Dev:void situation, I figured this would be the time to put my skills to use.

Well, now OFMM has its own Propaganda! :thumbup:
Based on the famous Lord Kitchener recruitment poster from WWI:
attachment.php

Now, if only we had somewhere to stick these... :hmm:
I'll try a sig version, but the sig size is limited...
 

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  • OFMMlordkitchener.jpg
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River Crab

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Signature is attached (and my current sig).
500x150 is a bit bigger than I thought. :thumbup:
 

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lennartsmit

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I'd love to do some modelling but I'm going on a 3 week holiday tomorrow. Maybe if something needs to be done after that time, I'll do whatever I can.
 
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