News My Gemini is not your Gemini

replicant

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I will preface this with thanks to all those who have credit for the original work. Thanks to Kev33 for the Seaking and Hornet meshes, thanks to Vinka for spacecraft.dll, thanks to Donamy for the original Gemini Meshes, thanks to Robert Connely for Gemini 4.5, thanks to saturn v for the gemini launch complex, and thanks to AR81 for the orbiter meshwizard(a program I use almost as much as orbiter lately.

With that said, I have been playing and modifying a lot lately, so here is what I have done with Gemini, I have done some modifying with Deepstar also, to make it prettier in orbiter 10, especially the surface landing spots, will post that later. If anyone would like my actual work, let me know, I hope I have credited all the other authors....so here goes

Using Meshwizard I have totally repainted the interior of the Gemini capsule, and brought out the old mesh and textures from Donamy's originals, the window glass looked better I thought. I used the Mesh wizard to modify a few of those textures and make all the panels fit right. Some of the panels i got from other textures, most I got from photographs(hard to fi nd) and some textures I hand painted myself. No part of the capsule looks like an unfinished model now.






Note that there is no longer a gap between the outer hull and the panel that you can see space through with the door open, or that you can see space through the nosecone with the door open.

I also used the spacraft dll and meshwizard to create recovery scenarios for each gemini mission, I added water texture tiles to the recovery zone which I think enhance the feeling of falling, splashdown, and recovery a great deal, I also made sure all the shadows sit correctly in the water

http://www.orbiter-forum.com/gallery/data/2/Gemini10.jpg

Note the I also used the meshwizard to correct the two point parachute harness option and eliminate the artifacts when d is pressed for this option.



G and K open the doors, and Shift 1 deploys the recovery raft using the Spacecraft dll's animation and scaling functions



Used meshwizard to cobble together astronauts with helmets off for recovery, They animate in the recovery basket to sit up right after being pulled out of the capsule

http://www.orbiter-forum.com/gallery/data/2/Gemini16.jpg


Also used the meshwizard and a texture editor to clean up the front nose texture and make sure that the rcs jets line up just right with the port images



The water tiles I added to the pacific recovery zone enhace the recovery operations a great deal. I used kev33's seaking mesh and the spacecraft dll to make a lot of line and hook points for this recovery, with full animations.

http://www.orbiter-forum.com/gallery/data/2/Gemini23.jpg http://www.orbiter-forum.com/gallery/data/2/Gemini26.jpg



You can see the line and basket getting the pilot, and then see him and the basket both back inside the helicopter, one more pilot to get


Finally, I lined up the cool launch complex just right with the new surface tiles, and installed the very nice new Titan rocket textures

http://www.orbiter-forum.com/gallery/data/2/Gemini29.jpg http://www.orbiter-forum.com/gallery/data/2/Gemini32.jpg

http://www.orbiter-forum.com/gallery/data/2/Gemini33.jpg

That's it for now...you can see how I have been wasting my personal time lately :)
 

80mileshigh

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Great work.

Back in 2007 I made detailed models of the Gemini flotation collar and life raft, based on the footage in the Spacecraft Films Gemini DVD. Would these be useful to you?:

gemfloat3.jpg


gemfloat2f.jpg


gemfloat.jpg


Saturn V is using these models in his Gemini development but I'm sure he wouldn't mind non-exclusivity. If you're interested I'll try to dig them out (probably on a disc in a box at the back of a closet somewhere ...).
 

ED_4

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Those do look great. Making them even better in immersion. I love the cable texture on the front underside panel inside the capsule. :thumbup:

This will bring in a second life to the Gemini missions. Great work there. Keep up the great work.
 

replicant

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Can you fix the EVA bug in Orbiter 2010?



Kind of, I can't compile dll's, but what I did was trick the program a little. The geminieva module is one of those that doesn't work in orbiter10. So my solution was to tell the gemini eva config file to use the shuttlepb dll. I then just rename the gemini pilot eva mesh to shuttlepb mesh and then the shuttlepb module shows up with the gemini pilot mesh. If I want to run the rest of the program I just swap the mesh name back out.

---------- Post added at 02:55 PM ---------- Previous post was at 02:51 PM ----------

Great work.

Back in 2007 I made detailed models of the Gemini flotation collar and life raft, based on the footage in the Spacecraft Films Gemini DVD. Would these be useful to you?:

gemfloat3.jpg


gemfloat2f.jpg


gemfloat.jpg


Saturn V is using these models in his Gemini development but I'm sure he wouldn't mind non-exclusivity. If you're interested I'll try to dig them out (probably on a disc in a box at the back of a closet somewhere ...).

I would definitly love the recovery raft meshes. I see you made your water tiles a little tighter. Using the first tile level...they fade out at about 50 to 100 feet, but I traded off to have a wide enough dispersal of water tiles to land in the zone with water around.

---------- Post added at 03:12 PM ---------- Previous post was at 02:55 PM ----------

Thanks to 80mileshigh for the great deepstar add on, I even love the name on the ship, one of my personal heros.

Here is some of my playing around with it in orbiter 2010, had to tweak a couple of items, but it works nicely in 2010 now




Tohil Mons descent and landing



Rhea Crater and Saturn orbit



Titan Shores with the delta glider, it makes a nice lander docked to the deepstar



Triton, I love this image



I made a little "crewmember" with the spacecraft.dll the floats around the ship. :thumbup:
 

80mileshigh

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I would definitly love the recovery raft meshes. I see you made your water tiles a little tighter. Using the first tile level...they fade out at about 50 to 100 feet, but I traded off to have a wide enough dispersal of water tiles to land in the zone with water around.

I'll try to find the files for you this week. Feel free to use them as you see fit. You could colour-match my water to yours or vice-versa with the larger one a touch lower on the vertical axis - that's how I'd do it. I reckon it would be good to retain the marker dye if possible.
 
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