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On my recent addon in progress I've been using Sputnik's Velcro rockets and attaching stage 1 to the airplane as an attachment, and then creating the second stage, payload, and boosters in the scn file.
After playing with the Spacecraft3 ini file last night, I had a head slapping moment and finally remembered that attachments don't add weight to what they're attached to. :facepalm:
Initially I tried to do this arrangement with SC3 and Multistage2 thinking that attaching the rocket/payload platform as a payload via SC3 would be the way to do this. The obstacle I encountered there was having to create the payload within the SC3 ini file (not a problem) and then spawn a working multistage upon jettison. Before bailing, all I accomplish was having everything except the first stage disappear upon jettison.
Is it possible to attach a multistage platform (that actually works) using any of the tools we have EXCEPT creating a custom dll? Sputnik's "Skybolt v1.0" is the closest example I've seen, except that the CVEL Vulcan (by dh219) has its own dll, so I'm beginning to suspect that C++ programming might be the only way to pull this off. I'd really like to use Velcro Rockets if at all possible.
What I really need here is to get the airplane to reflect the weight and drag of the payload it's attempting to carry. I'm ready to call this an interesting and fruitless experiment, but thought one of you API and/or SDK deities might be able to help.
----additional post
I think what I'm trying to do is probably possible with Multistage2, though I was hoping to go another route. I think if I create the mesh dummy multistage stack and payload in my ini file and have the "module" entry pull up a multistage config file upon separation will basically do what I'm attempting. Unfortunately, "payload" only allows 5 meshes so I'll have to rethink the configuration I've been using with Velcro.
After playing with the Spacecraft3 ini file last night, I had a head slapping moment and finally remembered that attachments don't add weight to what they're attached to. :facepalm:
Initially I tried to do this arrangement with SC3 and Multistage2 thinking that attaching the rocket/payload platform as a payload via SC3 would be the way to do this. The obstacle I encountered there was having to create the payload within the SC3 ini file (not a problem) and then spawn a working multistage upon jettison. Before bailing, all I accomplish was having everything except the first stage disappear upon jettison.
Is it possible to attach a multistage platform (that actually works) using any of the tools we have EXCEPT creating a custom dll? Sputnik's "Skybolt v1.0" is the closest example I've seen, except that the CVEL Vulcan (by dh219) has its own dll, so I'm beginning to suspect that C++ programming might be the only way to pull this off. I'd really like to use Velcro Rockets if at all possible.
What I really need here is to get the airplane to reflect the weight and drag of the payload it's attempting to carry. I'm ready to call this an interesting and fruitless experiment, but thought one of you API and/or SDK deities might be able to help.
----additional post
I think what I'm trying to do is probably possible with Multistage2, though I was hoping to go another route. I think if I create the mesh dummy multistage stack and payload in my ini file and have the "module" entry pull up a multistage config file upon separation will basically do what I'm attempting. Unfortunately, "payload" only allows 5 meshes so I'll have to rethink the configuration I've been using with Velcro.
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