I will preface this with thanks to all those who have credit for the original work. Thanks to Kev33 for the Seaking and Hornet meshes, thanks to Vinka for spacecraft.dll, thanks to Donamy for the original Gemini Meshes, thanks to Robert Connely for Gemini 4.5, thanks to saturn v for the gemini launch complex, and thanks to AR81 for the orbiter meshwizard(a program I use almost as much as orbiter lately.
With that said, I have been playing and modifying a lot lately, so here is what I have done with Gemini, I have done some modifying with Deepstar also, to make it prettier in orbiter 10, especially the surface landing spots, will post that later. If anyone would like my actual work, let me know, I hope I have credited all the other authors....so here goes
Using Meshwizard I have totally repainted the interior of the Gemini capsule, and brought out the old mesh and textures from Donamy's originals, the window glass looked better I thought. I used the Mesh wizard to modify a few of those textures and make all the panels fit right. Some of the panels i got from other textures, most I got from photographs(hard to fi nd) and some textures I hand painted myself. No part of the capsule looks like an unfinished model now.
Note that there is no longer a gap between the outer hull and the panel that you can see space through with the door open, or that you can see space through the nosecone with the door open.
I also used the spacraft dll and meshwizard to create recovery scenarios for each gemini mission, I added water texture tiles to the recovery zone which I think enhance the feeling of falling, splashdown, and recovery a great deal, I also made sure all the shadows sit correctly in the water
http://www.orbiter-forum.com/gallery/data/2/Gemini10.jpg
Note the I also used the meshwizard to correct the two point parachute harness option and eliminate the artifacts when d is pressed for this option.
G and K open the doors, and Shift 1 deploys the recovery raft using the Spacecraft dll's animation and scaling functions
Used meshwizard to cobble together astronauts with helmets off for recovery, They animate in the recovery basket to sit up right after being pulled out of the capsule
http://www.orbiter-forum.com/gallery/data/2/Gemini16.jpg
Also used the meshwizard and a texture editor to clean up the front nose texture and make sure that the rcs jets line up just right with the port images
The water tiles I added to the pacific recovery zone enhace the recovery operations a great deal. I used kev33's seaking mesh and the spacecraft dll to make a lot of line and hook points for this recovery, with full animations.
http://www.orbiter-forum.com/gallery/data/2/Gemini23.jpg
http://www.orbiter-forum.com/gallery/data/2/Gemini26.jpg
You can see the line and basket getting the pilot, and then see him and the basket both back inside the helicopter, one more pilot to get
Finally, I lined up the cool launch complex just right with the new surface tiles, and installed the very nice new Titan rocket textures
http://www.orbiter-forum.com/gallery/data/2/Gemini29.jpg
http://www.orbiter-forum.com/gallery/data/2/Gemini32.jpg
http://www.orbiter-forum.com/gallery/data/2/Gemini33.jpg
That's it for now...you can see how I have been wasting my personal time lately
With that said, I have been playing and modifying a lot lately, so here is what I have done with Gemini, I have done some modifying with Deepstar also, to make it prettier in orbiter 10, especially the surface landing spots, will post that later. If anyone would like my actual work, let me know, I hope I have credited all the other authors....so here goes
Using Meshwizard I have totally repainted the interior of the Gemini capsule, and brought out the old mesh and textures from Donamy's originals, the window glass looked better I thought. I used the Mesh wizard to modify a few of those textures and make all the panels fit right. Some of the panels i got from other textures, most I got from photographs(hard to fi nd) and some textures I hand painted myself. No part of the capsule looks like an unfinished model now.









Note that there is no longer a gap between the outer hull and the panel that you can see space through with the door open, or that you can see space through the nosecone with the door open.
I also used the spacraft dll and meshwizard to create recovery scenarios for each gemini mission, I added water texture tiles to the recovery zone which I think enhance the feeling of falling, splashdown, and recovery a great deal, I also made sure all the shadows sit correctly in the water
http://www.orbiter-forum.com/gallery/data/2/Gemini10.jpg

Note the I also used the meshwizard to correct the two point parachute harness option and eliminate the artifacts when d is pressed for this option.



G and K open the doors, and Shift 1 deploys the recovery raft using the Spacecraft dll's animation and scaling functions


Used meshwizard to cobble together astronauts with helmets off for recovery, They animate in the recovery basket to sit up right after being pulled out of the capsule
http://www.orbiter-forum.com/gallery/data/2/Gemini16.jpg



Also used the meshwizard and a texture editor to clean up the front nose texture and make sure that the rcs jets line up just right with the port images

The water tiles I added to the pacific recovery zone enhace the recovery operations a great deal. I used kev33's seaking mesh and the spacecraft dll to make a lot of line and hook points for this recovery, with full animations.
http://www.orbiter-forum.com/gallery/data/2/Gemini23.jpg



You can see the line and basket getting the pilot, and then see him and the basket both back inside the helicopter, one more pilot to get
Finally, I lined up the cool launch complex just right with the new surface tiles, and installed the very nice new Titan rocket textures


http://www.orbiter-forum.com/gallery/data/2/Gemini33.jpg
That's it for now...you can see how I have been wasting my personal time lately